Appendix 2: Assorted Tables
This guide has included a number of really long tables, some of which are great resources on their own. I've reproduced them here for easier referencing.
List of ECL 1 Races
The following spoilers have the full list of ECL 1 (LA +0, 1 racial Hit Die) races for 3.5, organized both alphabetically and by rating.
Complete List of 3.5 Races (sorted alphabetically)
Race Name | Rating | Size | Ability Score Adjustments | Notable Features | Source |
Aasimar (Lesser) | B | Med | +2 Wis, +2 Cha | Daylight SLA, energy resistances. | PGtF/Core |
Aasimar (Savage Progression) | C | Med | +2 Cha | Outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | Web |
Aelfborn | D | Med | +2 Dex, –2 Con, +2 Int, –2 Wis, further –1/2 level in Wis | Variant half-elves; bonus feat + bonus Skill Focus every 5 levels. | Dr307 |
Anthropomorphic Bat | S | Small | –4 Str, +6 Wis, –2 Cha | Fly speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom. | SS |
Anthropomorphic Lizard | S | Small | –4 Str, +2 Dex, +4 Wis, –4 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Monkey | S | Small | –4 Str, +2 Dex, +4 Wis, –2 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Rat | S | Small | –4 Str, +2 Dex, +4 Wis, –4 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Raven | S | Small | –6 Str, +2 Dex, +4 Wis, –4 Cha | Fly speed, natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Toad | X | Small | –4 Str, –2 Dex, +6 Wis, –2 Cha | 5ft movement speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom. | SS |
Anthropomorphic Weasel | S | Small | –4 Str, +2 Dex, +4 Wis, –4 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Asherati | C | Med | – | Heat Endurance bonus feat, can swim in sand. | Sand |
Aventi | C | Med | – | Human but amphibious, no bonus feat, no bonus skills. | Storm |
Axani (Lesser) | B | Med | +2 Int, +2 Wis | Calm emotions SLA, energy resistances. | PGtF/Dr297 |
Azerblood (Lesser) | A | Med | +2 Str, +2 Con, –2 Cha | Heat metal SLA, access to dwarf ranger ACF. | PGtF/Dr350 |
Azurin | A | Med | – | Human but with 1 bonus essentia for incarnum instead of bonus skill points. | MoI |
Bakemono | X | Small | +2 Str, +2 Con, –8 Int, –4 Cha | –8 Int makes them very awkward to allow; +6 natural armor can be too strong at lowest levels. | OA |
Beguiler | S | Small | –4 Str, +6 Dex, +2 Int | LA +0 (cohort), 2 claws + bite, constant true seeing, access to Fangshields Ranger. | ShS |
Bhuka | C | Med | –2 Str, +2 Dex | Heat Endurance bonus feat. | Sand |
Buomman | D | Med | +2 Wis, –2 Cha | Cannot talk without taking Wis damage. | PlH |
Cansin (Lesser) | B | Med | +2 Int, +2 Cha | Entropic shield SLA, energy resistances. | PGtF/Dr297 |
Celadrin (Lesser) | A | Med | +2 Dex, –2 Con, +2 Cha | Scorching ray SLA, access to elf ranger ACFs, fire resistance 10. | PGtF/Dr350 |
Changeling (Eberron) | C | Med | – | Access to Warshaper PrC. | ECS |
Changeling (Fey) | F | Med | –2 Str, +2 Dex, –2 Con, +2 Cha | Counts as both fey and humanoid for effects. | Dr304 |
Chaond (Lesser) | S | Med | +4 Dex, +2 Con, –2 Cha | Shatter SLA, energy resistances. | PGtF/MM2 |
Cyclopean (Feral-Kind) | B | Med | +2 Str, –2 Dex, +2 Con, –2 Int | Penalty on ranged attack rolls, +1 on init checks and Ref saves. | Dr323 |
Cyclopean (Menta) | D | Med | –2 Dex, +2 Con | Penalty on ranged attack rolls, augury ability. | Dr323 |
D'hin'ni (Lesser) | A | Small | +2 Dex, –2 Wis, +2 Cha | Wind wall SLA, access to the incredible halfling ranger ACF. | PGtF/Dr350 |
Daelkyr Half-Blood | B | Med | – | Symbiont for free and benefits to it, access to Fangshields Ranger. | MoE |
Darfellan | B | Med | +2 Str, –2 Dex | Swim speed, natural weapon. | Storm |
Deep Imaskari | F | Med | –2 Dex, +2 Int | 1/day recall a 1st-level prepared spell you cast. | Und |
Drow (Lesser) | C | Med | +2 Dex, –2 Con | Access to elf ACFs (ironically), hand crossbow proficiency, light blindness. | PGtF |
Drow (Savage Progression) | B | Med | +2 Dex, –2 Con, +2 Int | Access to elf ACFs (ironically), dancing lights SLA, hand crossbow proficiency, light blindness. | Web |
Duergar (Lesser) | C | Med | +2 Con, –4 Cha | Enlarge person SLA, access to dwarf ranger ACF. | PGtF |
Duergar (Savage Progression) | C | Med | +2 Con, –4 Cha | Enlarge person SLA, access to dwarf ranger ACF. | Web |
Duskling | C | Med | +2 Con, –2 Int | 1 bonus essentia, access to Fangshields Ranger. | MoI |
Dwarf | C | Med | +2 Con, –2 Cha | Solid racial traits (stonecunning, bonus on saves vs spells!), access to alright ACF, but nothing else to write home about. | Core |
Dwarf (Aleithian) | X | Med | +2 Con, +2 Int, –4 Cha | As dwarf but relates to psionics; 3.0 psionics material that is incompatible with 3.5 without a full rehaul. | Web |
Dwarf (Aquatic) | C | Med | +2 Str, –4 Dex, +2 Con, –2 Cha | As dwarf but with a swim speed and can't breathe air. | SRD |
Dwarf (Arctic) | C | Med | +2 Str, –4 Dex, +2 Con, –2 Cha | Loses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair. | SRD |
Dwarf (Badlands) | C | Med | +2 Con, –2 Cha | Heat Endurance as a bonus feat, loses stonecunning, cannot access dwarf ranger ACF. | Sand |
Dwarf (Dark) | C | Med | +2 Con, –4 Cha | As dwarf, except double darkvision range and light sensitivity. | DCS |
Dwarf (Deep) | B | Med | +2 Con, –2 Cha | As dwarf, except +3 on saves vs spells/SLAs/poison, larger darkvision, and light sensitivity. | Core |
Dwarf (Desert) | C | Med | –2 Dex, +2 Con | Racial combat bonuses apply against dragons instead, loses stonecunning, cannot access dwarf ranger ACF. | SRD |
Dwarf (Dream) | C | Med | –2 Dex, +2 Con | Can see ethereal creatures, +1 CL on divinations when standing on the ground, cannot access dwarf ranger ACF. | RoS |
Dwarf (Earth) | A | Med | +2 Str, –2 Dex, +2 Con, –2 Cha | Access to alright ACF, loses bonus on saves vs spells. | SRD |
Dwarf (Exiled) | A | Med | +2 Con, –2 Cha | Trades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF. | Dr320 |
Dwarf (Fireblood) | B | Med | +2 Con, –2 Cha | As dwarf, but gains dragonblood subtype, fire resistance 5, and bonus AC vs dragons instead of vs giants. Cannot access dwarf ranger ACF. | DM |
Dwarf (Glacier) | C | Med | +2 Con, –2 Cha | Trades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF. | Frost |
Dwarf (Gold) | C | Med | +2 Con, –2 Dex | Cold Endurance effective bonus feat, loses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair. | Core |
Dwarf (Gully) | C | Small | +2 Dex, +2 Con, –4 Int, –4 Cha | Loses the good dwarf racial traits, takes a large penalty against fear effects, cannot access dwarf ranger ACF. | DCS |
Dwarf (Jungle) | D | Med | +2 Con, –2 Cha | As dwarf but no darkvision and no stonecunning. Cannot access dwarf ranger ACF. | SRD |
Dwarf (Mountain) | C | Med | +2 Con, –2 Cha | Completely identical to base dwarf. | Core |
Dwarf (Seacliff) | C | Med | +2 Con, –2 Cha | As dwarf but no bonus against orcs/goblins. Access to alright ACF. | Storm |
Dwarf (Shield) | C | Med | +2 Con, –2 Cha | Completely identical to base dwarf. | FRCS |
Dwarf (Stonefire) | C | Med | +2 Con, –2 Cha | Completely identical to base dwarf except favored class is wilder. | XPH |
Dwarf (Wild) | C | Small | +2 Con, –2 Cha | Poison use, +3 on saves vs poison, fire resistance 5, cannot access dwarf ranger ACF. | RoF |
Elan | C | Med | –2 Cha | Psionic subtype, access to Fangshields Ranger. | SRD |
Elf | B | Med | +2 Dex, –2 Con | Access to strong ACFs, solid racial traits. | Core |
Elf (Aquatic) | C | Med | +2 Dex, –2 Int | As elf but has a swim speed and can't breathe air for long. | Core |
Elf (Arctic) | C | Med | –2 Str, +2 Dex | As elf but loses secret door detection. | SRD |
Elf (Declining) | A | Med | +2 Dex, –2 Con | As elf, but gains Weapon Focus (two elf weapons), loses immunity to sleep, long lifespan, and trance. | Dr320 |
Elf (Desert) | B | Med | –2 Str, +2 Dex | As elf. | SRD |
Elf (Fire) | B | Med | +2 Dex, –2 Con, +2 Int, –2 Cha | As elf but has fire resistance 5. | SRD |
Elf (Forestlord) | B | Med | +2 Dex, –2 Con | As elf but loses proficencies for dragonblood subtype and a short distance teleport-through-trees. | DM |
Elf (Gray) | B | Med | –2 Str, +2 Dex, –2 Con, +2 Int | As elf. | Core |
Elf (Illaeli) | B | Med | +2 Dex, –2 Con | As elf; implied to have a different favored class but none stated. | XPH |
Elf (Jungle) | C | Med | +2 Dex, –2 Con | As elf but loses secret door detection. | SRD |
Elf (Kagonesti) | C | Med | +2 Dex, –2 Int, –2 Cha | As elf, but with 30ft darkvision and different proficiencies. | DCS |
Elf (Moon) | B | Med | +2 Dex, –2 Con | As elf. | FRCS |
Elf (Painted) | A | Med | +2 Dex, –2 Int | As elf. | Sand |
Elf (Qualinesti) | B | Med | +2 Dex, –2 Con | As elf, but with 30ft darkvision. | DCS |
Elf (Silvanesti) | B | Med | +2 Dex, –2 Con, +2 Int, –2 Cha | As elf, but with 30ft darkvision. | DCS |
Elf (Snow) | A | Med | +2 Dex, –2 Cha | As elf. | Frost |
Elf (Star) | C | Med | –2 Con, +2 Cha | As elf, but gets ghost touch on all gear at night instead of weapon proficiencies. | Una |
Elf (Sun) | C | Med | –2 Con, +2 Int | As elf. | FRCS |
Elf (Valley) | C | Med | –2 Con, +2 Int | As elf, but with a +4 on Disguise checks to appear human. | LGJ2 |
Elf (Wild) | A | Med | +2 Dex, –2 Int, | As elf. | Core |
Elf (Wood) | A | Med | +2 Str, +2 Dex, –2 Con, –2 Int | As elf. | Core |
Extaminar | C | Med | –2 Str, +2 Dex | Can talk to and charm snakes. | CoR |
Faun | D | Med | +2 Dex, –2 Wis, –2 Cha | Access to Fangshields Ranger. | DD |
Fey'ri (Lesser) | S | Med | +2 Dex, –2 Con, +2 Int | 40ft fly speed, variety of SLAs, change shape, access to elf ACFs. | PGtF/MonF |
Genasi (Lesser Air) | B | Med | +2 Dex, +2 Int, –2 Wis, –2 Cha | Levitate SLA, doesn't breathe. | PGtF/FRCS |
Genasi (Lesser Earth) | B | Med | +2 Str, +2 Con, –2 Wis, –2 Cha | Pass without trace SLA. | PGtF/FRCS |
Genasi (Lesser Fire) | D | Med | +2 Int, –2 Cha | Special control flames SLA. | PGtF/FRCS |
Genasi (Lesser Water) | C | Med | +2 Con, –2 Cha | Create water SLA. | PGtF/FRCS |
Glimmerfolk | B | Med | –2 Str, +2 Dex | Some low-level light/illusion SLAs, outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | Dr321 |
Gnome | C | Small | –2 Str, +2 Con | Access to solid ACFs. | Core |
Gnome (Air) | C | Small | –2 Str, +2 Dex | As gnome but does not breathe. | SRD |
Gnome (Aquatic) | C | Med | –2 Str, +2 Con | As gnome but has a swim speed and can't breathe air. | SRD |
Gnome (Arcane) | B | Small | –2 Str, +2 Con, +2 Int, –2 Wis | As gnome but trades the ability to talk to animals with Use Magic Device as a class skill. | Dr291 |
Gnome (Arctic) | C | Small | –2 Str, +2 Con | As gnome. | SRD |
Gnome (Desert) | C | Small | –2 Str, +2 Con | As gnome. | SRD |
Gnome (Forest) | C | Small | –2 Str, +2 Con | As gnome, with a constant pass without trace effect. | Core |
Gnome (Ice) | C | Small | –2 Str, +2 Con | As gnome but slightly different SLAs. | Frost |
Gnome (Jungle) | C | Small | –2 Str, +2 Con | As gnome. | SRD |
Gnome (Mad) | C | Small | –2 Str, +2 Dex | As tinker gnome, but with +2 on Open Lock/Disable Device checks and no Will bonus. | DCS |
Gnome (River) | B | Small | –2 Str, +2 Con | As gnome, but with a swim speed, +1 init, and can talk to river animals (includes fish and birds in the area) instead of burrowing ones. | Dr291 |
Gnome (Stonehunter) | C | Small | –2 Str, +2 Con | As gnome but trades illusion benefits for dragonblood subtype. | DM |
Gnome (Techno) | B | Small | –2 Str, +2 Con | As gnome, but trades illusion benefits and racial SLAs for Alertness bonus feat. | Dr320 |
Gnome (Tinker) | C | Small | –2 Str, +2 Dex, +2 Int, –2 Wis | Gets +2 on Will saves. | DCS |
Gnome (Wavecrest) | C | Small | –2 Str, +2 Con | As gnome. | Storm |
Gnome (Whisper) | A | Small | –2 Str, +2 Dex, +2 Con, –2 Cha | As gnome but with a silence SLA, amazing stealth skills, 30ft land speed. | RoS |
Goblin | C | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, racial stealth bonuses. | Core |
Goblin (Air) | S | Small | –2 Str, +4 Dex, –2 Con | 30ft land speed, amazing stats for Dex builds, does not breathe. | SRD |
Goblin (Aquatic) | C | Small | –2 Str, +2 Con, –2 Cha | Swim speed, can't breathe air. | SRD |
Goblin (Arctic) | C | Small | –2 Str, +2 Con, –2 Cha | 30ft land speed. | SRD |
Goblin (Desert) | D | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, trades darkvision for low-light vision. | SRD |
Goblin (Jungle) | B | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, 20ft climb speed, trades darkvision for low-light vision. | SRD |
Grippli | B | Small | –2 Str, +2 Dex | 20ft climb speed, +4 to AC vs animals/vermin, Wild Talent bonus feat, net proficiency. | Dr324 |
Gruwaar | D | Small | –2 Str, +2 Dex, –2 Wis, +2 Cha | Disguise self SLA, access to Fangshields Ranger. | Dr317 |
Hadozee | B | Med | +2 Dex, –2 Cha | Glide speed. | Storm |
Hairy Spider | X | Fine | –10 Str, +4 Dex, no Int, –8 Cha | Technically LA 0. A rules tangle to try to play one. | PGtF/MonF |
Half-Drow | D | Med | – | Access to strong ACFs (both half-elf and elf ones), darkvision, otherwise mediocre. | DrU/RoF |
Half-Drow (Deepwyrm) | C | Med | – | As half-drow, but gains dragonblood subtype and detect magic/disguise self SLAs. | DM |
Half-Elf | D | Med | – | Access to strong ACFs (both half-elf and elf ones), otherwise mediocre. | Core |
Half-Elf (Aquatic) | D | Med | – | Swim speed, penalized slightly away from the coast. Cannot take half-elf skill bonuses ACF, still gets substitution levels. | Storm |
Half-Elf (Arctic) | D | Med | – | As half-elf but cannot take half-elf skill bonuses ACF. | SRD |
Half-Elf (Desert) | D | Med | – | As half-elf. | SRD |
Half-Elf (Fire) | D | Med | – | As half-elf. | SRD |
Half-Elf (Forestlord) | C | Med | – | As half-elf except gains dragonblood subtype and short distance teleport-through-trees. Cannot take half-elf skill bonus ACF. | DM |
Half-Elf (Jungle) | D | Med | – | Cannot take half-elf skill bonuses ACF, still gets substitution levels. | SRD |
Half-Elf (Krynn) | D | Med | – | As half-elf, but with 30ft darkvision. | SRD |
Half-Orc | B | Med | +2 Str, –2 Int, –2 Cha | Access to a strong ACF (bonus favored enemy). | Core |
Half-Orc (Aquatic) | C | Med | +2 Str, –2 Int, –2 Cha | As half-orc but has a swim speed and can't breathe air. | SRD |
Half-Orc (Arctic) | C | Med | +2 Str, –2 Int, –2 Cha | As half-orc but trades darkvision for low-light vision. | SRD |
Half-Orc (Desert) | C | Med | +2 Con, –2 Int | As half-orc but trades darkvision for low-light vision, Run bonus feat. | SRD |
Half-Orc (Frostblood) | A | Med | +2 Str, –2 Int, –2 Cha | As half-orc but turns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype. | Dm |
Half-Orc (Jungle) | C | Med | +2 Str, –2 Int, –2 Cha | As half-orc but trades darkvision for low-light vision. | SRD |
Half-Orc (Scablands) | B | Med | +2 Str, –2 Int, –2 Cha | As half-orc. | Sand |
Half-Orc (Water) | B | Med | +2 Str, –2 Int, –2 Cha | As half-orc. | SRD |
Halfling | A | Small | –2 Str, +2 Dex | Access to an incredible ACF. | Core |
Halfling (Aquatic) | B | Small | –2 Str, +2 Dex | As halfling but has a swim speed and can't breathe air. | SRD |
Halfling (Arctic) | A | Small | –2 Str, +2 Dex | As halfling. | SRD |
Halfling (Deep) | A | Small | –2 Str, +2 Dex | As hafling, but stonecunning and darkvision instead of bonuses on athletics skills. | Core |
Halfling (Desert) | A | Small | –2 Str, +2 Dex | As halfling. | SRD |
Halfling (Ghostwise) | C | Small | –2 Str, +2 Dex | Trades save bonuses for 20ft telepathy that doesn't qualify for Mindsight. Cannot take halfling ranger's save-boosting favored enemy ACF. B-rated if your DM throws you a bone and lets you take mindsight. | FRCS |
Halfling (Glimmerskin) | A | Small | –2 Str, +2 Dex | As halfling but trades Move Silently bonus for dragonblood subtype and 1/day +2 bonus on a save. | DM |
Halfling (Jungle) | C | Small | –2 Str, +2 Dex | Poison use, but cannot take halfling ranger's save-boosting favored enemy ACF. | SRD |
Halfling (Shoal) | A | Small | –2 Str, +2 Dex | As halfling but has a swim speed and no bonus on thrown/sling attacks. | Storm |
Halfling (Strongheart) | A | Small | –2 Str, +2 Dex | Bonus feat, but cannot take halfling ranger’s save-boosting favored enemy ACF. | FRCS |
Halfling (Tallfellow) | A | Small | –2 Str, +2 Dex | As halfling but bonuses on perception skills instead of athletics skills. | Core |
Halfling (Tundra) | A | Small | –2 Str, +2 Dex | As halfling but bonus on Survival instead of Climb. | Frost |
Halfling (Unsheltered) | B | Small | –2 Str, +2 Dex | Dodge + one of Iron Will/Great Fortitude/Lightning Reflexes bonus feats, cannot take halfling ranger's save-boosting favored enemy ACF. | Dr320 |
Halfling (Water) | A | Small | –2 Str, +2 Dex, +2 Con | Even better than normal halflings. Access to an incredible ACF. | SRD |
Hellbred (Body) | B | Med | +2 Con, –2 Int | Can use evil effects and items; bonus devil-touched feat at 4th and 14th levels. | FCII |
Hellbred (Spirit) | D | Med | –2 Con, +2 Cha | Can use evil effects and items; darkvision; telepathy at 15th level. | FCII |
Hengeyokai (Badger) | A | Med | –2 Wis; +2 Con in hybrid form | Alternate form (badger, hybrid); hybrid form has 10ft burrow speed, badger form is Tiny but has 2 claws+bite and may have the normal badger's rage ability (ask your DM). Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Carp) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (carp, hybrid); hybrid form has 30ft swim speed, carp form is a fish. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Cat) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (cat, hybrid); cat form has 2 claws+bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Crab) | D | Med | –2 Wis | Alternate form (crab, hybrid); hybrid form has +1 natural armor, crab form is a has 2 claws. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Crane) | S | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (crane, hybrid); hybrid form has 20ft fly speed, crane form has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Dog) | C | Med | –2 Wis; +2 Con in hybrid form | Alternate form (dog, hybrid); hybrid form has +4 Survival, dog form has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Fox) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (fox, hybrid); hybrid form has +4 Escape Artist, fox form has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Hare) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (hare, hybrid); hybrid form has 40ft land speed, hare form is Tiny and has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Monkey) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (monkey, hybrid); hybrid form has +4 Climb, monkey form is Tiny and has 30ft climb speed, bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Raccoon Dog) | B | Med | –2 Wis; +2 Str in hybrid form | Alternate form (raccoon dog, hybrid); hybrid form has +4 Survival, raccoon dog form has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Rat) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (rat, hybrid); hybrid form has +4 Hide, rat form is Tiny and has 15ft climb speed, bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Sparrow) | S | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (sparrow, hybrid); hybrid form has 20ft fly speed, sparrow form has 50ft fly speed. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Weasel) | B | Med | –2 Wis; +2 Con in hybrid form | Alternate form (weasel, hybrid); hybrid form has +4 Move Silently, weasel form has 20ft climb speed, bite. Access to Warshaper PrC. | OA/Dr318 |
Human | A | Med | – | Bonus feat! Bonus skills! | Core |
Human (Complacent) | D | Med | +2 any | No bonus feat or bonus skill points. | Dr320 |
Human (Silverbrow) | A | Med | – | Human, but with dragonblood subtype and feather fall SLA instead of bonus skill points. | DM |
Illumian | B | Med | – | A variety of useful options, though most aren't as good without multiclassing. | RoD |
Jermlaine | S | Tiny | –8 Str, +6 Dex, –2 Con, –2 Int, +6 Wis, –6 Cha | Tiny, 40ft movespeed, incredible stats, access to Fangshields Ranger. | MMII |
Jerren | A | Small | –2 Str, +2 Dex | As halfling, but RAW cannot take halfling ranger’s save-boosting favored enemy ACF. Good triumphs over evil! (More seriously, they're just halflings if you change their racial bonus on saves to a luck bonus, since halfling got that change in the 3e to 3.5 update.) | BoVD |
Kalashtar | C | Med | – | Mindlink PLA, access to unique magic items for psionics-boosting. | ECS |
Kender | D | Small | –2 Str, +2 Dex, –2 Wis | Immunity to fear. | DCS |
Kenku | B | Med | –2 Str, +2 Dex | Gets +4 when flanking instead of +2; can mimic voices. | MMIII |
Khepri | B | Med | +2 Dex, –2 Con, +2 Wis, –2 Cha | Female only, bonuses against enchantments and gazes, cannot speak (uses sign language). | Dr352 |
Killoren | B | Med | – | Changeable skill bonus, significant Knowledge (nature) boost, access to Fangshields Ranger. | RotW |
Kobold | B | Small | –4 Str, +2 Dex, –2 Con | Access to solid ACFs and strong racial feats, 3 natural weapons. | Core/Web |
Kobold (Aquatic) | C | Small | –4 Str, +2 Dex, –2 Con | As kobold but with swim speed; can't breathe air. | SRD/Web |
Kobold (Arctic) | B | Small | –2 Str, +2 Dex, –2 Con, –2 Wis | As kobold but with more split stat penalties. | SRD/Web |
Kobold (Desert) | C | Small | –4 Str, +2 Dex, –2 Wis | As kobold but with no light sensitivity and trades Con penalty for Wis penalty. | SRD/Web |
Kobold (Earth) | B | Small | –2 Str, –2 Con | As kobold but trades Dex bonus for a lesser Str penalty. | SRD/Web |
Kobold (Jungle) | B | Small | –4 Str, +2 Dex, –2 Int | As kobold but trades Con penalty for Int penalty. | SRD/Web |
Korobokuru | C | Small | +2 Con, –2 Int | Similar to dwarves, but worse (no stonecunning, no dwarf ranger ACF, no boosted speed in armor). | OA |
Krinth | C | Med | +2 Con, –2 Cha | Bonuses against fear, access to a strong combat familiar feat. | CoR |
Laika | C | Med | +2 Con, –2 Int | Track bonus feat, 1/day speak with canine animals. | Web |
Lupin | C | Med | – | Worse version of scent ability, access to Fangshields Ranger. | DrC |
Maeluth (Lesser) | A | Med | –2 Dex, +4 Con | As dwarf, but can 1/day make a weapon unholy for 1 minute. | PGtF/FF |
Maenad | D | Med | – | Psionic subtype, energy ray PLA (poor scaling). | SRD |
Mechanatrix (Lesser) | A | Med | –2 Dex, +2 Con, +2 Int, –2 Cha | Shocking grasp SLA, heals from electricity damage. | PGtF/FF |
Minotaur (Krynn) | B | Med | +4 Str, –2 Dex, –2 Int, –2 Cha | Scent, gore attack, +2 natural armor. | DCS |
Mongrelfolk | A | Med | +4 Con, –2 Int, –4 Cha | Counts as any race they want to for magic items. | RoD |
Muckdweller | S | Tiny | –6 Str, +6 Dex, –2 Wis, –2 Cha | 20ft swim speed, Ref-or-blind attack. | SK |
Neanderthal | B | Med | +2 Str, –2 Dex, +2 Con, –2 Int | Cold Endurance effective bonus feat, illiterate, counts as human. | Frost |
Neraphim | C | Med | – | Outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | PlH |
Nezumi | D | Med | +2 Con, –2 Cha | 40ft base land speed; unarmed strike deals 1d4 damage, can take Scent as a feat. | OA |
Orc | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Strong physical baseline but poor mental stats, light sensitivity. | Core |
Orc (Aquatic) | D | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Swim speed, can't breathe air. | SRD |
Orc (Arctic) | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | No darkvision, but no light sensitivity. | SRD |
Orc (Desert) | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Endurance bonus feat, no darkvision. | SRD |
Orc (Frostblood) | B | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Turns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype. | DM |
Orc (Jungle) | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Trades darkvision for low-light vision. | SRD |
Orc (Losel) | S | Med | +4 Str, +2 Dex, +2 Con, –4 Int, –4 Cha | Climb speed, darkvision, two natural weapons, no light sensitivity. | LGJ3 |
Orc (Water) | A | Med | +4 Str, +2 Con, –2 Int, –2 Wis, –2 Cha | Incredibly strong physical stats. S-rated if you apply dragonborn. | SRD |
Para-Genasi (Lesser Dust) | S | Med | +4 Dex, –2 Con, +2 Int, –2 Cha | Does not need to breathe. | PGtF/Dr297 |
Para-Genasi (Lesser Ice) | A | Med | –2 Dex, +4 Con, +2 Wis, –2 Cha | Chill metal SLA. | PGtF/Dr297 |
Para-Genasi (Lesser Magma) | B | Med | +2 Str, +2 Con, –2 Int, –2 Wis | Heat metal SLA. | PGtF/Dr297 |
Para-Genasi (Lesser Ooze) | A | Med | +4 Con, –2 Cha | Grease SLA. | PGtF/Dr297 |
Para-Genasi (Lesser Smoke) | B | Med | +2 Dex, +2 Int, –2 Cha | Pyrotechnics SLA. | PGtF/Dr297 |
Para-Genasi (Lesser Steam) | B | Med | +2 Dex, –2 Cha | Obscuring mist SLA. | PGtF/Dr297 |
Phanaton | B | Small | –2 Str, +2 Dex, –2 Con | Glide ability. Described and drawn with prehensile tails, but with no ability in their stat block. Ask your DM how you want to handle it. A-rated if counted as a true third hand that gives you access to Multiweapon Fighting, B-rated otherwise. | Dr351/Dr339 |
Raptoran | B | Med | – | Level-scaling fly speed frees up later build resources. | RotW |
Rilkan | C | Med | –2 Str, +2 Dex | All Knowledges are counted as trained. | MoI |
Sea Kin | D | Med | – | 30ft swim speed, water dependency. | RoD |
Shadowswyft (Lesser) | C | Med | +2 Dex, –2 Con | 40ft land speed, light blindness, +2 on init checks. | PGtF/PlH |
Shalarin | X | Med | +4 Str, +4 Dex | Swim speed, 5ft land speed, can't breathe air. | PGtF/MonF |
Shifter | A | Med | +2 Dex, –2 Int, –2 Cha | Variety of racial traits, access to solid ACFs and feat support. | ECS/RoE |
Shifter (Saurian) | A | Med | +2 Con, –2 Int, –2 Cha | Similar to shifters, but with dinosaur theming. Explicitly can use shifter feats with their shifting; if not allowed to take shifter ACFs and so on, these are B-rated. | Dr328 |
Shyft (Lesser) | S | Med | –2 Str, +2 Dex, +2 Wis, –2 Cha | Ethereal jaunt SLA, energy resistances. | PGtF/FF |
Skarns | C | Med | +2 Str, –2 Dex | Natural weapon. | MoI |
Spellscale | D | Med | –2 Con, +2 Cha | Changeable bonuses for spells and irrelevant-to-ranger skills each day. | RotD |
Spiker | D | Med | – | Natural armor spikes, DR 2/bludgeoning, bad at wearing armor. | PlH |
Spirit Folk (Bamboo) | C | Med | – | Trackless step ability. | OA |
Spirit Folk (Mountain) | B | Med | – | 30ft climb speed. | Una |
Spirit Folk (River) | B | Med | – | 30ft swim speed, water breathing. | Una/OA |
Spirit Folk (Sea) | B | Med | – | 30ft swim speed, water breathing, +2 on saves vs fire spells/SLAs. | OA |
Svirfneblin (Lesser) | C | Small | –2 Str, +2 Dex | Stonecunning, access to gnome ACFs. | PGtF |
Synad | B | Med | – | Psionic subtype, 1/day +2 bonus on any roll (can use after finding out if you failed, if it'd matter), 1/day take a mental action as a swift. | CPsi |
T'kel | B | Med | +2 Dex, –2 Int | Swim speed, 2 claws, access to Fangshields Ranger. | Dr317 |
Tasloi | B | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, 20ft climb speed, light sensitivity. | ShS |
Tibbit | A | Small | –2 Str, +2 Dex | Cat turn into a cat, access to Fangshields Ranger. | DrCom |
Tiefling (Lesser) | B | Med | +2 Dex, +2 Int, –2 Cha | Darkless SLA; energy resistances. | PGtF/Core |
Tiefling (Savage Progression) | B | Med | +2 Dex, –2 Cha | Outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | Web |
Tortle | B | Med | –2 Dex, +2 Con, +2 Wis, –2 Cha | Endurance bonus feat, +3 natural armor. | Dr315 |
Underfolk | D | Med | – | +10 on Hide checks in rocky terrain. | RoD |
Vanara | B | Med | – | 20ft climb speed. | OA/Dr318 |
Vasharan | D | Med | – | As human, but must take a vile feat as their bonus feat. | BoVD |
Vril | B | Small | +2 Con, –2 Int, –2 Cha | Can get a variable DR, interesting racial feat options (1/day aoe save-or-daze on a feat). | DotU/Web |
Warforged | A | Med | +2 Con, –2 Wis, –2 Cha | Amazing racial traits and defenses, easily makes up for the -2 Wis, natural weapon. | RoE |
Warforged Scout | B | Small | –2 Str, +2 Dex, –2 Wis, –2 Cha | Amazing racial traits and defenses, natural weapon; worse than base warforged in most ways. | MMIII |
Wispling (Lesser) | S | Small | –2 Str, +4 Dex, +2 Int | As halfling, but with a disguise self SLA. | PGtF/FF |
Worghest (Lesser) | A | Med | +2 Str, +2 Dex, –2 Cha | Track bonus feat, can turn into a wolf. | PGtF/Dr350 |
Xeph | C | Med | –2 Str, +2 Dex | Psionic subtype. | SRD |
Xvart | D | Small | –2 Str, +2 Dex, –2 Cha | Speak with bats SLA. | Dr339 |
Zenythri (Lesser) | S | Med | +2 Str, +2 Dex, +2 Wis, –2 Cha | True strike SLA, energy resistances. | PGtF/MM2 |
Complete List of 3.5 Races (sorted by rating)
Race Name | Rating | Size | Ability Score Adjustments | Notable Features | Source |
Anthropomorphic Bat | S | Small | –4 Str, +6 Wis, –2 Cha | Fly speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom. | SS |
Anthropomorphic Lizard | S | Small | –4 Str, +2 Dex, +4 Wis, –4 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Monkey | S | Small | –4 Str, +2 Dex, +4 Wis, –2 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Rat | S | Small | –4 Str, +2 Dex, +4 Wis, –4 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Raven | S | Small | –6 Str, +2 Dex, +4 Wis, –4 Cha | Fly speed, natural weapon, access to Fangshields Ranger. | SS |
Anthropomorphic Weasel | S | Small | –4 Str, +2 Dex, +4 Wis, –4 Cha | Natural weapon, access to Fangshields Ranger. | SS |
Beguiler | S | Small | –4 Str, +6 Dex, +2 Int | LA +0 (cohort), 2 claws + bite, constant true seeing, access to Fangshields Ranger. | ShS |
Chaond (Lesser) | S | Med | +4 Dex, +2 Con, –2 Cha | Shatter SLA, energy resistances. | PGtF/MM2 |
Fey'ri (Lesser) | S | Med | +2 Dex, –2 Con, +2 Int | 40ft fly speed, variety of SLAs, change shape, access to elf ACFs. | PGtF/MonF |
Goblin (Air) | S | Small | –2 Str, +4 Dex, –2 Con | 30ft land speed, amazing stats for Dex builds, does not breathe. | SRD |
Hengeyokai (Crane) | S | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (crane, hybrid); hybrid form has 20ft fly speed, crane form has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Sparrow) | S | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (sparrow, hybrid); hybrid form has 20ft fly speed, sparrow form has 50ft fly speed. Access to Warshaper PrC. | OA/Dr318 |
Jermlaine | S | Tiny | –8 Str, +6 Dex, –2 Con, –2 Int, +6 Wis, –6 Cha | Tiny, 40ft movespeed, incredible stats, access to Fangshields Ranger. | MMII |
Muckdweller | S | Tiny | –6 Str, +6 Dex, –2 Wis, –2 Cha | 20ft swim speed, Ref-or-blind attack. | SK |
Orc (Losel) | S | Med | +4 Str, +2 Dex, +2 Con, –4 Int, –4 Cha | Climb speed, darkvision, two natural weapons, no light sensitivity. | LGJ3 |
Para-Genasi (Lesser Dust) | S | Med | +4 Dex, –2 Con, +2 Int, –2 Cha | Does not need to breathe. | PGtF/Dr297 |
Shyft (Lesser) | S | Med | –2 Str, +2 Dex, +2 Wis, –2 Cha | Ethereal jaunt SLA, energy resistances. | PGtF/FF |
Wispling (Lesser) | S | Small | –2 Str, +4 Dex, +2 Int | As halfling, but with a disguise self SLA. | PGtF/FF |
Zenythri (Lesser) | S | Med | +2 Str, +2 Dex, +2 Wis, –2 Cha | True strike SLA, energy resistances. | PGtF/MM2 |
Azerblood (Lesser) | A | Med | +2 Str, +2 Con, –2 Cha | Heat metal SLA, access to dwarf ranger ACF. | PGtF/Dr350 |
Azurin | A | Med | – | Human but with 1 bonus essentia for incarnum instead of bonus skill points. | MoI |
Celadrin (Lesser) | A | Med | +2 Dex, –2 Con, +2 Cha | Scorching ray SLA, access to elf ranger ACFs, fire resistance 10. | PGtF/Dr350 |
D'hin'ni (Lesser) | A | Small | +2 Dex, –2 Wis, +2 Cha | Wind wall SLA, access to the incredible halfling ranger ACF. | PGtF/Dr350 |
Dwarf (Earth) | A | Med | +2 Str, –2 Dex, +2 Con, –2 Cha | Access to alright ACF, loses bonus on saves vs spells. | SRD |
Dwarf (Exiled) | A | Med | +2 Con, –2 Cha | Trades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF. | Dr320 |
Elf (Declining) | A | Med | +2 Dex, –2 Con | As elf, but gains Weapon Focus (two elf weapons), loses immunity to sleep, long lifespan, and trance. | Dr320 |
Elf (Painted) | A | Med | +2 Dex, –2 Int | As elf. | Sand |
Elf (Snow) | A | Med | +2 Dex, –2 Cha | As elf. | Frost |
Elf (Wild) | A | Med | +2 Dex, –2 Int, | As elf. | Core |
Elf (Wood) | A | Med | +2 Str, +2 Dex, –2 Con, –2 Int | As elf. | Core |
Gnome (Whisper) | A | Small | –2 Str, +2 Dex, +2 Con, –2 Cha | As gnome but with a silence SLA, amazing stealth skills, 30ft land speed. | RoS |
Half-Orc (Frostblood) | A | Med | +2 Str, –2 Int, –2 Cha | As half-orc but turns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype. | Dm |
Halfling | A | Small | –2 Str, +2 Dex | Access to an incredible ACF. | Core |
Halfling (Arctic) | A | Small | –2 Str, +2 Dex | As halfling. | SRD |
Halfling (Deep) | A | Small | –2 Str, +2 Dex | As hafling, but stonecunning and darkvision instead of bonuses on athletics skills. | Core |
Halfling (Desert) | A | Small | –2 Str, +2 Dex | As halfling. | SRD |
Halfling (Glimmerskin) | A | Small | –2 Str, +2 Dex | As halfling but trades Move Silently bonus for dragonblood subtype and 1/day +2 bonus on a save. | DM |
Halfling (Shoal) | A | Small | –2 Str, +2 Dex | As halfling but has a swim speed and no bonus on thrown/sling attacks. | Storm |
Halfling (Strongheart) | A | Small | –2 Str, +2 Dex | Bonus feat, but cannot take halfling ranger’s save-boosting favored enemy ACF. | FRCS |
Halfling (Tallfellow) | A | Small | –2 Str, +2 Dex | As halfling but bonuses on perception skills instead of athletics skills. | Core |
Halfling (Tundra) | A | Small | –2 Str, +2 Dex | As halfling but bonus on Survival instead of Climb. | Frost |
Halfling (Water) | A | Small | –2 Str, +2 Dex, +2 Con | Even better than normal halflings. Access to an incredible ACF. | SRD |
Hengeyokai (Badger) | A | Med | –2 Wis; +2 Con in hybrid form | Alternate form (badger, hybrid); hybrid form has 10ft burrow speed, badger form is Tiny but has 2 claws+bite and may have the normal badger's rage ability (ask your DM). Access to Warshaper PrC. | OA/Dr318 |
Human | A | Med | – | Bonus feat! Bonus skills! | Core |
Human (Silverbrow) | A | Med | – | Human, but with dragonblood subtype and feather fall SLA instead of bonus skill points. | DM |
Jerren | A | Small | –2 Str, +2 Dex | As halfling, but RAW cannot take halfling ranger’s save-boosting favored enemy ACF. Good triumphs over evil! (More seriously, they're just halflings if you change their racial bonus on saves to a luck bonus, since halfling got that change in the 3e to 3.5 update.) | BoVD |
Maeluth (Lesser) | A | Med | –2 Dex, +4 Con | As dwarf, but can 1/day make a weapon unholy for 1 minute. | PGtF/FF |
Mechanatrix (Lesser) | A | Med | –2 Dex, +2 Con, +2 Int, –2 Cha | Shocking grasp SLA, heals from electricity damage. | PGtF/FF |
Mongrelfolk | A | Med | +4 Con, –2 Int, –4 Cha | Counts as any race they want to for magic items. | RoD |
Orc (Water) | A | Med | +4 Str, +2 Con, –2 Int, –2 Wis, –2 Cha | Incredibly strong physical stats. S-rated if you apply dragonborn. | SRD |
Para-Genasi (Lesser Ice) | A | Med | –2 Dex, +4 Con, +2 Wis, –2 Cha | Chill metal SLA. | PGtF/Dr297 |
Para-Genasi (Lesser Ooze) | A | Med | +4 Con, –2 Cha | Grease SLA. | PGtF/Dr297 |
Shifter | A | Med | +2 Dex, –2 Int, –2 Cha | Variety of racial traits, access to solid ACFs and feat support. | ECS/RoE |
Shifter (Saurian) | A | Med | +2 Con, –2 Int, –2 Cha | Similar to shifters, but with dinosaur theming. Explicitly can use shifter feats with their shifting; if not allowed to take shifter ACFs and so on, these are B-rated. | Dr328 |
Tibbit | A | Small | –2 Str, +2 Dex | Cat turn into a cat, access to Fangshields Ranger. | DrCom |
Warforged | A | Med | +2 Con, –2 Wis, –2 Cha | Amazing racial traits and defenses, easily makes up for the -2 Wis, natural weapon. | RoE |
Worghest (Lesser) | A | Med | +2 Str, +2 Dex, –2 Cha | Track bonus feat, can turn into a wolf. | PGtF/Dr350 |
Aasimar (Lesser) | B | Med | +2 Wis, +2 Cha | Daylight SLA, energy resistances. | PGtF/Core |
Axani (Lesser) | B | Med | +2 Int, +2 Wis | Calm emotions SLA, energy resistances. | PGtF/Dr297 |
Cansin (Lesser) | B | Med | +2 Int, +2 Cha | Entropic shield SLA, energy resistances. | PGtF/Dr297 |
Cyclopean (Feral-Kind) | B | Med | +2 Str, –2 Dex, +2 Con, –2 Int | Penalty on ranged attack rolls, +1 on init checks and Ref saves. | Dr323 |
Daelkyr Half-Blood | B | Med | – | Symbiont for free and benefits to it, access to Fangshields Ranger. | MoE |
Darfellan | B | Med | +2 Str, –2 Dex | Swim speed, natural weapon. | Storm |
Drow (Savage Progression) | B | Med | +2 Dex, –2 Con, +2 Int | Access to elf ACFs (ironically), dancing lights SLA, hand crossbow proficiency, light blindness. | Web |
Dwarf (Deep) | B | Med | +2 Con, –2 Cha | As dwarf, except +3 on saves vs spells/SLAs/poison, larger darkvision, and light sensitivity. | Core |
Dwarf (Fireblood) | B | Med | +2 Con, –2 Cha | As dwarf, but gains dragonblood subtype, fire resistance 5, and bonus AC vs dragons instead of vs giants. Cannot access dwarf ranger ACF. | DM |
Elf | B | Med | +2 Dex, –2 Con | Access to strong ACFs, solid racial traits. | Core |
Elf (Desert) | B | Med | –2 Str, +2 Dex | As elf. | SRD |
Elf (Fire) | B | Med | +2 Dex, –2 Con, +2 Int, –2 Cha | As elf but has fire resistance 5. | SRD |
Elf (Forestlord) | B | Med | +2 Dex, –2 Con | As elf but loses proficencies for dragonblood subtype and a short distance teleport-through-trees. | DM |
Elf (Gray) | B | Med | –2 Str, +2 Dex, –2 Con, +2 Int | As elf. | Core |
Elf (Illaeli) | B | Med | +2 Dex, –2 Con | As elf; implied to have a different favored class but none stated. | XPH |
Elf (Moon) | B | Med | +2 Dex, –2 Con | As elf. | FRCS |
Elf (Qualinesti) | B | Med | +2 Dex, –2 Con | As elf, but with 30ft darkvision. | DCS |
Elf (Silvanesti) | B | Med | +2 Dex, –2 Con, +2 Int, –2 Cha | As elf, but with 30ft darkvision. | DCS |
Genasi (Lesser Air) | B | Med | +2 Dex, +2 Int, –2 Wis, –2 Cha | Levitate SLA, doesn't breathe. | PGtF/FRCS |
Genasi (Lesser Earth) | B | Med | +2 Str, +2 Con, –2 Wis, –2 Cha | Pass without trace SLA. | PGtF/FRCS |
Glimmerfolk | B | Med | –2 Str, +2 Dex | Some low-level light/illusion SLAs, outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | Dr321 |
Gnome (Arcane) | B | Small | –2 Str, +2 Con, +2 Int, –2 Wis | As gnome but trades the ability to talk to animals with Use Magic Device as a class skill. | Dr291 |
Gnome (River) | B | Small | –2 Str, +2 Con | As gnome, but with a swim speed, +1 init, and can talk to river animals (includes fish and birds in the area) instead of burrowing ones. | Dr291 |
Gnome (Techno) | B | Small | –2 Str, +2 Con | As gnome, but trades illusion benefits and racial SLAs for Alertness bonus feat. | Dr320 |
Goblin (Jungle) | B | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, 20ft climb speed, trades darkvision for low-light vision. | SRD |
Grippli | B | Small | –2 Str, +2 Dex | 20ft climb speed, +4 to AC vs animals/vermin, Wild Talent bonus feat, net proficiency. | Dr324 |
Hadozee | B | Med | +2 Dex, –2 Cha | Glide speed. | Storm |
Half-Orc | B | Med | +2 Str, –2 Int, –2 Cha | Access to a strong ACF (bonus favored enemy). | Core |
Half-Orc (Scablands) | B | Med | +2 Str, –2 Int, –2 Cha | As half-orc. | Sand |
Half-Orc (Water) | B | Med | +2 Str, –2 Int, –2 Cha | As half-orc. | SRD |
Halfling (Aquatic) | B | Small | –2 Str, +2 Dex | As halfling but has a swim speed and can't breathe air. | SRD |
Halfling (Unsheltered) | B | Small | –2 Str, +2 Dex | Dodge + one of Iron Will/Great Fortitude/Lightning Reflexes bonus feats, cannot take halfling ranger's save-boosting favored enemy ACF. | Dr320 |
Hellbred (Body) | B | Med | +2 Con, –2 Int | Can use evil effects and items; bonus devil-touched feat at 4th and 14th levels. | FCII |
Hengeyokai (Carp) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (carp, hybrid); hybrid form has 30ft swim speed, carp form is a fish. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Cat) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (cat, hybrid); cat form has 2 claws+bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Fox) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (fox, hybrid); hybrid form has +4 Escape Artist, fox form has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Hare) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (hare, hybrid); hybrid form has 40ft land speed, hare form is Tiny and has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Monkey) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (monkey, hybrid); hybrid form has +4 Climb, monkey form is Tiny and has 30ft climb speed, bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Raccoon Dog) | B | Med | –2 Wis; +2 Str in hybrid form | Alternate form (raccoon dog, hybrid); hybrid form has +4 Survival, raccoon dog form has bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Rat) | B | Med | –2 Wis; +2 Dex in hybrid form | Alternate form (rat, hybrid); hybrid form has +4 Hide, rat form is Tiny and has 15ft climb speed, bite. Access to Warshaper PrC. | OA/Dr318 |
Hengeyokai (Weasel) | B | Med | –2 Wis; +2 Con in hybrid form | Alternate form (weasel, hybrid); hybrid form has +4 Move Silently, weasel form has 20ft climb speed, bite. Access to Warshaper PrC. | OA/Dr318 |
Illumian | B | Med | – | A variety of useful options, though most aren't as good without multiclassing. | RoD |
Kenku | B | Med | –2 Str, +2 Dex | Gets +4 when flanking instead of +2; can mimic voices. | MMIII |
Khepri | B | Med | +2 Dex, –2 Con, +2 Wis, –2 Cha | Female only, bonuses against enchantments and gazes, cannot speak (uses sign language). | Dr352 |
Killoren | B | Med | – | Changeable skill bonus, significant Knowledge (nature) boost, access to Fangshields Ranger. | RotW |
Kobold | B | Small | –4 Str, +2 Dex, –2 Con | Access to solid ACFs and strong racial feats, 3 natural weapons. | Core/Web |
Kobold (Arctic) | B | Small | –2 Str, +2 Dex, –2 Con, –2 Wis | As kobold but with more split stat penalties. | SRD/Web |
Kobold (Earth) | B | Small | –2 Str, –2 Con | As kobold but trades Dex bonus for a lesser Str penalty. | SRD/Web |
Kobold (Jungle) | B | Small | –4 Str, +2 Dex, –2 Int | As kobold but trades Con penalty for Int penalty. | SRD/Web |
Minotaur (Krynn) | B | Med | +4 Str, –2 Dex, –2 Int, –2 Cha | Scent, gore attack, +2 natural armor. | DCS |
Neanderthal | B | Med | +2 Str, –2 Dex, +2 Con, –2 Int | Cold Endurance effective bonus feat, illiterate, counts as human. | Frost |
Orc (Frostblood) | B | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Turns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype. | DM |
Para-Genasi (Lesser Magma) | B | Med | +2 Str, +2 Con, –2 Int, –2 Wis | Heat metal SLA. | PGtF/Dr297 |
Para-Genasi (Lesser Smoke) | B | Med | +2 Dex, +2 Int, –2 Cha | Pyrotechnics SLA. | PGtF/Dr297 |
Para-Genasi (Lesser Steam) | B | Med | +2 Dex, –2 Cha | Obscuring mist SLA. | PGtF/Dr297 |
Phanaton | B | Small | –2 Str, +2 Dex, –2 Con | Glide ability. Described and drawn with prehensile tails, but with no ability in their stat block. Ask your DM how you want to handle it. A-rated if counted as a true third hand that gives you access to Multiweapon Fighting, B-rated otherwise. | Dr351/Dr339 |
Raptoran | B | Med | – | Level-scaling fly speed frees up later build resources. | RotW |
Spirit Folk (Mountain) | B | Med | – | 30ft climb speed. | Una |
Spirit Folk (River) | B | Med | – | 30ft swim speed, water breathing. | Una/OA |
Spirit Folk (Sea) | B | Med | – | 30ft swim speed, water breathing, +2 on saves vs fire spells/SLAs. | OA |
Synad | B | Med | – | Psionic subtype, 1/day +2 bonus on any roll (can use after finding out if you failed, if it'd matter), 1/day take a mental action as a swift. | CPsi |
T'kel | B | Med | +2 Dex, –2 Int | Swim speed, 2 claws, access to Fangshields Ranger. | Dr317 |
Tasloi | B | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, 20ft climb speed, light sensitivity. | ShS |
Tiefling (Lesser) | B | Med | +2 Dex, +2 Int, –2 Cha | Darkless SLA; energy resistances. | PGtF/Core |
Tiefling (Savage Progression) | B | Med | +2 Dex, –2 Cha | Outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | Web |
Tortle | B | Med | –2 Dex, +2 Con, +2 Wis, –2 Cha | Endurance bonus feat, +3 natural armor. | Dr315 |
Vanara | B | Med | – | 20ft climb speed. | OA/Dr318 |
Vril | B | Small | +2 Con, –2 Int, –2 Cha | Can get a variable DR, interesting racial feat options (1/day aoe save-or-daze on a feat). | DotU/Web |
Warforged Scout | B | Small | –2 Str, +2 Dex, –2 Wis, –2 Cha | Amazing racial traits and defenses, natural weapon; worse than base warforged in most ways. | MMIII |
Aasimar (Savage Progression) | C | Med | +2 Cha | Outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | Web |
Asherati | C | Med | – | Heat Endurance bonus feat, can swim in sand. | Sand |
Aventi | C | Med | – | Human but amphibious, no bonus feat, no bonus skills. | Storm |
Bhuka | C | Med | –2 Str, +2 Dex | Heat Endurance bonus feat. | Sand |
Changeling (Eberron) | C | Med | – | Access to Warshaper PrC. | ECS |
Drow (Lesser) | C | Med | +2 Dex, –2 Con | Access to elf ACFs (ironically), hand crossbow proficiency, light blindness. | PGtF |
Duergar (Lesser) | C | Med | +2 Con, –4 Cha | Enlarge person SLA, access to dwarf ranger ACF. | PGtF |
Duergar (Savage Progression) | C | Med | +2 Con, –4 Cha | Enlarge person SLA, access to dwarf ranger ACF. | Web |
Duskling | C | Med | +2 Con, –2 Int | 1 bonus essentia, access to Fangshields Ranger. | MoI |
Dwarf | C | Med | +2 Con, –2 Cha | Solid racial traits (stonecunning, bonus on saves vs spells!), access to alright ACF, but nothing else to write home about. | Core |
Dwarf (Aquatic) | C | Med | +2 Str, –4 Dex, +2 Con, –2 Cha | As dwarf but with a swim speed and can't breathe air. | SRD |
Dwarf (Arctic) | C | Med | +2 Str, –4 Dex, +2 Con, –2 Cha | Loses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair. | SRD |
Dwarf (Badlands) | C | Med | +2 Con, –2 Cha | Heat Endurance as a bonus feat, loses stonecunning, cannot access dwarf ranger ACF. | Sand |
Dwarf (Dark) | C | Med | +2 Con, –4 Cha | As dwarf, except double darkvision range and light sensitivity. | DCS |
Dwarf (Desert) | C | Med | –2 Dex, +2 Con | Racial combat bonuses apply against dragons instead, loses stonecunning, cannot access dwarf ranger ACF. | SRD |
Dwarf (Dream) | C | Med | –2 Dex, +2 Con | Can see ethereal creatures, +1 CL on divinations when standing on the ground, cannot access dwarf ranger ACF. | RoS |
Dwarf (Glacier) | C | Med | +2 Con, –2 Cha | Trades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF. | Frost |
Dwarf (Gold) | C | Med | +2 Con, –2 Dex | Cold Endurance effective bonus feat, loses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair. | Core |
Dwarf (Gully) | C | Small | +2 Dex, +2 Con, –4 Int, –4 Cha | Loses the good dwarf racial traits, takes a large penalty against fear effects, cannot access dwarf ranger ACF. | DCS |
Dwarf (Mountain) | C | Med | +2 Con, –2 Cha | Completely identical to base dwarf. | Core |
Dwarf (Seacliff) | C | Med | +2 Con, –2 Cha | As dwarf but no bonus against orcs/goblins. Access to alright ACF. | Storm |
Dwarf (Shield) | C | Med | +2 Con, –2 Cha | Completely identical to base dwarf. | FRCS |
Dwarf (Stonefire) | C | Med | +2 Con, –2 Cha | Completely identical to base dwarf except favored class is wilder. | XPH |
Dwarf (Wild) | C | Small | +2 Con, –2 Cha | Poison use, +3 on saves vs poison, fire resistance 5, cannot access dwarf ranger ACF. | RoF |
Elan | C | Med | –2 Cha | Psionic subtype, access to Fangshields Ranger. | SRD |
Elf (Aquatic) | C | Med | +2 Dex, –2 Int | As elf but has a swim speed and can't breathe air for long. | Core |
Elf (Arctic) | C | Med | –2 Str, +2 Dex | As elf but loses secret door detection. | SRD |
Elf (Jungle) | C | Med | +2 Dex, –2 Con | As elf but loses secret door detection. | SRD |
Elf (Kagonesti) | C | Med | +2 Dex, –2 Int, –2 Cha | As elf, but with 30ft darkvision and different proficiencies. | DCS |
Elf (Star) | C | Med | –2 Con, +2 Cha | As elf, but gets ghost touch on all gear at night instead of weapon proficiencies. | Una |
Elf (Sun) | C | Med | –2 Con, +2 Int | As elf. | FRCS |
Elf (Valley) | C | Med | –2 Con, +2 Int | As elf, but with a +4 on Disguise checks to appear human. | LGJ2 |
Extaminar | C | Med | –2 Str, +2 Dex | Can talk to and charm snakes. | CoR |
Genasi (Lesser Water) | C | Med | +2 Con, –2 Cha | Create water SLA. | PGtF/FRCS |
Gnome | C | Small | –2 Str, +2 Con | Access to solid ACFs. | Core |
Gnome (Air) | C | Small | –2 Str, +2 Dex | As gnome but does not breathe. | SRD |
Gnome (Aquatic) | C | Med | –2 Str, +2 Con | As gnome but has a swim speed and can't breathe air. | SRD |
Gnome (Arctic) | C | Small | –2 Str, +2 Con | As gnome. | SRD |
Gnome (Desert) | C | Small | –2 Str, +2 Con | As gnome. | SRD |
Gnome (Forest) | C | Small | –2 Str, +2 Con | As gnome, with a constant pass without trace effect. | Core |
Gnome (Ice) | C | Small | –2 Str, +2 Con | As gnome but slightly different SLAs. | Frost |
Gnome (Jungle) | C | Small | –2 Str, +2 Con | As gnome. | SRD |
Gnome (Mad) | C | Small | –2 Str, +2 Dex | As tinker gnome, but with +2 on Open Lock/Disable Device checks and no Will bonus. | DCS |
Gnome (Stonehunter) | C | Small | –2 Str, +2 Con | As gnome but trades illusion benefits for dragonblood subtype. | DM |
Gnome (Tinker) | C | Small | –2 Str, +2 Dex, +2 Int, –2 Wis | Gets +2 on Will saves. | DCS |
Gnome (Wavecrest) | C | Small | –2 Str, +2 Con | As gnome. | Storm |
Goblin | C | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, racial stealth bonuses. | Core |
Goblin (Aquatic) | C | Small | –2 Str, +2 Con, –2 Cha | Swim speed, can't breathe air. | SRD |
Goblin (Arctic) | C | Small | –2 Str, +2 Con, –2 Cha | 30ft land speed. | SRD |
Half-Drow (Deepwyrm) | C | Med | – | As half-drow, but gains dragonblood subtype and detect magic/disguise self SLAs. | DM |
Half-Elf (Forestlord) | C | Med | – | As half-elf except gains dragonblood subtype and short distance teleport-through-trees. Cannot take half-elf skill bonus ACF. | DM |
Half-Orc (Aquatic) | C | Med | +2 Str, –2 Int, –2 Cha | As half-orc but has a swim speed and can't breathe air. | SRD |
Half-Orc (Arctic) | C | Med | +2 Str, –2 Int, –2 Cha | As half-orc but trades darkvision for low-light vision. | SRD |
Half-Orc (Desert) | C | Med | +2 Con, –2 Int | As half-orc but trades darkvision for low-light vision, Run bonus feat. | SRD |
Half-Orc (Jungle) | C | Med | +2 Str, –2 Int, –2 Cha | As half-orc but trades darkvision for low-light vision. | SRD |
Halfling (Ghostwise) | C | Small | –2 Str, +2 Dex | Trades save bonuses for 20ft telepathy that doesn't qualify for Mindsight. Cannot take halfling ranger's save-boosting favored enemy ACF. B-rated if your DM throws you a bone and lets you take mindsight. | FRCS |
Halfling (Jungle) | C | Small | –2 Str, +2 Dex | Poison use, but cannot take halfling ranger's save-boosting favored enemy ACF. | SRD |
Hengeyokai (Dog) | C | Med | –2 Wis; +2 Con in hybrid form | Alternate form (dog, hybrid); hybrid form has +4 Survival, dog form has bite. Access to Warshaper PrC. | OA/Dr318 |
Kalashtar | C | Med | – | Mindlink PLA, access to unique magic items for psionics-boosting. | ECS |
Kobold (Aquatic) | C | Small | –4 Str, +2 Dex, –2 Con | As kobold but with swim speed; can't breathe air. | SRD/Web |
Kobold (Desert) | C | Small | –4 Str, +2 Dex, –2 Wis | As kobold but with no light sensitivity and trades Con penalty for Wis penalty. | SRD/Web |
Korobokuru | C | Small | +2 Con, –2 Int | Similar to dwarves, but worse (no stonecunning, no dwarf ranger ACF, no boosted speed in armor). | OA |
Krinth | C | Med | +2 Con, –2 Cha | Bonuses against fear, access to a strong combat familiar feat. | CoR |
Laika | C | Med | +2 Con, –2 Int | Track bonus feat, 1/day speak with canine animals. | Web |
Lupin | C | Med | – | Worse version of scent ability, access to Fangshields Ranger. | DrC |
Neraphim | C | Med | – | Outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger. | PlH |
Orc | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Strong physical baseline but poor mental stats, light sensitivity. | Core |
Orc (Arctic) | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | No darkvision, but no light sensitivity. | SRD |
Orc (Desert) | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Endurance bonus feat, no darkvision. | SRD |
Orc (Jungle) | C | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Trades darkvision for low-light vision. | SRD |
Rilkan | C | Med | –2 Str, +2 Dex | All Knowledges are counted as trained. | MoI |
Shadowswyft (Lesser) | C | Med | +2 Dex, –2 Con | 40ft land speed, light blindness, +2 on init checks. | PGtF/PlH |
Skarns | C | Med | +2 Str, –2 Dex | Natural weapon. | MoI |
Spirit Folk (Bamboo) | C | Med | – | Trackless step ability. | OA |
Svirfneblin (Lesser) | C | Small | –2 Str, +2 Dex | Stonecunning, access to gnome ACFs. | PGtF |
Xeph | C | Med | –2 Str, +2 Dex | Psionic subtype. | SRD |
Aelfborn | D | Med | +2 Dex, –2 Con, +2 Int, –2 Wis, further –1/2 level in Wis | Variant half-elves; bonus feat + bonus Skill Focus every 5 levels. | Dr307 |
Buomman | D | Med | +2 Wis, –2 Cha | Cannot talk without taking Wis damage. | PlH |
Cyclopean (Menta) | D | Med | –2 Dex, +2 Con | Penalty on ranged attack rolls, augury ability. | Dr323 |
Dwarf (Jungle) | D | Med | +2 Con, –2 Cha | As dwarf but no darkvision and no stonecunning. Cannot access dwarf ranger ACF. | SRD |
Faun | D | Med | +2 Dex, –2 Wis, –2 Cha | Access to Fangshields Ranger. | DD |
Genasi (Lesser Fire) | D | Med | +2 Int, –2 Cha | Special control flames SLA. | PGtF/FRCS |
Goblin (Desert) | D | Small | –2 Str, +2 Dex, –2 Cha | 30ft land speed, trades darkvision for low-light vision. | SRD |
Gruwaar | D | Small | –2 Str, +2 Dex, –2 Wis, +2 Cha | Disguise self SLA, access to Fangshields Ranger. | Dr317 |
Half-Drow | D | Med | – | Access to strong ACFs (both half-elf and elf ones), darkvision, otherwise mediocre. | DrU/RoF |
Half-Elf | D | Med | – | Access to strong ACFs (both half-elf and elf ones), otherwise mediocre. | Core |
Half-Elf (Aquatic) | D | Med | – | Swim speed, penalized slightly away from the coast. Cannot take half-elf skill bonuses ACF, still gets substitution levels. | Storm |
Half-Elf (Arctic) | D | Med | – | As half-elf but cannot take half-elf skill bonuses ACF. | SRD |
Half-Elf (Desert) | D | Med | – | As half-elf. | SRD |
Half-Elf (Fire) | D | Med | – | As half-elf. | SRD |
Half-Elf (Jungle) | D | Med | – | Cannot take half-elf skill bonuses ACF, still gets substitution levels. | SRD |
Half-Elf (Krynn) | D | Med | – | As half-elf, but with 30ft darkvision. | SRD |
Hellbred (Spirit) | D | Med | –2 Con, +2 Cha | Can use evil effects and items; darkvision; telepathy at 15th level. | FCII |
Hengeyokai (Crab) | D | Med | –2 Wis | Alternate form (crab, hybrid); hybrid form has +1 natural armor, crab form is a has 2 claws. Access to Warshaper PrC. | OA/Dr318 |
Human (Complacent) | D | Med | +2 any | No bonus feat or bonus skill points. | Dr320 |
Kender | D | Small | –2 Str, +2 Dex, –2 Wis | Immunity to fear. | DCS |
Maenad | D | Med | – | Psionic subtype, energy ray PLA (poor scaling). | SRD |
Nezumi | D | Med | +2 Con, –2 Cha | 40ft base land speed; unarmed strike deals 1d4 damage, can take Scent as a feat. | OA |
Orc (Aquatic) | D | Med | +4 Str, –2 Int, –2 Wis, –2 Cha | Swim speed, can't breathe air. | SRD |
Sea Kin | D | Med | – | 30ft swim speed, water dependency. | RoD |
Spellscale | D | Med | –2 Con, +2 Cha | Changeable bonuses for spells and irrelevant-to-ranger skills each day. | RotD |
Spiker | D | Med | – | Natural armor spikes, DR 2/bludgeoning, bad at wearing armor. | PlH |
Underfolk | D | Med | – | +10 on Hide checks in rocky terrain. | RoD |
Vasharan | D | Med | – | As human, but must take a vile feat as their bonus feat. | BoVD |
Xvart | D | Small | –2 Str, +2 Dex, –2 Cha | Speak with bats SLA. | Dr339 |
Changeling (Fey) | F | Med | –2 Str, +2 Dex, –2 Con, +2 Cha | Counts as both fey and humanoid for effects. | Dr304 |
Deep Imaskari | F | Med | –2 Dex, +2 Int | 1/day recall a 1st-level prepared spell you cast. | Und |
Anthropomorphic Toad | X | Small | –4 Str, –2 Dex, +6 Wis, –2 Cha | 5ft movement speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom. | SS |
Bakemono | X | Small | +2 Str, +2 Con, –8 Int, –4 Cha | –8 Int makes them very awkward to allow; +6 natural armor can be too strong at lowest levels. | OA |
Dwarf (Aleithian) | X | Med | +2 Con, +2 Int, –4 Cha | As dwarf but relates to psionics; 3.0 psionics material that is incompatible with 3.5 without a full rehaul. | Web |
Hairy Spider | X | Fine | –10 Str, +4 Dex, no Int, –8 Cha | Technically LA 0. A rules tangle to try to play one. | PGtF/MonF |
Shalarin | X | Med | +4 Str, +4 Dex | Swim speed, 5ft land speed, can't breathe air. | PGtF/MonF |
List of Animal Companions
The following spoilers have the full list of animal companions for 3.5, organized both alphabetically and by rating.
Complete List of Animal Companions (sorted alphabetically & by level)
Animal Companion | Rating | Requirement | Level | EDL Adj. | Size | Nat. Weapons | CR | Notes | Source |
Baazrag | C | 1 | Medium | 1 | 1 | Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is B-rated. | Dr319/Du110 | ||
Baboon | F | 1 | Medium | 1 | 1/2 | Climb speed. | ECS/Core | ||
Badger | D | 1 | Small | 3 | 1/2 | Rage ability; scent and Track feat. | Core | ||
Barracuda | D | Aquatic campaign | 1 | Medium | 1 | 1/2 | Scent, fast swim speed, no land speed. | Storm | |
Bat | D | 1 | Diminutive | 0 | 1/10 | Fly speed, blindsense, completely useless in combat. | Sand/Core | ||
Brixashulty | B | Halflings only | 1 | Medium | 1 | 1 | Free bull rush on hit, scent. Halflings get discounted level requirement. | RotW | |
Camel | C | 1 | Large | 1 | 1 | 3 HD, can be good at body blocking or as a mount. | Core | ||
Caribou | F | 1 | Medium | 1 | 1/3 | Dr333/Frost | |||
Cat | F | Halflings only | 1 | Tiny | 3 | 1/4 | Scent. | Dr279/Core | |
Celestial Owl | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Tiny | 1 | 1/4 | Int 3, fly speed, high Listen bonus, high Spot bonus in dim light. | Dr326/Core | |
Chipmunk | F | Gnomes only | 1 | Diminutive | — | — | Scent. | Dr279/Dr277 | |
Chordevoc | S | Halflings only | 1 | Tiny | 1 | 1/2 | Fly speed, blindsense 60ft. Halflings get discounted level requirement. | RotW | |
Chuckwalla (uses lizard stats) | F | 1 | Tiny | 1 | 1/6 | Climb speed. | Sand/Core | ||
Compsognathus | F | 1 | Tiny | 1 | 1/2 | Str damage bite, scent. | Dr318 | ||
Coyote (uses dog stats) | F | 1 | Small | 1 | 1/3 | Scent and Track feat. | Sand/Core | ||
Darkmantle | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Small | 1 | 1 | Fly speed, darkness SLA, improved grab, constrict. | Dr326/Core | |
Dire Rat | F | 1 | Small | 1 | 1/3 | Diseased bite. | Core | ||
Dog | F | 1 | Small | 1 | 1/3 | Scent and Track feat. | Core | ||
Donkey | F | 1 | Medium | 1 | 1/6 | Sand/Core | |||
Eagle | B | 1 | Small | 3 | 1/2 | Fly speed, high Spot bonus. | Core | ||
Eel | F | Aquatic campaign | 1 | Medium | 1 | 1/2 | Swim speed, attach, scent. | Storm | |
Elk | A | 1 | Large | 3 | 2 | 3 HD, solid physical stats, and Large; one of the best mount options for starting companions. | Dr333 | ||
Fastieth | F | 1 | Medium | 1 | 1/2 | Scent. | ECS | ||
Fiendish Raven | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Tiny | 1 | 1/6 | Int 3, fly speed. | Dr326/Core | |
Flying Squirrel | F | 1 | Tiny | 1 | 1/4 | Glide speed. | Dr327 | ||
Giant Bee† | F | 1 | Medium | 1 | 1 | Fast fly speed, immune to mind-affecting, dies if it attacks. | Web | ||
Giant Fire Beetle† | D | 1 | Small | 1 | 1/3 | 2d4 damage bite, immune to mind-affecting. | Web | ||
Giant Seahorse | C | Aquatic campaign | 1 | Large | 1 | 1 | 3 HD, fast swim speed, can be a mount at this level underwater. | Dr327 | |
Giant Worker Ant† | D | 1 | Medium | 1 | 1 | Climb speed, scent and Track feat, immune to mind-affecting, improved grab. | Web | ||
Groundhog | F | Gnomes only | 1 | Tiny | — | — | Scent. | Dr279/Dr277 | |
Gyrfalcon (uses hawk stats) | C | 1 | Tiny | 1 | 1/3 | Fly speed, high Spot bonus. | Frost/Core | ||
Hawk | C | 1 | Tiny | 1 | 1/3 | Fly speed, high Spot bonus. | Core | ||
Horned Lizard | F | 1 | Tiny | 1 | 1/4 | Blood squirt shaken effect. | Sand | ||
Horse (heavy) | C | 1 | Large | 2 | 1 | 3 HD, can be good at body blocking or as a mount. | Core | ||
Horse (light) | C | 1 | Large | 2 | 1 | 3 HD, can be good at body blocking or as a mount. | Core | ||
Hyena | B | 1 | Medium | 1 | 1 | Trip attack, scent, slightly faster than riding dog, better than wolf. | Sand | ||
Hyena (uses wolf stats) | B | Half-orcs only | 1 | Medium | 1 | 1 | Free trip on bite attack; scent and Track feat. Worse stats than riding dog. | Dr279/Core | |
Kank | A | 1 | Large | 1 | 2 | Paralysis poison. | Dr319/Du110 | ||
Kes'trekel | C | 1 | Tiny | 1 | 1/3 | Fly speed, high Spot bonus. | Dr319/Du110 | ||
Lizard | F | Dwarves and gnomes only | 1 | Tiny | 1 | 1/6 | Climb speed. | Dr279/Core | |
Monstrous Centipede (Large)† | B | 1 | Large | 1 | 1 | Fast climb speed, poison, immune to mind-affecting. | Web | ||
Monstrous Scorpion (Medium)† | A | 1 | Medium | 3 | 1 | Poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | ||
Monstrous Spider (Medium)† | B | 1 | Medium | 1 | 1 | Climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | ||
Moose | C | 1 | Large | 1 | 1 | 3 HD, can be good at body blocking or as a mount. | Dr327 | ||
Owl | C | 1 | Tiny | 1 | 1/4 | Fly speed, high Listen bonus, high Spot bonus in dim light. | Core | ||
Phynxkin | A* | Phynxkin companion ACF | 1 | Medium | 3 | 1 | Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. | DM | |
Plant Companion | C | 1 | Varies | Varies | N/A | Plant companion with weird subsystem for upgrading it; it's not actually that good, but can be an entertaining thing to play with. | Dr357 | ||
Pony | F | 1 | Medium | 2 | 1/4 | Core | |||
Porpoise | B | Aquatic campaign | 1 | Medium | 1 | 1/2 | Fast swim speed, underwater blindsight. | Core | |
Rat | F | Gnomes only | 1 | Tiny | 1 | 1/8 | Scent. | Dr279/Core | |
Rhamphorhynchus | D | 1 | Tiny | 1 | 1/4 | Fly speed, evasion, scent. | Dr318 | ||
Riding Dog | B | 1 | Medium | 1 | 1 | Free trip on bite attack; scent and Track feat. | Core | ||
Sea Lion | C | Aquatic campaign | 1 | Large | 1 | 1 | Swim speed, 3 HD, scent. | Storm | |
Sea Snake (Medium) | D | Aquatic campaign | 1 | Medium | 1 | 1/2 | Swim speed, poison, scent. | Storm | |
Sea Snake (Small) | D | Aquatic campaign | 1 | Small | 1 | 1 | Swim speed, poison, scent. | Storm | |
Seal | F | Aquatic campaign | 1 | Medium | 1 | 1/3 | Swim speed. | Storm | |
Serval | S | 1 | Small | 3 (plus 2 rakes) | 1 | Improved grab, pounce, scent. | Sand | ||
Shark (Medium) | B | Aquatic campaign | 1 | Medium | 1 | 1 | Fast swim speed, underwater scent and blindsense abilities. | Core | |
Snake (Medium viper) | D | 1 | Medium | 1 | 1 | Poison, scent. | Core | ||
Snake (Small viper) | D | 1 | Small | 1 | 1/2 | Poison, scent. | Core | ||
Snake (Tiny viper) | F | 1 | Tiny | 1 | 1/3 | Poison, scent. | Sand/Core | ||
Snapping Turtle | D | Aquatic campaign | 1 | Small | 1 | 1 | Swim speed, improved grab. | Storm | |
Snowy owl (uses owl stats) | C | 1 | Tiny | 1 | 1/4 | Fly speed, high Listen bonus, high Spot bonus in dim light. | Frost/Core | ||
Squid | B | Aquatic campaign | 1 | Medium | 2 | 1 | Improved grapple, ink cloud, jet. | Core | |
Stingray | C | Aquatic campaign | 1 | Small | 1 | 1/3 | Poison that applies sicken even on successful save, swim speed. | Storm | |
Stirge | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Tiny | 1 | 1/2 | Fly speed, attach, blood drain. | Dr326/Core | |
Swindlespitter | A | 1 | Small | 1 | 1 | Uncanny dodge, scent, blinding poison spray attack. If you can milk the venom for your own weapons this is S-rated. | MM3 | ||
Taga'rivvin | B | 1 | Large | 1 | 1 | Climb speed, opposable thumbs. | Dr345 | ||
Tressym | S | 1 | Tiny | 3 | 1/4 | Fly speed, magical beast (better BAB), Int 12, scent. | Sand/FRCS/PGtF | ||
Troodon | C | 1 | Medium | 3 | 1/2 | Scent. RAW, has no listed level, but the text specifies them being used as a starting animal for druids in the area so I think that implies it well enough. | Dr318 | ||
Valenar Riding Horse | B | 1 | Large | 2 | 1 | Very fast horse, amazing Jump modifier. | ECS | ||
Vulture | D | 1 | Small | 1 | 1/3 | Fly speed, scent. | Sand | ||
Vulture (uses eagle stats) | B | Half-orcs only | 1 | Small | 3 | 1/2 | Fly speed, high Spot bonus. | Dr279/Core | |
Wolf | B | 1 | Medium | 1 | 1 | Free trip on bite attack; scent and Track feat. Worse stats than riding dog. | Core | ||
Yallix | C | 1 | Small | 1 | 1/2 | Fast fly speed, all-around vision, solid Spot bonus. | Dr319/Du111 | ||
Giant Bee‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1 | Please just take a normal vermin companion. | ECS/Core |
Giant Bombardier Beetle‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1/1 | Please just take a normal vermin companion. | ECS/Core |
Giant Fire Beetle‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Small | 1 | 1/3 | Please just take a normal vermin companion. | ECS/Core |
Giant Soldier Ant‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 2 | Please just take a normal vermin companion. | ECS/Core |
Giant Worker Ant‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1 | Please just take a normal vermin companion. | ECS/Core |
Monstrous Centipede (Medium)‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1/2 | Please just take a normal vermin companion. | ECS/Core |
Monstrous Scorpion (Small)‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Small | 3 | 1/2 | Please just take a normal vermin companion. | ECS/Core |
Monstrous Spider (Small)‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | SMall | 1 | 1/2 | Please just take a normal vermin companion. | ECS/Core |
Ape | B | 4 | –3 | Large | 3 | 2 | Scent, has opposable thumbs. | Core | |
Axebeak | C | 4 | –3 | Large | 3 | 1 | Better than the terror bird if you want a bird... | PHB2/A&EG | |
Bear (black) | C | 4 | –3 | Medium | 3 | 2 | Scent. | Core | |
Bison | B | 4 | –3 | Large | 1 | 2 | 5 HD, Good physical stats, scent. | Core | |
Blink Dog | C | Exalted Companion feat, LG alignment | 4 | –3 | Medium | 1 | 2 | Magical beast (good BAB), scent and Track feat, self-only blink and dimension door SLAs, Int 10. | BoED/Core |
Boar | F | 4 | –3 | Medium | 1 | 2 | Stays fighting at negative hp. | Core | |
Branta | B | 4 | –3 | Large | 3 | 2 | Magical beast (good BAB), improved grab, free bull rush upon successful grab. | Frost | |
Brixashulty | D | 4 | –3 | Medium | 1 | 1 | Free bull rush on hit, scent. | RotW | |
Cheetah | B | 4 | –3 | Medium | 3 | 2 | Fast land speed, scent, free trip on every attack. | Core | |
Chocobo | D | 4 | –3 | Large | 2 | 2 | They are precious. Has scent. Worse than the axebeak though. Chocobos in D&D say "wark" rather than "kweh." | Dr323 | |
Chocobo (Black) | A | 4 | –3 | Large | 2 | 2 | 90ft fly speed. Has "the exact same stats as standard riding birds." Does that include being gettable as an animal companion? Ask your DM. I think it's fair, when compared to the better creatures at this level. | Dr323 | |
Chordevoc | D | 4 | –3 | Tiny | 1 | 1/2 | Fly speed, blindsense 60ft. | RotW | |
Clawfoot | C | 4 | –3 | Medium | 4 | 2 | Scent. | ECS | |
Crocodile | C | 4 | –3 | Medium | 2 (only 1 at once) | 2 | Slow swim speed, improved grab. | Core | |
Dekayi | D | 4 | –3 | Large | 1 | 2 | Burrow speed, swim speed, tremorsense. | Dr345 | |
Dimetrodon | F | 4 | –3 | Large | 1 | 2 | Extremely slow land and swim speeds, 3/hour sprint. | Dr318 | |
Dire Badger | B | 4 | –3 | Medium | 3 | 2 | Burrow speed, rage ability; scent and Track feat. | Core | |
Dire Bat | B | 4 | –3 | Large | 1 | 2 | Fly speed, blindsense 40ft, functions as flying mount. | Core | |
Dire Eel | D | Aquatic campaign | 4 | –3 | Large | 1 | 3 | Swim speed, attach, scent. | Storm |
Dire Hawk | A | Raptorans only. | 4 | –3 | Medium | 3 | 2 | 5 HD, fast fly speed, good physical stats. Raptorans get discounted level requirement, | RotW |
Dire Jackal | F | 4 | –3 | Large | 1 | 2 | Trip attack, scent, it's a worse dire wolf in every way but land speed. | PHB2/Sand | |
Dire Toad | D | 4 | –3 | Medium | 2 (only 1 at once) | 3 | Poison, improved grab, swallow whole. | Sand/MM2 | |
Dire Weasel | F | 4 | –3 | Medium | 1 | 2 | Attack/blood drain ability; scent. | Core | |
Elven Hound | C | Elf ranger 4 only | 4 | –3 | Medium | 1 | 1 | Magical beast (better BAB); scent and Track. | RotW |
Erdlu | F | 4 | –3 | Medium | 2 | 2 | Sprint. | Dr319/Du111 | |
Fleshraker | S | 4 | –3 | Medium | 4 (plus 2 rakes) | 2 | The one and the only. Leaping pounce, poison, scent, can carry you to 20 in theory, though many higher-level companions will be better. Can only use tail or bite against a single target, so in practice it's 5 attacks per pounce. | MM3 | |
Giant Bombardier Beetle† | F | 4 | –3 | Medium | 1 | 2 | Acid spray, immune to mind-affecting. | Web | |
Giant Praying Mantis‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 4 | –3 | Large | 2 | 3 | Please just take a normal vermin companion. | ECS/Core |
Giant Soldier Ant† | D | 4 | –3 | Medium | 1 | 2 | Improved grab, acid sting for grappling, immune to mind affecting. | Web | |
Giant Wasp‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 4 | –3 | Large | 1 | 3 | Please just take a normal vermin companion. | ECS/Core |
Grick | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Medium | 5 | 3 | DR 10/magic, scent and Track feat. | Dr326/Core |
Horrid Rat | F | 4 | –3 | Small | 1 | 1 | Dire rat but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Jagendar | C | 4 | –3 | Large | 1 | 4 | 60ft land speed, improved grab, blindsight. | Dr345 | |
Jhakar | C | 4 | –3 | Medium | 3 | 3 | Trip attack, scent and Track feat; better than wolf and riding dog, worse than cheetah at the same niche. | Dr319/Du111 | |
Krenshar | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Medium | 3 | 1 | Scare ability, Int 6, scent and Track feat. | Dr326/Core |
Leopard | A | 4 | –3 | Medium | 3 (plus 2 rakes) | 2 | Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. | Core | |
Monitor Lizard | F | 4 | –3 | Medium | 1 | 2 | Swim speed. | Core | |
Monstrous Centipede (Huge)† | B | 4 | –3 | Huge | 1 | 2 | Fast climb speed, poison, immune to mind-affecting, really big for this level. | Web | |
Monstrous Spider (Large)† | D | 4 | –3 | Large | 1 | 2 | Climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | |
Peccary (uses boar stats) | F | 4 | –3 | Medium | 1 | 2 | Stays fighting at negative hp. | Sand/Core | |
Pseudodragon | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Tiny | 2 | 1 | Poison, blindsense, telepathy, dragon type, Int 10. | Dr326/Core |
Pteranodon | D | 4 | –3 | Medium | 1 | 2 | Fly speed, scent, double damage diving charge. | Dr318 | |
Puma (uses leopard stats) | A | 4 | –3 | Medium | 3 (plus 2 rakes) | 2 | Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. | Sand/Core | |
Quicksilver Lizard | C | 4 | –3 | Large | 3 | 2 | Climb speed, sprint ability. | DotU | |
Sailsnake | B | 4 | –3 | Medium | 1 | 2 | Fly speed, climb speed, blinding poison spray. RAW, does not reduce druid level in MM4; does so in other sources such as Dr351. | MM4 | |
Sea Snake (Large) | D | Aquatic campaign | 4 | –3 | Large | 1 | 2 | Swim speed, poison, scent. | Storm |
Seskarran | C | 4 | –3 | Medium | 3 | 2 | Dr319/Du111 | ||
Shark (Large) | B | 4 | –3 | Large | 1 | 2 | 7 HD, fast swim speed, underwater scent and blindsense abilities. Good underwater mount. | Core | |
Shocker Lizard | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Small | 1 | 2 | Immune to electricity, shock attack. | Dr326/Core |
Snake (constrictor) | D | 4 | –3 | Medium | 1 | 2 | Improved grab, constrict, scent. | Core | |
Snake (Large viper) | D | 4 | –3 | Large | 1 | 2 | Poison, scent. | Core | |
Snow leopard (uses leopard stats) | A | 4 | –3 | Medium | 3 (plus 2 rakes) | 2 | Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. | Frost/Core | |
Terror Bird | D | 4 | –3 | Large | 1 | 4 | Improved grab, Large (tall) so 10ft reach. | Frost/FF | |
Valenar Warhorse | B | 4 | –3 | Large | 2 | 2 | Really, really fast for a mount of this level. | Web | |
Watchspider | B | 4 | –3 | Medium | 1 | 1 | Magical beast (good BAB), tremorsense, climb speed, can make webs, poison bite. | CoS | |
Wolverine | F | 4 | –3 | Medium | 3 | 2 | Rage ability; scent and Track feat; just take dire badger. | Core | |
Worg | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Medium | 1 | 2 | Trip attack, scent and Track feat, Int 6. | Dr326/Core |
Asperi | B | Exalted Companion feat, NG alignment | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), uncanny dodge, good fly speed that boosts in windy conditions, cold subtype, telepathy, Int 13. | BoED/MM2 |
Bear (brown) | B | 7 | –6 | Large | 3 | 4 | Improved grab, scent, worse than magebred version. | Core | |
Boneclaw Baazrag | F | 7 | –6 | Large | 1 | 4 | Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is D-rated. | Dr319/Du110 | |
Cave Ankylosaurus | D | 7 | –6 | Large | 1 | 6 | Trample. If your DM allows you to get a mutated one from the sidebar, it's probably C or B-rated. | PHB2/MH | |
Centipede Swarm | C | 7 | –6 | Swarm | 1 | 4 | Landbound swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. | Web | |
Cockatrice | B | Beast Totem+Totem Companion feats | 7 | –6 | Small | 1 | 5 | Magical beast (good BAB), save or die bite attack (petrify). | ECS/Core |
Crodlu | B | 7 | –6 | Large | 4 | 3 | Pounce. | Dr319/Du110 | |
Cryptoclidus | F | 7 | –6 | Large | 1 | 3 | No land speed, fast swim speed, improved grab, swallow whole, scent. | Dr351/MM2 | |
Deinonychus | D | 7 | –6 | Medium | 4 | 3 | Pounce, scent. | Core | |
Dire Ape | D | 7 | –6 | Large | 2 | 3 | Scent, has opposable thumbs. | Core | |
Dire Barracuda | D | Aquatic campaign | 7 | –6 | Large | 1 | 4 | Fast swim speed, scent. | Storm |
Dire Boar | F | 7 | –6 | Large | 1 | 4 | Stays fighting at negative hp. | Core | |
Dire Eagle | C | 7 | –6 | Large | 3 | 3 | Fly speed. Updated to 7th level in PHB2; if allowed at 4th level this is B-rated. | PHB2/RoS | |
Dire Hawk | C | 7 | –6 | Medium | 3 | 2 | 5 HD, fast fly speed. | RotW | |
Dire Peccary (uses dire boar stats) | F | 7 | –6 | Large | 1 | 4 | Stays fighting at negative hp. | Sand/Core | |
Dire Phynxkin | D* | Phynxkin companion ACF | 7 | –6 | Large | 3 | 4 | Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. | DM |
Dire Wolf | C | 7 | –6 | Large | 1 | 3 | Free trip on hit, scent and Track feat. | Core | |
Dire Wolverine | D | 7 | –6 | Large | 3 | 4 | Rage ability; scent and Track feat. | Core | |
Displacer Beast | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. | Dr326/Core |
Displacer Beast | C | Beast Totem+Totem Companion feats | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. | ECS/Core |
Elasmosaurus | B | Aquatic campaign | 7 | –6 | Huge | 1 | 7 | Swim speed, slow land speed, 10 HD, scent. | Core |
Footpad Lizard | D | 7 | –6 | Large | 1 | 4 | Climb speed, improved grab. | DotU | |
Giant Crocodile | B | 7 | –6 | Huge | 2 (only 1 at once) | 4 | Swim speed, improved grab, amazing grappler for its level. | Core | |
Giant Eagle | D | Exalted Companion feat, NG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), fast fly speed, evasion, Int 10. | BoED/Core |
Giant Owl | D | Exalted Companion feat, NG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), fast fly speed. | BoED/Core |
Giant Praying Mantis† | F | 7 | –6 | Large | 2 | 3 | Improved grab, immune to mind-affecting. | Web | |
Giant Stag Beetle† | C | 7 | –6 | Large | 1 | 4 | 4d6 damage bite, immune to mind-affecting, trample. | Web | |
Giant Stag Beetle‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 7 | –6 | Large | 1 | 4 | Please just take a normal vermin companion. | ECS/Core |
Giant Wasp† | D | 7 | –6 | Large | 1 | 3 | Fly speed, poison, immune to mind-affecting. | Web | |
Griffon | S | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Magical beast (good BAB), fast fly speed, pounce, scent. | Dr326/Core |
Horrid Badger | D | 7 | –6 | Medium | 3 | 3 | Dire badger but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Horrid Bat | D | 7 | –6 | Large | 1 | 3 | Dire bat but +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Horrid Weasel | F | 7 | –6 | Medium | 1 | 3 | Dire weasel but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Krenshar | F | Beast Totem+Totem Companion feats | 7 | –6 | Medium | 3 | 1 | Magical beast (good BAB), scare ability, Int 6, scent and Track feat. | ECS/Core |
Lion | C | 7 | –6 | Large | 3 (plus 2 rakes) | 3 | Pounce, improved grab, scent. | Core | |
Locust Swarm | B | 7 | –6 | Swarm | 1 | 3 | Flying swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. | Web | |
Magebred Brown Bear | A | 7 | –6 | Large | 3 | 4 | Incredible physical stats, extra tricks known, improved grab. | FN | |
Magebred Ghost Tiger | S | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Incredible physical stats, extra tricks known, improved grab, pounce. | FN | |
Megaloceros | F | 7 | –6 | Large | 1 | 4 | Improved grab, free bull rush upon successful grab. | Frost | |
Monstrous Scorpion (Large)† | D | 7 | –6 | Large | 3 | 3 | Poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | |
Owlbear | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), improved grab, scent. | Dr326/Core |
Pegasus | C | Exalted Companion feat, CG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), really fast fly speed (120ft, wow), Int 10. | BoED/Core |
Pegasus | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 3 | Just take Exalted Companion. | Dr326/Core |
Protoceratops | F | 7 | –6 | Medium | 1 | 1 | Powerful charge, but remarkably poor stats. | Sand | |
Pterrax | S | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Fast fly speed, pounce, biofeedback PLA. | Dr319/Du110 | |
Razorwing | D | 7 | –6 | Large | 3 | 4 | Create sound and detect psionics PLAs. | Dr319/Du110 | |
Rhinoceros | C | 7 | –6 | Large | 1 | 4 | Powerful charge attacks. | Core | |
Sea Cat | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 4 | Swim speed, slow land speed, rend, scent. | Dr326/Core |
Sea Snake (Huge) | D | Aquatic campaign | 7 | –6 | Huge | 1 | 3 | Swim speed, poison, scent. | Storm |
Snake (Huge viper) | D | 7 | –6 | Huge | 1 | 3 | Poison, scent. | Core | |
Spitting Spider | F | Vermin Trainer+Spider Companion feats | 7 | –6 | Large | 3 | 5 | Poison, pounce, spit poison, domesticated, no feats or skills. | DotU |
Tiger | A | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Pounce, improved grab, scent, basically better version of base lion. | Core | |
Unicorn | A | Exalted Companion feat, CG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), constant magic circle against evil, healing SLAs, greater teleport within home forest. | BoED/Core |
Adult Tojanida | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Medium | 3 | 5 | Outsider (good BAB), fast swim speed, improved grab, ink, strong elemental defenses, Int 10. | Dr326/Core |
Allosaurus | A | 10 | –9 | Huge | 3 (plus 2 rakes) | 7 | Very high trample damage, scent, improved grab, swallow whole, does not have pounce, though its rules text implies it has the capability to do so. If it can use rakes in full attacks somehow without grappling, then this is S-rated. | PHB2/MM2 | |
Basilisk | B | Beast Totem+Totem Companion feats | 10 | –9 | Medium | 1 | 5 | Magical beast (good BAB), save or die gaze (petrify). | ECS/Core |
Bear (polar) | D | 10 | –9 | Large | 3 | 4 | Swim speed, improved grab, scent. | Core | |
Bloodstriker | D | 10 | –9 | Large | 1 | 6 | Burrow speed, deals damage back when hit in melee. Wants to be a tank, but is mediocre at it. | MM3 | |
Cave Triceratops | C | 10 | –9 | Large | 1 | 5 | Powerful charge, trample, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. | PHB2/MH | |
Cave Tyrannosaurus | C | 10 | –9 | Large | 1 | 5 | Improved grab, swallow whole, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. | PHB2/MH | |
Cilops | D | 10 | –9 | Large | 2 | 5 | Scent, psionic powers that make it really, really good for tracking. | Dr319/Du110 | |
Digester | D | Beast Totem+Totem Companion feats | 10 | –9 | Medium | 1 | 6 | Magical beast (good BAB), acid spray attack, scent. | ECS/Core |
Dire Horse | F | 10 | –9 | Large | 3 | 4 | Scent. | PHB2/MM2 | |
Dire Lion | C | 10 | –9 | Large | 3 (plus 2 rakes) | 5 | Pounce, improved grab, scent. Worse than magebred ghost tiger. | Core | |
Dire Puma | D | 10 | –9 | Large | 3 (plus 2 rakes) | 4 | Pounce, improved grab, scent. | Sand | |
Dire Snake | C | 10 | –9 | Huge | 1 | 5 | Poison, improved grab, constrict, better version of the other Huge snakes. | Sand/MM2 | |
Dire Tortoise | S | 10 | –9 | Huge | 1 | 8 | 14 HD, always gets a surprise round in combat, burrow speed, trample. | Sand | |
Dire Vulture | F | 10 | –9 | Large | 1 | 3 | Fly speed, scent, sicken aoe. | Sand | Dragonhawk | C | 10 | –9 | Huge | 5 | 6 | Fly speed, blindsense, and solid stats, but no pounce options. | FN |
Glyptodon | D | 10 | –9 | Large | 2 | 5 | 20/x3 crit on its tail, 5ft burrow speed. | Frost | |
Heavy Crodlu | D | 10 | –9 | Huge | 4 | 5 | Pounce, free bull rush on charge. Generally poor stats and HD for this level, worse than lower-level options. | Dr319/Du110 | |
Helicoprion | D | Aquatic campaigns | 10 | –9 | Large | 1 | 5 | Fast swim speed, 10ft reach on bite. | Dr318 |
Hell Hound | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Medium | 1 | 3 | Fire breath, fire bite, scent and Track feat, Int 6. | Dr326/Core |
Hippopotamus | F | 10 | –9 | Large | 1 | 6 | This is an insult to hippos tbh. | Sand | |
Horrid Ape | F | 10 | –9 | Large | 3 | 4 | Dire ape but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Horrid Boar | F | 10 | –9 | Large | 1 | 5 | Dire boar but with +1d6 acid and Improved Natural Attack on gore, immunity to acid. | ECS/Core | |
Horrid Horse | D | 10 | –9 | Large | 3 | 4 | Dire horse but +2d6 acid on its hooves and Improved Natural Attack on each natural weapon, immunity to acid. Available at the same level, even. Still bad. | ECS/MM2 | |
Horrid Wolf | F | 10 | –9 | Large | 1 | 4 | Dire wolf but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Horrid Wolverine | D | 10 | –9 | Large | 3 | 5 | Dire wolverine but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Inix | F | 10 | –9 | Large | 2 | 5 | Scent. | Dr319/Du110 | |
Juvenile Arrowhawk | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Small | 1 | 3 | Perfect flight, elemental resistances, lightning ray attack, Int 10. | Dr326/Core |
Legendary Eagle | C | 10 | –9 | Small | 3 | 6 | Fast fly speed, 12 HD (high for its size). | Dr351/MM2 | |
Manticore | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Large | 3 and 6 | 5 | Magical beast (good BAB), fly speed, 24 spikes per day (6 per turn as ranged attacks), scent; can do good alpha strikes but doesn't have sustain. Int 7. | Dr326/Core |
Megaraptor | C | 10 | –9 | Large | 4 | 6 | Pounce, scent. | Core | |
Monstrous Centipede (Gargantuan)† | D | 10 | –9 | Gargantuan | 1 | 6 | Fast climb speed, poison, immune to mind-affecting, really big for this level. | Web | |
Monstrous Spider (Huge)† | D | 10 | –9 | Huge | 1 | 5 | Climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | |
Orca | D | Aquatic campaign | 10 | –9 | Huge | 1 | 5 | Blindsight. | Core |
Pachycephalosaurus | D | 10 | –9 | Large | 1 | 6 | Powerful charge, crits cause stun, scent. | Dr318 | |
Sea Tiger | C | 10 | –9 | Huge | 3 | 6 | Land speed and swim speed, blindsight 120ft. | MM3 | |
Shadow Mastiff | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Large | 1 | 5 | Magical beast (good BAB), AoE panic roar, shadow blend, Int 4. | Dr326/Core |
Shark (Huge) | D | Aquatic campaign | 10 | –9 | Huge | 1 | 4 | Fast swim speed, underwater scent and blindsense abilities. | Core |
Smilodon (Saber-Toothed Tiger) | A | 10 | –9 | Large | 3 (plus 2 rakes) | 5 | 20/x3 crit on bite, improved grab, pounce, scent. | Frost/MM2 | |
Snake (giant constrictor) | D | 10 | –9 | Huge | 1 | 5 | Constrict, improved grab, scent. Solid grappler, but a little late. | Core | |
Unicorn | D | Beast Totem+Totem Companion feats | 10 | –9 | Large | 3 | 3 | Just take Exalted Companion. | ECS/Core |
Winter Wolf | F | Beast Totem+Totem Companion feats | 10 | –9 | Large | 1 | 5 | Magical beast (good BAB), cold breath, cold bite, trip, Int 9. | ECS/Core |
Ankylosaurus | F | 13 | –12 | Huge | 1 | 7 | Trample, scent. | PHB2/MM2 | |
Average Xorn | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Medium | 4 | 6 | Outsider (good BAB), earth glide, good elemental defenses. | Dr326/Core |
Chimera | C | Beast Totem+Totem Companion feats | 13 | –12 | Large | 5 | 7 | Magical beast (good BAB), breath weapon, scent, fly speed, Int 4. | ECS/Core |
Digester | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Medium | 1 | 6 | Magical beast (good BAB), acid spray attack, scent. | Dr326/Core |
Diprotodon | D | 13 | –12 | Large | 3 | 5 | Trample, scent, 10ft burrow speed. | Sand | |
Dire Bear | B | 13 | –12 | Large | 3 | 7 | Improved grab, scent. | Core | |
Dire Elk | C | 13 | –12 | Huge | 4 (only 3 at once) | 7 | Trample, scent. | Frost | |
Dragonne | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Large | 3 | 7 | Magical beast (good BAB), pounce, fly speed, fatigue/exhaustion aoe attack, Int 6. Worse than the lower-level griffon in every way. | Dr326/Core |
Elephant | C | 13 | –12 | Huge | 4 (only 3 at once) | 7 | Scent, trample ability, | Core | |
Elgonn | F | 13 | –12 | Large | 3 | 7 | Poison, blindsight. | Dr345 | |
Fhorge | B | 13 | –12 | Large | 1 | 9 | Rage ability, scent, improved grab, deals bite damage while grabbing, gets double damage on all charge attacks. If you're giving it extra natural weapons (such as by shifter ranger's share shifting ability) and can get it pounce, this is S-rated. | PHB2/FF | |
Giant Banded Lizard | C | 13 | –12 | Huge | 3 | 7 | Improved grab, poison, scent, climb and swim speeds. | Sand | |
Giant Octopus | S | Aquatic campaign | 13 | –12 | Large | 9 | 8 | Improved grab, constrict. NINE attacks. Jeez. | Core |
Girallon | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Large | 5 | 6 | Magical beast (good BAB), four arms, opposable thumbs, scent. | Dr326/Core |
Horrid Lion | C | 13 | –12 | Large | 3 (plus 2 rakes) | 6 | Dire lion but +2d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Ichthyosaur | F | Aquatic campaign | 13 | –12 | Large | 1 | 6 | Swim speed, scent. | Storm |
Legendary Ape | C | 13 | –12 | Medium | 3 | 7 | Climb speed, rend, opposable thumbs, scent. | Dr351/MM2 | |
Monstrous Scorpion (Huge)† | D | 13 | –12 | Huge | 3 | 7 | Poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | |
Monstrous Spider (Gargantuan)† | B | 13 | –12 | Gargantuan | 1 | 8 | 16 HD, climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | |
Parasaurolophus | F | 13 | –12 | Huge | 1 | 7 | Remarkably low damage for its size, trample, scent. | Dr318 | |
Tangle Terror | F | Vermin Trainer+Spider Companion feats | 13 | –12 | Medium | 1 | 8 | Confusion poison webs, no feats or skills. | DotU |
Wyvern | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Large | 6 | 6 | Dragon (good BAB), fly speed, poison sting (strong poison; 2d6 Con), improved grab, but low stats and HD for this level. | Dr326/Core |
Archelon | F | Aquatic campaign | 16 | –15 | Huge | 1 | 8 | Slow swim speed. | Storm |
Behir | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Huge | 1 (plus 6 rakes) | 8 | Magical beast (good BAB), electric breath weapon, SIX rake attacks, improved grab, swallow whole. | Dr326/Core |
Dire Elephant | S | 16 | –15 | Gargantuan | 4 (only 3 at once) | 10 | 20 HD, massive Str, trample, scent. | PHB2/MM2 | |
Dire Hippopotamus | D | 16 | –15 | Huge | 1 | 14 | Improved grab, swim speed. | Sand | |
Dire Polar Bear | S | 16 | –15 | Huge | 3 | 11 | 18 HD, massive Str, improved grab, scent and Track feat, swim speed. | PHB2/Frost | |
Dire Rhinoceros | D | 16 | –15 | Huge | 1 | 9 | 19-20/x3 critting horn, trample, scent. | Sand/FF | |
Dire Shark | C | Aquatic campaign | 16 | –15 | Huge | 1 | 9 | Fast swim speed, underwater scent, improved grab, swallow whole. | Core |
Dire Tiger | A | 16 | –15 | Large | 3 (plus 2 rakes) | 8 | Pounce, improved grab, scent. | Core | |
Eight-headed Hydra | S | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Huge | 8 | 7 | Magical beast (good BAB), eight heads can attack as a standard action, fast healing 18, can sever heads each day to bring to 16 heads for 24 hours. | Dr326/Core |
Elder Arrowhawk | B | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Large | 1 | 8 | Outsider (good BAB), perfect flight, lightning ray attack, Int 10, a good flying mount due to 15 HD and outsider type. | Dr326/Core |
Giant Squid | S | Aquatic campaign | 16 | –15 | Huge | 11 | 9 | Really fast swim speed, improved grab, constrict. | Core |
Gorgon | F | Beast Totem+Totem Companion feats | 16 | –15 | Large | 1 | 8 | Magical beast (good BAB), save or die breath (petrify, but only 5/day), trample, scent. | ECS/Core |
Gray Render | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Large | 3 | 8 | Magical beast (good BAB), improved grab, rend, scent. | Dr326/Core |
Grizzly Mastodon | B | 16 | –15 | Huge | 4 (only 3 at once) | 13 | Trample, scent. Worse than dire elephant, better than mastodon. | PHB2/MM2 | |
Horrid Bear | B | 16 | –15 | Large | 3 | 8 | Dire bear but +3d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. Breland/Darguun/Zilargo have this listed as 10th level lol (no errata, but it's 99.999% a typo). | ECS/Core | |
Horrid Elk | D | 16 | –15 | Huge | 4 (only 3 at once) | 8 | Dire elk but +3d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/MM2 | |
Indricothere | A | 16 | –15 | Huge | 3 | 9 | Trample, scent, knockback/knockdown/stun effect on head butt. | PHB2/FF | |
Legendary Snake | D | 16 | –15 | Large | 1 | 8 | Climb speed, swim speed, improved grab, poison, scent. | Dr351/MM2 | |
Mastodon | B | 16 | –15 | Huge | 4 (only 3 at once) | 9 | Trample, scent. | MM3 | |
Mastyrial | D | 16 | –15 | Large | 4 | 8 | Poison, rend, tremorsense, burrow speed. | Dr319/Du111 | |
Megatherium | C | 16 | –15 | Huge | 3 | 8 | Trample, scent, improved grab, free damage while pinning. | Frost/FF | |
Monstrous Centipede (Colossal)† | B | 16 | –15 | Colossal | 1 | 9 | 24 HD, fast climb speed, poison, immune to mind-affecting. | Web | |
Monstrous Scorpion (Gargantuan)† | B | 16 | –15 | Gargantuan | 3 | 10 | 20 HD, poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | |
Quetzalcoatlus | D | 16 | –15 | Huge | 3 | 8 | Fast fly speed, swallow whole. | PHB2/MM2 | |
Roc | S | 16 | –15 | Gargantuan | 3 | 9 | Fast fly speed, massive Str. | Sand/Core | |
Stegosaurus | C | 16 | –15 | Huge | 1 | 10 | 20 HD, every hit prompts Ref or 30ft random-direction throw, scent. | Dr318 | |
Triceratops | C | 16 | –15 | Huge | 1 | 8 | Powerful charge attacks, trample, solid mount. | Core | |
Tyrannosaurus | B | 16 | –15 | Huge | 1 | 8 | Improved grab, scent, swallow whole. | Core | |
Woolly Mammoth | B | 16 | –15 | Huge | 4 (only 3 at once) | 9 | Trample, scent, improved grab, free bull rush upon successful grab. Dire elephant is better. | PHB2/Frost | |
Yrthak | C | Beast Totem+Totem Companion feats | 16 | –15 | Huge | 3 | 9 | Magical beast (good BAB), fly speed, sonic lance attack, blindsight, Int 7. | ECS/Core |
Zeuglodon | A | Aquatic campaign | 16 | –15 | Gargantuan | 2 | 9 | Underwater blindsight, massive save-or-stun (2d4 rounds) on tail slam. | Frost |
Horrid Elephant | S | 19 | –18 | Gargantuan | 4 (only 3 at once) | 11 | Dire elephant but with +5d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/MM2 | |
Horrid Rhinoceros | D | 19 | –18 | Huge | 1 | 10 | Dire rhinoceros but with +4d6 acid on its gore and Improved Natural Attack on gore, immunity to acid. | ECS/FF | |
Horrid Shark | C | Aquatic campaign | 19 | –18 | Huge | 1 | 10 | Dire shark but with +4d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core |
Horrid Tiger | A | 19 | –18 | Large | 3 (plus 2 rakes) | 8 | Dire tiger but +4d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Mosasaur | F | Aquatic campaign | 19 | –18 | Huge | 2 | 10 | Swim speed, improved grab, swallow whole, scent. | Storm |
Plesiosaur | D | Aquatic campaign | 19 | –18 | Gargantuan | 1 | 10 | Swim speed, improved grab. | Storm |
Diplodocus | B | 21 | –20 | Colossal | 1 | 12 | 28 HD, tail sweep, trample, scent, massively tanky and big. | Dr318 | |
Giganotosaurus | A | 21 | –20 | Gargantuan | 3 | 13 | 24 HD, improved grab, swallow whole, bonus damage when pinning, Con damage on bite, 19-20/x3 bite, keen scent. | Dr318 | |
Liopleurodon | A | 24 | –23 | Colossal | 1 | 15 | 38 HD, fast swim speed, frenzy (functionally a haste effect), improved grab, swallow whole, keen scent, hilarious amount of feats if you somehow get this before epic. | Dr318 | |
Anarchic Template | S | Planar familiar spell | — | — | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | Web/PlH |
Axiomatic Template | S | Planar familiar spell | — | — | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | Web/PlH |
Celestial Template | A | Exalted Companion or planar companion variant (see long form) | — | –1 or 0 | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | BoED/Core |
Fiendish Template | B | Planar companion variant (see long form) | — | –1 or 0 | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | UA/PlH/Core |
Greenspawn Leaper | — | — | — | Medium | 1 | 2 | Fast climb speed, acid aoe attack, dragonblood subtype. No animal companion entry, advancement implies it can be taken as one, ask your DM. If allowed at 1st level this is B-rated for a short time; if it's 4th level it's F-rated. | MM4 |
Complete List of Animal Companions (sorted by rating & level)
Animal Companion | Rating | Requirement | Level | EDL Adj. | Size | Nat. Weapons | CR | Notes | Source |
Chordevoc | S | Halflings only | 1 | Tiny | 1 | 1/2 | Fly speed, blindsense 60ft. Halflings get discounted level requirement. | RotW | |
Serval | S | 1 | Small | 3 (plus 2 rakes) | 1 | Improved grab, pounce, scent. | Sand | ||
Tressym | S | 1 | Tiny | 3 | 1/4 | Fly speed, magical beast (better BAB), Int 12, scent. | Sand/FRCS/PGtF | ||
Elk | A | 1 | Large | 3 | 2 | 3 HD, solid physical stats, and Large; one of the best mount options for starting companions. | Dr333 | ||
Kank | A | 1 | Large | 1 | 2 | Paralysis poison. | Dr319/Du110 | ||
Monstrous Scorpion (Medium)† | A | 1 | Medium | 3 | 1 | Poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | ||
Phynxkin | A | Phynxkin companion ACF | 1 | Medium | 3 | 1 | Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. | DM | |
Swindlespitter | A | 1 | Small | 1 | 1 | Uncanny dodge, scent, blinding poison spray attack. If you can milk the venom for your own weapons this is S-rated. | MM3 | ||
Brixashulty | B | Halflings only | 1 | Medium | 1 | 1 | Free bull rush on hit, scent. Halflings get discounted level requirement. | RotW | |
Eagle | B | 1 | Small | 3 | 1/2 | Fly speed, high Spot bonus. | Core | ||
Hyena | B | 1 | Medium | 1 | 1 | Trip attack, scent, slightly faster than riding dog, better than wolf. | Sand | ||
Hyena (uses wolf stats) | B | Half-orcs only | 1 | Medium | 1 | 1 | Free trip on bite attack; scent and Track feat. Worse stats than riding dog. | Dr279/Core | |
Monstrous Centipede (Large)† | B | 1 | Large | 1 | 1 | Fast climb speed, poison, immune to mind-affecting. | Web | ||
Monstrous Spider (Medium)† | B | 1 | Medium | 1 | 1 | Climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | ||
Porpoise | B | Aquatic campaign | 1 | Medium | 1 | 1/2 | Fast swim speed, underwater blindsight. | Core | |
Riding Dog | B | 1 | Medium | 1 | 1 | Free trip on bite attack; scent and Track feat. | Core | ||
Shark (Medium) | B | Aquatic campaign | 1 | Medium | 1 | 1 | Fast swim speed, underwater scent and blindsense abilities. | Core | |
Squid | B | Aquatic campaign | 1 | Medium | 2 | 1 | Improved grapple, ink cloud, jet. | Core | |
Taga'rivvin | B | 1 | Large | 1 | 1 | Climb speed, opposable thumbs. | Dr345 | ||
Valenar Riding Horse | B | 1 | Large | 2 | 1 | Very fast horse, amazing Jump modifier. | ECS | ||
Vulture (uses eagle stats) | B | Half-orcs only | 1 | Small | 3 | 1/2 | Fly speed, high Spot bonus. | Dr279/Core | |
Wolf | B | 1 | Medium | 1 | 1 | Free trip on bite attack; scent and Track feat. Worse stats than riding dog. | Core | ||
Baazrag | C | 1 | Medium | 1 | 1 | Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is B-rated. | Dr319/Du110 | ||
Camel | C | 1 | Large | 1 | 1 | 3 HD, can be good at body blocking or as a mount. | Core | ||
Giant Seahorse | C | Aquatic campaign | 1 | Large | 1 | 1 | 3 HD, fast swim speed, can be a mount at this level underwater. | Dr327 | |
Gyrfalcon (uses hawk stats) | C | 1 | Tiny | 1 | 1/3 | Fly speed, high Spot bonus. | Frost/Core | ||
Hawk | C | 1 | Tiny | 1 | 1/3 | Fly speed, high Spot bonus. | Core | ||
Horse (heavy) | C | 1 | Large | 2 | 1 | 3 HD, can be good at body blocking or as a mount. | Core | ||
Horse (light) | C | 1 | Large | 2 | 1 | 3 HD, can be good at body blocking or as a mount. | Core | ||
Kes'trekel | C | 1 | Tiny | 1 | 1/3 | Fly speed, high Spot bonus. | Dr319/Du110 | ||
Moose | C | 1 | Large | 1 | 1 | 3 HD, can be good at body blocking or as a mount. | Dr327 | ||
Owl | C | 1 | Tiny | 1 | 1/4 | Fly speed, high Listen bonus, high Spot bonus in dim light. | Core | ||
Plant Companion | C | 1 | Varies | Varies | N/A | Plant companion with weird subsystem for upgrading it; it's not actually that good, but can be an entertaining thing to play with. | Dr357 | ||
Sea Lion | C | Aquatic campaign | 1 | Large | 1 | 1 | Swim speed, 3 HD, scent. | Storm | |
Snowy owl (uses owl stats) | C | 1 | Tiny | 1 | 1/4 | Fly speed, high Listen bonus, high Spot bonus in dim light. | Frost/Core | ||
Stingray | C | Aquatic campaign | 1 | Small | 1 | 1/3 | Poison that applies sicken even on successful save, swim speed. | Storm | |
Troodon | C | 1 | Medium | 3 | 1/2 | Scent. RAW, has no listed level, but the text specifies them being used as a starting animal for druids in the area so I think that implies it well enough. | Dr318 | ||
Yallix | C | 1 | Small | 1 | 1/2 | Fast fly speed, all-around vision, solid Spot bonus. | Dr319/Du111 | ||
Badger | D | 1 | Small | 3 | 1/2 | Rage ability; scent and Track feat. | Core | ||
Barracuda | D | Aquatic campaign | 1 | Medium | 1 | 1/2 | Scent, fast swim speed, no land speed. | Storm | |
Bat | D | 1 | Diminutive | 0 | 1/10 | Fly speed, blindsense, completely useless in combat. | Sand/Core | ||
Giant Fire Beetle† | D | 1 | Small | 1 | 1/3 | 2d4 damage bite, immune to mind-affecting. | Web | ||
Giant Worker Ant† | D | 1 | Medium | 1 | 1 | Climb speed, scent and Track feat, immune to mind-affecting, improved grab. | Web | ||
Rhamphorhynchus | D | 1 | Tiny | 1 | 1/4 | Fly speed, evasion, scent. | Dr318 | ||
Sea Snake (Medium) | D | Aquatic campaign | 1 | Medium | 1 | 1/2 | Swim speed, poison, scent. | Storm | |
Sea Snake (Small) | D | Aquatic campaign | 1 | Small | 1 | 1 | Swim speed, poison, scent. | Storm | |
Snake (Medium viper) | D | 1 | Medium | 1 | 1 | Poison, scent. | Core | ||
Snake (Small viper) | D | 1 | Small | 1 | 1/2 | Poison, scent. | Core | ||
Snapping Turtle | D | Aquatic campaign | 1 | Small | 1 | 1 | Swim speed, improved grab. | Storm | |
Vulture | D | 1 | Small | 1 | 1/3 | Fly speed, scent. | Sand | ||
Baboon | F | 1 | Medium | 1 | 1/2 | Climb speed. | ECS/Core | ||
Caribou | F | 1 | Medium | 1 | 1/3 | Dr333/Frost | |||
Cat | F | Halflings only | 1 | Tiny | 3 | 1/4 | Scent. | Dr279/Core | |
Celestial Owl | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Tiny | 1 | 1/4 | Int 3, fly speed, high Listen bonus, high Spot bonus in dim light. | Dr326/Core | |
Chipmunk | F | Gnomes only | 1 | Diminutive | — | — | Scent. | Dr279/Dr277 | |
Chuckwalla (uses lizard stats) | F | 1 | Tiny | 1 | 1/6 | Climb speed. | Sand/Core | ||
Compsognathus | F | 1 | Tiny | 1 | 1/2 | Str damage bite, scent. | Dr318 | ||
Coyote (uses dog stats) | F | 1 | Small | 1 | 1/3 | Scent and Track feat. | Sand/Core | ||
Darkmantle | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Small | 1 | 1 | Fly speed, darkness SLA, improved grab, constrict. | Dr326/Core | |
Dire Rat | F | 1 | Small | 1 | 1/3 | Diseased bite. | Core | ||
Dog | F | 1 | Small | 1 | 1/3 | Scent and Track feat. | Core | ||
Donkey | F | 1 | Medium | 1 | 1/6 | Sand/Core | |||
Eel | F | Aquatic campaign | 1 | Medium | 1 | 1/2 | Swim speed, attach, scent. | Storm | |
Fastieth | F | 1 | Medium | 1 | 1/2 | Scent. | ECS | ||
Fiendish Raven | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Tiny | 1 | 1/6 | Int 3, fly speed. | Dr326/Core | |
Flying Squirrel | F | 1 | Tiny | 1 | 1/4 | Glide speed. | Dr327 | ||
Giant Bee† | F | 1 | Medium | 1 | 1 | Fast fly speed, immune to mind-affecting, dies if it attacks. | Web | ||
Groundhog | F | Gnomes only | 1 | Tiny | — | — | Scent. | Dr279/Dr277 | |
Horned Lizard | F | 1 | Tiny | 1 | 1/4 | Blood squirt shaken effect. | Sand | ||
Lizard | F | Dwarves and gnomes only | 1 | Tiny | 1 | 1/6 | Climb speed. | Dr279/Core | |
Pony | F | 1 | Medium | 2 | 1/4 | Core | |||
Rat | F | Gnomes only | 1 | Tiny | 1 | 1/8 | Scent. | Dr279/Core | |
Seal | F | Aquatic campaign | 1 | Medium | 1 | 1/3 | Swim speed. | Storm | |
Snake (Tiny viper) | F | 1 | Tiny | 1 | 1/3 | Poison, scent. | Sand/Core | ||
Stirge | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 1 | Tiny | 1 | 1/2 | Fly speed, attach, blood drain. | Dr326/Core | |
Giant Bee‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1 | Please just take a normal vermin companion. | ECS/Core |
Giant Bombardier Beetle‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1/1 | Please just take a normal vermin companion. | ECS/Core |
Giant Fire Beetle‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Small | 1 | 1/3 | Please just take a normal vermin companion. | ECS/Core |
Giant Soldier Ant‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 2 | Please just take a normal vermin companion. | ECS/Core |
Giant Worker Ant‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1 | Please just take a normal vermin companion. | ECS/Core |
Monstrous Centipede (Medium)‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Medium | 1 | 1/2 | Please just take a normal vermin companion. | ECS/Core |
Monstrous Scorpion (Small)‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | Small | 3 | 1/2 | Please just take a normal vermin companion. | ECS/Core |
Monstrous Spider (Small)‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 3 | –2 | SMall | 1 | 1/2 | Please just take a normal vermin companion. | ECS/Core |
Fleshraker | S | 4 | –3 | Medium | 4 (plus 2 rakes) | 2 | The one and the only. Leaping pounce, poison, scent, can carry you to 20 in theory, though many higher-level companions will be better. Can only use tail or bite against a single target, so in practice it's 5 attacks per pounce. | MM3 | |
Chocobo (Black) | A | 4 | –3 | Large | 2 | 2 | 90ft fly speed. Has "the exact same stats as standard riding birds." Does that include being gettable as an animal companion? Ask your DM. I think it's fair, when compared to the better creatures at this level. | Dr323 | |
Dire Hawk | A | Raptorans only. | 4 | –3 | Medium | 3 | 2 | 5 HD, fast fly speed, good physical stats. Raptorans get discounted level requirement, | RotW |
Leopard | A | 4 | –3 | Medium | 3 (plus 2 rakes) | 2 | Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. | Core | |
Puma (uses leopard stats) | A | 4 | –3 | Medium | 3 (plus 2 rakes) | 2 | Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. | Sand/Core | |
Snow leopard (uses leopard stats) | A | 4 | –3 | Medium | 3 (plus 2 rakes) | 2 | Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. | Frost/Core | |
Ape | B | 4 | –3 | Large | 3 | 2 | Scent, has opposable thumbs. | Core | |
Bison | B | 4 | –3 | Large | 1 | 2 | 5 HD, Good physical stats, scent. | Core | |
Branta | B | 4 | –3 | Large | 3 | 2 | Magical beast (good BAB), improved grab, free bull rush upon successful grab. | Frost | |
Cheetah | B | 4 | –3 | Medium | 3 | 2 | Fast land speed, scent, free trip on every attack. | Core | |
Dire Badger | B | 4 | –3 | Medium | 3 | 2 | Burrow speed, rage ability; scent and Track feat. | Core | |
Dire Bat | B | 4 | –3 | Large | 1 | 2 | Fly speed, blindsense 40ft, functions as flying mount. | Core | |
Monstrous Centipede (Huge)† | B | 4 | –3 | Huge | 1 | 2 | Fast climb speed, poison, immune to mind-affecting, really big for this level. | Web | |
Sailsnake | B | 4 | –3 | Medium | 1 | 2 | Fly speed, climb speed, blinding poison spray. RAW, does not reduce druid level in MM4; does so in other sources such as Dr351. | MM4 | |
Shark (Large) | B | 4 | –3 | Large | 1 | 2 | 7 HD, fast swim speed, underwater scent and blindsense abilities. Good underwater mount. | Core | |
Valenar Warhorse | B | 4 | –3 | Large | 2 | 2 | Really, really fast for a mount of this level. | Web | |
Watchspider | B | 4 | –3 | Medium | 1 | 1 | Magical beast (good BAB), tremorsense, climb speed, can make webs, poison bite. | CoS | |
Axebeak | C | 4 | –3 | Large | 3 | 1 | Better than the terror bird if you want a bird... | PHB2/A&EG | |
Bear (black) | C | 4 | –3 | Medium | 3 | 2 | Scent. | Core | |
Blink Dog | C | Exalted Companion feat, LG alignment | 4 | –3 | Medium | 1 | 2 | Magical beast (good BAB), scent and Track feat, self-only blink and dimension door SLAs, Int 10. | BoED/Core |
Clawfoot | C | 4 | –3 | Medium | 4 | 2 | Scent. | ECS | |
Crocodile | C | 4 | –3 | Medium | 2 (only 1 at once) | 2 | Slow swim speed, improved grab. | Core | |
Elven Hound | C | Elf ranger 4 only | 4 | –3 | Medium | 1 | 1 | Magical beast (better BAB); scent and Track. | RotW |
Jagendar | C | 4 | –3 | Large | 1 | 4 | 60ft land speed, improved grab, blindsight. | Dr345 | |
Jhakar | C | 4 | –3 | Medium | 3 | 3 | Trip attack, scent and Track feat; better than wolf and riding dog, worse than cheetah at the same niche. | Dr319/Du111 | |
Pseudodragon | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Tiny | 2 | 1 | Poison, blindsense, telepathy, dragon type, Int 10. | Dr326/Core |
Quicksilver Lizard | C | 4 | –3 | Large | 3 | 2 | Climb speed, sprint ability. | DotU | |
Seskarran | C | 4 | –3 | Medium | 3 | 2 | Dr319/Du111 | ||
Brixashulty | D | 4 | –3 | Medium | 1 | 1 | Free bull rush on hit, scent. | RotW | |
Chocobo | D | 4 | –3 | Large | 2 | 2 | They are precious. Has scent. Worse than the axebeak though. Chocobos in D&D say "wark" rather than "kweh." | Dr323 | |
Chordevoc | D | 4 | –3 | Tiny | 1 | 1/2 | Fly speed, blindsense 60ft. | RotW | |
Dekayi | D | 4 | –3 | Large | 1 | 2 | Burrow speed, swim speed, tremorsense. | Dr345 | |
Dire Eel | D | Aquatic campaign | 4 | –3 | Large | 1 | 3 | Swim speed, attach, scent. | Storm |
Dire Toad | D | 4 | –3 | Medium | 2 (only 1 at once) | 3 | Poison, improved grab, swallow whole. | Sand/MM2 | |
Giant Soldier Ant† | D | 4 | –3 | Medium | 1 | 2 | Improved grab, acid sting for grappling, immune to mind affecting. | Web | |
Grick | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Medium | 5 | 3 | DR 10/magic, scent and Track feat. | Dr326/Core |
Monstrous Spider (Large)† | D | 4 | –3 | Large | 1 | 2 | Climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | |
Pteranodon | D | 4 | –3 | Medium | 1 | 2 | Fly speed, scent, double damage diving charge. | Dr318 | |
Sea Snake (Large) | D | Aquatic campaign | 4 | –3 | Large | 1 | 2 | Swim speed, poison, scent. | Storm |
Snake (constrictor) | D | 4 | –3 | Medium | 1 | 2 | Improved grab, constrict, scent. | Core | |
Snake (Large viper) | D | 4 | –3 | Large | 1 | 2 | Poison, scent. | Core | |
Terror Bird | D | 4 | –3 | Large | 1 | 4 | Improved grab, Large (tall) so 10ft reach. | Frost/FF | |
Boar | F | 4 | –3 | Medium | 1 | 2 | Stays fighting at negative hp. | Core | |
Dimetrodon | F | 4 | –3 | Large | 1 | 2 | Extremely slow land and swim speeds, 3/hour sprint. | Dr318 | |
Dire Jackal | F | 4 | –3 | Large | 1 | 2 | Trip attack, scent, it's a worse dire wolf in every way but land speed. | PHB2/Sand | |
Dire Weasel | F | 4 | –3 | Medium | 1 | 2 | Attack/blood drain ability; scent. | Core | |
Erdlu | F | 4 | –3 | Medium | 2 | 2 | Sprint. | Dr319/Du111 | |
Giant Bombardier Beetle† | F | 4 | –3 | Medium | 1 | 2 | Acid spray, immune to mind-affecting. | Web | |
Giant Praying Mantis‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 4 | –3 | Large | 2 | 3 | Please just take a normal vermin companion. | ECS/Core |
Giant Wasp‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 4 | –3 | Large | 1 | 3 | Please just take a normal vermin companion. | ECS/Core |
Horrid Rat | F | 4 | –3 | Small | 1 | 1 | Dire rat but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Krenshar | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Medium | 3 | 1 | Scare ability, Int 6, scent and Track feat. | Dr326/Core |
Monitor Lizard | F | 4 | –3 | Medium | 1 | 2 | Swim speed. | Core | |
Peccary (uses boar stats) | F | 4 | –3 | Medium | 1 | 2 | Stays fighting at negative hp. | Sand/Core | |
Shocker Lizard | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Small | 1 | 2 | Immune to electricity, shock attack. | Dr326/Core |
Wolverine | F | 4 | –3 | Medium | 3 | 2 | Rage ability; scent and Track feat; just take dire badger. | Core | |
Worg | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 4 | –3 | Medium | 1 | 2 | Trip attack, scent and Track feat, Int 6. | Dr326/Core |
Griffon | S | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Magical beast (good BAB), fast fly speed, pounce, scent. | Dr326/Core |
Pterrax | S | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Fast fly speed, pounce, biofeedback PLA. | Dr319/Du110 | |
Magebred Brown Bear | A | 7 | –6 | Large | 3 | 4 | Incredible physical stats, extra tricks known, improved grab. | FN | |
Tiger | A | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Pounce, improved grab, scent, basically better version of base lion. | Core | |
Unicorn | A | Exalted Companion feat, CG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), constant magic circle against evil, healing SLAs, greater teleport within home forest. | BoED/Core |
Asperi | B | Exalted Companion feat, NG alignment | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), uncanny dodge, good fly speed that boosts in windy conditions, cold subtype, telepathy, Int 13. | BoED/MM2 |
Bear (brown) | B | 7 | –6 | Large | 3 | 4 | Improved grab, scent, worse than magebred version. | Core | |
Cockatrice | B | Beast Totem+Totem Companion feats | 7 | –6 | Small | 1 | 5 | Magical beast (good BAB), save or die bite attack (petrify). | ECS/Core |
Crodlu | B | 7 | –6 | Large | 4 | 3 | Pounce. | Dr319/Du110 | |
Elasmosaurus | B | Aquatic campaign | 7 | –6 | Huge | 1 | 7 | Swim speed, slow land speed, 10 HD, scent. | Core |
Giant Crocodile | B | 7 | –6 | Huge | 2 (only 1 at once) | 4 | Swim speed, improved grab, amazing grappler for its level. | Core | |
Locust Swarm | B | 7 | –6 | Swarm | 1 | 3 | Flying swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. | Web | |
Centipede Swarm | C | 7 | –6 | Swarm | 1 | 4 | Landbound swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. | Web | |
Dire Eagle | C | 7 | –6 | Large | 3 | 3 | Fly speed. Updated to 7th level in PHB2; if allowed at 4th level this is B-rated. | PHB2/RoS | |
Dire Hawk | C | 7 | –6 | Medium | 3 | 2 | 5 HD, fast fly speed. | RotW | |
Dire Wolf | C | 7 | –6 | Large | 1 | 3 | Free trip on hit, scent and Track feat. | Core | |
Displacer Beast | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. | Dr326/Core |
Displacer Beast | C | Beast Totem+Totem Companion feats | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. | ECS/Core |
Giant Stag Beetle† | C | 7 | –6 | Large | 1 | 4 | 4d6 damage bite, immune to mind-affecting, trample. | Web | |
Lion | C | 7 | –6 | Large | 3 (plus 2 rakes) | 3 | Pounce, improved grab, scent. | Core | |
Pegasus | C | Exalted Companion feat, CG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), really fast fly speed (120ft, wow), Int 10. | BoED/Core |
Rhinoceros | C | 7 | –6 | Large | 1 | 4 | Powerful charge attacks. | Core | |
Sea Cat | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 4 | Swim speed, slow land speed, rend, scent. | Dr326/Core |
Cave Ankylosaurus | D | 7 | –6 | Large | 1 | 6 | Trample. If your DM allows you to get a mutated one from the sidebar, it's probably C or B-rated. | PHB2/MH | |
Deinonychus | D | 7 | –6 | Medium | 4 | 3 | Pounce, scent. | Core | |
Dire Ape | D | 7 | –6 | Large | 2 | 3 | Scent, has opposable thumbs. | Core | |
Dire Barracuda | D | Aquatic campaign | 7 | –6 | Large | 1 | 4 | Fast swim speed, scent. | Storm |
Dire Phynxkin | D | Phynxkin companion ACF | 7 | –6 | Large | 3 | 4 | Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. | DM |
Dire Wolverine | D | 7 | –6 | Large | 3 | 4 | Rage ability; scent and Track feat. | Core | |
Footpad Lizard | D | 7 | –6 | Large | 1 | 4 | Climb speed, improved grab. | DotU | |
Giant Eagle | D | Exalted Companion feat, NG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), fast fly speed, evasion, Int 10. | BoED/Core |
Giant Owl | D | Exalted Companion feat, NG alignment | 7 | –6 | Large | 3 | 3 | Magical beast (good BAB), fast fly speed. | BoED/Core |
Giant Wasp† | D | 7 | –6 | Large | 1 | 3 | Fly speed, poison, immune to mind-affecting. | Web | |
Horrid Badger | D | 7 | –6 | Medium | 3 | 3 | Dire badger but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Horrid Bat | D | 7 | –6 | Large | 1 | 3 | Dire bat but +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Monstrous Scorpion (Large)† | D | 7 | –6 | Large | 3 | 3 | Poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | |
Owlbear | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 4 | Magical beast (good BAB), improved grab, scent. | Dr326/Core |
Pegasus | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 7 | –6 | Large | 3 | 3 | Just take Exalted Companion. | Dr326/Core |
Razorwing | D | 7 | –6 | Large | 3 | 4 | Create sound and detect psionics PLAs. | Dr319/Du110 | |
Sea Snake (Huge) | D | Aquatic campaign | 7 | –6 | Huge | 1 | 3 | Swim speed, poison, scent. | Storm |
Snake (Huge viper) | D | 7 | –6 | Huge | 1 | 3 | Poison, scent. | Core | |
Boneclaw Baazrag | F | 7 | –6 | Large | 1 | 4 | Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is D-rated. | Dr319/Du110 | |
Cryptoclidus | F | 7 | –6 | Large | 1 | 3 | No land speed, fast swim speed, improved grab, swallow whole, scent. | Dr351/MM2 | |
Dire Boar | F | 7 | –6 | Large | 1 | 4 | Stays fighting at negative hp. | Core | |
Dire Peccary (uses dire boar stats) | F | 7 | –6 | Large | 1 | 4 | Stays fighting at negative hp. | Sand/Core | |
Giant Praying Mantis† | F | 7 | –6 | Large | 2 | 3 | Improved grab, immune to mind-affecting. | Web | |
Giant Stag Beetle‡ | F | Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels | 7 | –6 | Large | 1 | 4 | Please just take a normal vermin companion. | ECS/Core |
Horrid Weasel | F | 7 | –6 | Medium | 1 | 3 | Dire weasel but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Krenshar | F | Beast Totem+Totem Companion feats | 7 | –6 | Medium | 3 | 1 | Magical beast (good BAB), scare ability, Int 6, scent and Track feat. | ECS/Core |
Megaloceros | F | 7 | –6 | Large | 1 | 4 | Improved grab, free bull rush upon successful grab. | Frost | |
Protoceratops | F | 7 | –6 | Medium | 1 | 1 | Powerful charge, but remarkably poor stats. | Sand | |
Spitting Spider | F | Vermin Trainer+Spider Companion feats | 7 | –6 | Large | 3 | 5 | Poison, pounce, spit poison, domesticated, no feats or skills. | DotU |
Magebred Ghost Tiger | S | 7 | –6 | Large | 3 (plus 2 rakes) | 4 | Incredible physical stats, extra tricks known, improved grab, pounce. | FN | |
Dire Tortoise | S | 10 | –9 | Huge | 1 | 8 | 14 HD, always gets a surprise round in combat, burrow speed, trample. | Sand | |
Allosaurus | A | 10 | –9 | Huge | 3 (plus 2 rakes) | 7 | Very high trample damage, scent, improved grab, swallow whole, does not have pounce, though its rules text implies it has the capability to do so. If it can use rakes in full attacks somehow without grappling, then this is S-rated. | PHB2/MM2 | |
Smilodon (Saber-Toothed Tiger) | A | 10 | –9 | Large | 3 (plus 2 rakes) | 5 | 20/x3 crit on bite, improved grab, pounce, scent. | Frost/MM2 | |
Basilisk | B | Beast Totem+Totem Companion feats | 10 | –9 | Medium | 1 | 5 | Magical beast (good BAB), save or die gaze (petrify). | ECS/Core |
Adult Tojanida | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Medium | 3 | 5 | Outsider (good BAB), fast swim speed, improved grab, ink, strong elemental defenses, Int 10. | Dr326/Core |
Cave Triceratops | C | 10 | –9 | Large | 1 | 5 | Powerful charge, trample, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. | PHB2/MH | |
Cave Tyrannosaurus | C | 10 | –9 | Large | 1 | 5 | Improved grab, swallow whole, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. | PHB2/MH | |
Dire Lion | C | 10 | –9 | Large | 3 (plus 2 rakes) | 5 | Pounce, improved grab, scent. Worse than magebred ghost tiger. | Core | |
Dire Snake | C | 10 | –9 | Huge | 1 | 5 | Poison, improved grab, constrict, better version of the other Huge snakes. | Sand/MM2 | Dragonhawk | C | 10 | –9 | Huge | 5 | 6 | Fly speed, blindsense, and solid stats, but no pounce options. | FN |
Legendary Eagle | C | 10 | –9 | Small | 3 | 6 | Fast fly speed, 12 HD (high for its size). | Dr351/MM2 | |
Manticore | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Large | 3 and 6 | 5 | Magical beast (good BAB), fly speed, 24 spikes per day (6 per turn as ranged attacks), scent; can do good alpha strikes but doesn't have sustain. Int 7. | Dr326/Core |
Megaraptor | C | 10 | –9 | Large | 4 | 6 | Pounce, scent. | Core | |
Sea Tiger | C | 10 | –9 | Huge | 3 | 6 | Land speed and swim speed, blindsight 120ft. | MM3 | |
Shadow Mastiff | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Large | 1 | 5 | Magical beast (good BAB), AoE panic roar, shadow blend, Int 4. | Dr326/Core |
Bear (polar) | D | 10 | –9 | Large | 3 | 4 | Swim speed, improved grab, scent. | Core | |
Bloodstriker | D | 10 | –9 | Large | 1 | 6 | Burrow speed, deals damage back when hit in melee. Wants to be a tank, but is mediocre at it. | MM3 | |
Cilops | D | 10 | –9 | Large | 2 | 5 | Scent, psionic powers that make it really, really good for tracking. | Dr319/Du110 | |
Digester | D | Beast Totem+Totem Companion feats | 10 | –9 | Medium | 1 | 6 | Magical beast (good BAB), acid spray attack, scent. | ECS/Core |
Dire Puma | D | 10 | –9 | Large | 3 (plus 2 rakes) | 4 | Pounce, improved grab, scent. | Sand | |
Glyptodon | D | 10 | –9 | Large | 2 | 5 | 20/x3 crit on its tail, 5ft burrow speed. | Frost | |
Heavy Crodlu | D | 10 | –9 | Huge | 4 | 5 | Pounce, free bull rush on charge. Generally poor stats and HD for this level, worse than lower-level options. | Dr319/Du110 | |
Helicoprion | D | Aquatic campaigns | 10 | –9 | Large | 1 | 5 | Fast swim speed, 10ft reach on bite. | Dr318 |
Horrid Horse | D | 10 | –9 | Large | 3 | 4 | Dire horse but +2d6 acid on its hooves and Improved Natural Attack on each natural weapon, immunity to acid. Available at the same level, even. Still bad. | ECS/MM2 | |
Horrid Wolverine | D | 10 | –9 | Large | 3 | 5 | Dire wolverine but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Monstrous Centipede (Gargantuan)† | D | 10 | –9 | Gargantuan | 1 | 6 | Fast climb speed, poison, immune to mind-affecting, really big for this level. | Web | |
Monstrous Spider (Huge)† | D | 10 | –9 | Huge | 1 | 5 | Climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | |
Orca | D | Aquatic campaign | 10 | –9 | Huge | 1 | 5 | Blindsight. | Core |
Pachycephalosaurus | D | 10 | –9 | Large | 1 | 6 | Powerful charge, crits cause stun, scent. | Dr318 | |
Shark (Huge) | D | Aquatic campaign | 10 | –9 | Huge | 1 | 4 | Fast swim speed, underwater scent and blindsense abilities. | Core |
Snake (giant constrictor) | D | 10 | –9 | Huge | 1 | 5 | Constrict, improved grab, scent. Solid grappler, but a little late. | Core | |
Unicorn | D | Beast Totem+Totem Companion feats | 10 | –9 | Large | 3 | 3 | Just take Exalted Companion. | ECS/Core |
Dire Horse | F | 10 | –9 | Large | 3 | 4 | Scent. | PHB2/MM2 | |
Dire Vulture | F | 10 | –9 | Large | 1 | 3 | Fly speed, scent, sicken aoe. | Sand | |
Hell Hound | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Medium | 1 | 3 | Fire breath, fire bite, scent and Track feat, Int 6. | Dr326/Core |
Hippopotamus | F | 10 | –9 | Large | 1 | 6 | This is an insult to hippos tbh. | Sand | |
Horrid Ape | F | 10 | –9 | Large | 3 | 4 | Dire ape but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Horrid Boar | F | 10 | –9 | Large | 1 | 5 | Dire boar but with +1d6 acid and Improved Natural Attack on gore, immunity to acid. | ECS/Core | |
Horrid Wolf | F | 10 | –9 | Large | 1 | 4 | Dire wolf but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core | |
Inix | F | 10 | –9 | Large | 2 | 5 | Scent. | Dr319/Du110 | |
Juvenile Arrowhawk | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 10 | –9 | Small | 1 | 3 | Perfect flight, elemental resistances, lightning ray attack, Int 10. | Dr326/Core |
Winter Wolf | F | Beast Totem+Totem Companion feats | 10 | –9 | Large | 1 | 5 | Magical beast (good BAB), cold breath, cold bite, trip, Int 9. | ECS/Core |
Giant Octopus | S | Aquatic campaign | 13 | –12 | Large | 9 | 8 | Improved grab, constrict. NINE attacks. Jeez. | Core |
Dire Bear | B | 13 | –12 | Large | 3 | 7 | Improved grab, scent. | Core | |
Fhorge | B | 13 | –12 | Large | 1 | 9 | Rage ability, scent, improved grab, deals bite damage while grabbing, gets double damage on all charge attacks. If you're giving it extra natural weapons (such as by shifter ranger's share shifting ability) and can get it pounce, this is S-rated. | PHB2/FF | |
Monstrous Spider (Gargantuan)† | B | 13 | –12 | Gargantuan | 1 | 8 | 16 HD, climb speed, poison, web, tremorsense, immune to mind-affecting. | Web | |
Average Xorn | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Medium | 4 | 6 | Outsider (good BAB), earth glide, good elemental defenses. | Dr326/Core |
Chimera | C | Beast Totem+Totem Companion feats | 13 | –12 | Large | 5 | 7 | Magical beast (good BAB), breath weapon, scent, fly speed, Int 4. | ECS/Core |
Dire Elk | C | 13 | –12 | Huge | 4 (only 3 at once) | 7 | Trample, scent. | Frost | |
Dragonne | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Large | 3 | 7 | Magical beast (good BAB), pounce, fly speed, fatigue/exhaustion aoe attack, Int 6. Worse than the lower-level griffon in every way. | Dr326/Core |
Elephant | C | 13 | –12 | Huge | 4 (only 3 at once) | 7 | Scent, trample ability, | Core | |
Giant Banded Lizard | C | 13 | –12 | Huge | 3 | 7 | Improved grab, poison, scent, climb and swim speeds. | Sand | |
Girallon | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Large | 5 | 6 | Magical beast (good BAB), four arms, opposable thumbs, scent. | Dr326/Core |
Horrid Lion | C | 13 | –12 | Large | 3 (plus 2 rakes) | 6 | Dire lion but +2d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Legendary Ape | C | 13 | –12 | Medium | 3 | 7 | Climb speed, rend, opposable thumbs, scent. | Dr351/MM2 | |
Wyvern | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Large | 6 | 6 | Dragon (good BAB), fly speed, poison sting (strong poison; 2d6 Con), improved grab, but low stats and HD for this level. | Dr326/Core |
Digester | D | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 13 | –12 | Medium | 1 | 6 | Magical beast (good BAB), acid spray attack, scent. | Dr326/Core |
Diprotodon | D | 13 | –12 | Large | 3 | 5 | Trample, scent, 10ft burrow speed. | Sand | |
Monstrous Scorpion (Huge)† | D | 13 | –12 | Huge | 3 | 7 | Poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | |
Ankylosaurus | F | 13 | –12 | Huge | 1 | 7 | Trample, scent. | PHB2/MM2 | |
Elgonn | F | 13 | –12 | Large | 3 | 7 | Poison, blindsight. | Dr345 | |
Ichthyosaur | F | Aquatic campaign | 13 | –12 | Large | 1 | 6 | Swim speed, scent. | Storm |
Parasaurolophus | F | 13 | –12 | Huge | 1 | 7 | Remarkably low damage for its size, trample, scent. | Dr318 | |
Tangle Terror | F | Vermin Trainer+Spider Companion feats | 13 | –12 | Medium | 1 | 8 | Confusion poison webs, no feats or skills. | DotU |
Dire Elephant | S | 16 | –15 | Gargantuan | 4 (only 3 at once) | 10 | 20 HD, massive Str, trample, scent. | PHB2/MM2 | |
Dire Polar Bear | S | 16 | –15 | Huge | 3 | 11 | 18 HD, massive Str, improved grab, scent and Track feat, swim speed. | PHB2/Frost | |
Eight-headed Hydra | S | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Huge | 8 | 7 | Magical beast (good BAB), eight heads can attack as a standard action, fast healing 18, can sever heads each day to bring to 16 heads for 24 hours. | Dr326/Core |
Giant Squid | S | Aquatic campaign | 16 | –15 | Huge | 11 | 9 | Really fast swim speed, improved grab, constrict. | Core |
Roc | S | 16 | –15 | Gargantuan | 3 | 9 | Fast fly speed, massive Str. | Sand/Core | |
Dire Tiger | A | 16 | –15 | Large | 3 (plus 2 rakes) | 8 | Pounce, improved grab, scent. | Core | |
Indricothere | A | 16 | –15 | Huge | 3 | 9 | Trample, scent, knockback/knockdown/stun effect on head butt. | PHB2/FF | |
Zeuglodon | A | Aquatic campaign | 16 | –15 | Gargantuan | 2 | 9 | Underwater blindsight, massive save-or-stun (2d4 rounds) on tail slam. | Frost |
Elder Arrowhawk | B | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Large | 1 | 8 | Outsider (good BAB), perfect flight, lightning ray attack, Int 10, a good flying mount due to 15 HD and outsider type. | Dr326/Core |
Grizzly Mastodon | B | 16 | –15 | Huge | 4 (only 3 at once) | 13 | Trample, scent. Worse than dire elephant, better than mastodon. | PHB2/MM2 | |
Horrid Bear | B | 16 | –15 | Large | 3 | 8 | Dire bear but +3d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. Breland/Darguun/Zilargo have this listed as 10th level lol (no errata, but it's 99.999% a typo). | ECS/Core | |
Mastodon | B | 16 | –15 | Huge | 4 (only 3 at once) | 9 | Trample, scent. | MM3 | |
Monstrous Centipede (Colossal)† | B | 16 | –15 | Colossal | 1 | 9 | 24 HD, fast climb speed, poison, immune to mind-affecting. | Web | |
Monstrous Scorpion (Gargantuan)† | B | 16 | –15 | Gargantuan | 3 | 10 | 20 HD, poison, improved grab, constrict, tremorsense, immune to mind-affecting. | Web | |
Tyrannosaurus | B | 16 | –15 | Huge | 1 | 8 | Improved grab, scent, swallow whole. | Core | |
Woolly Mammoth | B | 16 | –15 | Huge | 4 (only 3 at once) | 9 | Trample, scent, improved grab, free bull rush upon successful grab. Dire elephant is better. | PHB2/Frost | |
Behir | C | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Huge | 1 (plus 6 rakes) | 8 | Magical beast (good BAB), electric breath weapon, SIX rake attacks, improved grab, swallow whole. | Dr326/Core |
Dire Shark | C | Aquatic campaign | 16 | –15 | Huge | 1 | 9 | Fast swim speed, underwater scent, improved grab, swallow whole. | Core |
Megatherium | C | 16 | –15 | Huge | 3 | 8 | Trample, scent, improved grab, free damage while pinning. | Frost/FF | |
Stegosaurus | C | 16 | –15 | Huge | 1 | 10 | 20 HD, every hit prompts Ref or 30ft random-direction throw, scent. | Dr318 | |
Triceratops | C | 16 | –15 | Huge | 1 | 8 | Powerful charge attacks, trample, solid mount. | Core | |
Yrthak | C | Beast Totem+Totem Companion feats | 16 | –15 | Huge | 3 | 9 | Magical beast (good BAB), fly speed, sonic lance attack, blindsight, Int 7. | ECS/Core |
Dire Hippopotamus | D | 16 | –15 | Huge | 1 | 14 | Improved grab, swim speed. | Sand | |
Dire Rhinoceros | D | 16 | –15 | Huge | 1 | 9 | 19-20/x3 critting horn, trample, scent. | Sand/FF | |
Horrid Elk | D | 16 | –15 | Huge | 4 (only 3 at once) | 8 | Dire elk but +3d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/MM2 | |
Legendary Snake | D | 16 | –15 | Large | 1 | 8 | Climb speed, swim speed, improved grab, poison, scent. | Dr351/MM2 | |
Mastyrial | D | 16 | –15 | Large | 4 | 8 | Poison, rend, tremorsense, burrow speed. | Dr319/Du111 | |
Quetzalcoatlus | D | 16 | –15 | Huge | 3 | 8 | Fast fly speed, swallow whole. | PHB2/MM2 | |
Archelon | F | Aquatic campaign | 16 | –15 | Huge | 1 | 8 | Slow swim speed. | Storm |
Gorgon | F | Beast Totem+Totem Companion feats | 16 | –15 | Large | 1 | 8 | Magical beast (good BAB), save or die breath (petrify, but only 5/day), trample, scent. | ECS/Core |
Gray Render | F | Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild | 16 | –15 | Large | 3 | 8 | Magical beast (good BAB), improved grab, rend, scent. | Dr326/Core |
Horrid Elephant | S | 19 | –18 | Gargantuan | 4 (only 3 at once) | 11 | Dire elephant but with +5d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/MM2 | |
Horrid Tiger | A | 19 | –18 | Large | 3 (plus 2 rakes) | 8 | Dire tiger but +4d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. | ECS/Core | |
Horrid Shark | C | Aquatic campaign | 19 | –18 | Huge | 1 | 10 | Dire shark but with +4d6 acid and Improved Natural Attack on bite, immunity to acid. | ECS/Core |
Horrid Rhinoceros | D | 19 | –18 | Huge | 1 | 10 | Dire rhinoceros but with +4d6 acid on its gore and Improved Natural Attack on gore, immunity to acid. | ECS/FF | |
Plesiosaur | D | Aquatic campaign | 19 | –18 | Gargantuan | 1 | 10 | Swim speed, improved grab. | Storm |
Mosasaur | F | Aquatic campaign | 19 | –18 | Huge | 2 | 10 | Swim speed, improved grab, swallow whole, scent. | Storm |
Giganotosaurus | A | 21 | –20 | Gargantuan | 3 | 13 | 24 HD, improved grab, swallow whole, bonus damage when pinning, Con damage on bite, 19-20/x3 bite, keen scent. | Dr318 | |
Diplodocus | B | 21 | –20 | Colossal | 1 | 12 | 28 HD, tail sweep, trample, scent, massively tanky and big. | Dr318 | |
Liopleurodon | A | 24 | –23 | Colossal | 1 | 15 | 38 HD, fast swim speed, frenzy (functionally a haste effect), improved grab, swallow whole, keen scent, hilarious amount of feats if you somehow get this before epic. | Dr318 | |
Anarchic Template | S | Planar familiar spell | — | — | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | Web/PlH |
Axiomatic Template | S | Planar familiar spell | — | — | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | Web/PlH |
Celestial Template | A | Exalted Companion or planar companion variant (see long form) | — | –1 or 0 | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | BoED/Core |
Fiendish Template | B | Planar companion variant (see long form) | — | –1 or 0 | — | — | — | Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. | UA/PlH/Core |
Greenspawn Leaper | — | — | — | Medium | 1 | 2 | Fast climb speed, acid aoe attack, dragonblood subtype. No animal companion entry, advancement implies it can be taken as one, ask your DM. If allowed at 1st level this is B-rated for a short time; if it's 4th level it's F-rated. | MM4 |
Spell Tables
The following spoilers have the entire ranger spell list, comprehensive across every 3.0 and 3.5 splat I'm aware of (including really obtusely obscure ones). Below, you'll also find summary tables of the wizard spells I listed in this guide for Sword of the Arcane Order.
Ranger Spell List
1st-Level Ranger Spells
Spell | Rating | Description | Source |
Accelerated Movement | D | Lets you move at full speed without penalizing physical skills. | SC |
Alarm | B | Sets an alarm in an area for a long duration. | Core |
Animal Messenger | B | Gets a wild animal to deliver a message to a specific location, even far off locations. | Core |
Animal Trick | F | Pushes an animal companion to use a trick it doesn't know. | MotW |
Arrow Mind | B | You threaten adjacent squares with your bow, and don't provoke in melee when firing. | SC |
Aspect of the Wolf | C | Polymorph into a wolf. | SC |
Blades of Fire | B | Up to two of your weapons deal +1d8 fire damage this round. | SC |
Blockade | A | Swift action makes a Minecraft wood block. | CSco |
Bloodhound | D | Lets you reroll Survival checks to track for 24 hours. | SC |
Branch to branch | D | Get +10 on Climb checks and move quickly in the treetops. | SC |
Calm Animals | A | Makes hostile animals become docile and harmless. Dire animals and guard-trained animals get a save to negate; dinosaurs and similar do not. | Core |
Camouflage | B | Get +10 on Hide checks for 10 minutes/level. | SC |
Charm Animal | C | Charm person but for animals. | Core |
Claws of the Bear | B | Gain 2 claws that deal 1d8 damage each. | SC |
Climb Walls | D | Get +10 on Climb checks (+20 at 5th level, +30 at 9th level). | SC |
Climbing Tree | C | Create an easy-to-climb tree (DC 5 Climb check) that snakes up a wall as needed. Only works in soil/sand. | CMag |
Conjure Ice Beast I | D | Worse version of summon monster I, ice beasts lose special features. | Frost |
Crabwalk | C | Replaces charge bonus and penalties with +4 attack (first attack only) and –0 AC. | SC |
Crunchy Snow | D | Makes an area of snow very loud to walk in. | Frost |
Dawn | A | Wakes up everyone in an area as a swift action. | SC |
Deep Breath | D | Immediate action spell to give you air for 1 round/level. B-rated if your DM likes water hazards. | SC |
Delay Poison | B | Immunity to poison for 1 hour/level, but it still triggers at the very end. | Core |
Detect Animals Or Plants | C | Scans for a specific animal or plant, long duration concentration. | Core |
Detect Favored Enemy | A | Scans for favored enemies, long duration concentration. | SC |
Detect Poison | C | Scans for poison on an object. B-rated in intrigue campaigns. | Core |
Detect Snares and Pits | C | Detects trips, snares, deadfalls, and traps incorporating them. Falls off in usefulness with levels. | Core |
Detect Violence | C | Scans for history of violent acts in the area. | Dr323 |
Ease of Breath | D | Grants +20 on Fort saves against altitude environment effects for 1 hour/level. | Frost |
Easy Trail | B | You and those near you move without being hindered by undergrowth for 1 hour/level. | SC |
Embrace the Wild | A | Gain low-light vision and blindsense or scent, plus +2 on Listen/Spot checks, for long duration. CAdv version is S-rated. | SC |
Endure Elements | C | Immunity to normal temperature hazards. | Core |
Enrage Animal | B | Gives a single animal barbarian rage boosts. | SC |
Enrage Animals | A | Makes animals in an area attack nearest creature. Dire animals and guard-trained animals get a save to negate; dinosaurs and similar do not. | CoR |
Entangle | S | Makes a massive area of entangling plants; even on successful saves hinders things; RAW works in any area, talk to your DM about where it can be used. | Core |
Extend Shifting | B | Shifters only; extends shifting duration by 4 rounds. | RoE |
Eyes of the Avoral | C | Grants +8 on Spot checks for 10 minutes/level. | BoED |
Forager's Blessing | F | Gives elves a +2 bonus on Survival check to find food. | Dr279 |
Groundsmoke | C | Keeps a campfire's smoke from showing up. Good if your group cares about that. It's a 0-level druid spell so get a wand version for cheap. | Dr326 |
Guided Shot | A | Ignore cover, range penalties, and concealment on ranged attacks for 1 round. | SC |
Hawkeye | C | Gain +5 on Spot checks and increase ranged weapon increments by 50%. | SC |
Healing Lorecall | B | Lets you use conjuration (healing) spells to remove conditions from targets; requires Heal ranks. | SC |
Hide from Animals | A | Multiple creatures become completely imperceptible to animals for long duration. | Core |
Horrible Taste | B | Creatures that bite the target must make a Fort save or become nauseated; animals won't bite a second time. | SC |
Hunter's Mercy | A | Standard action spell; first bow attack in the next round auto-crits if it hits. | SC |
Ice Skate | B | Massive speed boost on ice, removes need for Balance checks on ice. | Frost |
Impede Sun's Brilliance | D | Reduces sun effects for desert environments; doesn't help vampires. | Sand |
Impeding Stones | S | Only works on stony and earthen areas, but causes a repeated Ref vs being knocked prone and requires creatures Balance. MASSIVE area, this is grease but the size of entangle. | City |
Instant of Power | A | Immediate action adds +4 to an attack, save, or damage roll for you or an ally. | FW |
Instant Search | B | Lets you Search for free, swift action cast. Adds +2 on the check. | SC |
Ivory Flesh | C | Grants +5 on Hide checks in snowy and icy areas for a long duration. | Frost |
Jump | D | Get +10 on Jump checks (+20 at 5th level, +30 at 9th level). | Core |
Kuo-toa Skin | D | Grants +8 on escape Artist checks and immunity to webs (both spider and magic ones) for a long duration. | Storm |
Lay of the Land | A | Gives you a mental map of the landscape and town locations within 50 miles. | SC |
Lightfoot | B | Swift action allows you to not provoke AoOs for moving this turn. | SC |
Linked Perception | B | Grants +2 on Listen and Spot checks to you and allies within 20ft for every area within that area (no cap). | PHB2 |
Living Prints | D | Removes time/environmental penalties for Survivel checks to read tracks up to 30 days old. | SC |
Locate City | C | Finds nearest city within 10 miles/level. Definitely doesn't explode that city. | RoD |
Locate Water | D | Scans for water in a massive cone, long concentration duration. | Sand |
Longstrider | B | Adds +10ft to land speed for 1 hour/level. | Core |
Low-light Vision | C | Grants low-light vision for 1 hour/level. | SC |
Magic Fang | C | Makes a natural weapon +1 and magic for 1 minute/level. | Core |
Marked Man | B | As marked object but you don't need the focus unless you're arcane. | Dr325 |
Marked Object | B | Gives +10 on Search and Survival checks to find/track/investigate the owner of target object. | SC |
Naturewatch | C | Deathwatch but it only on animals and plants; lets you also mundanely diagnose physical state of targets. | SC |
Obliterate Tracks | C | Erases all tracks within 100ft spread. | Web |
Omen of Peril | A | Get a very vague vision of possible safety or danger for the next hour. | SC |
Pass Without Trace | C | Makes tracking the targets impossible. | Core |
Primal Hunter | C | Gain +5 on Climb/Jump/Swim for 24 hours. A-rated when combined with other primal spells. | DM |
Quickswim | C | Increases your swim speed by 10ft. B-rated if sharing to a swimming companion. | Storm |
Ram's Might | C | Gain +2 enhancement to Str and your unarmed strikes are armed. | SC |
Rapid Burrowing | C | Increases target's burrow speed by 20ft. | SC |
Raptor's Sight | C | Gain +5 on Spot checks and halve range increment penalties if you have 5+ ranks in Spot. | RotW |
Read Magic | C | Read magical inscriptions; best in a wand. Sword of the Arcane Order rangers need this often. | Core |
Remove Scent | D | Removes scent of target for 10 minutes/level. | SC |
Resist Energy | A | Grants energy resistance for a long duration. | Core |
Resist Planar Alignment | D | Grants reduction to planar alignment trait's penalties on mental-based checks. | SC |
Rhino's Rush | S | Swift action, your first charge attack this round deals double damage. | SC |
Ride of the Valenar | C | Gain +5 on Ride checks, or +10 if riding your animal companion. | RoE |
Scent | C | Grant the scent ability. Worse than embrace the wild. | SC |
Segojan's Armor | C | Requires special spellbook; makes a suit of leather armor that gives +4 armor bonus, lasts 1 hour/level. | Web |
Servant's Guise | C | Illusion that makes you hard to notice, making you look like a servant or similar being. | Web |
Shifter Prowess | B | Shifters only; ups racial bonus on Balance/Climb/Jump checks to +8 while shifting. | RoE |
Silvered Claws | B | Allows target to treat their natural weapons as silver for 1 minute/level. | BoED |
Skunk Scent | D | Ranged touch that sickens target (Fort reduces to 1 round). | FW |
Smell of Fear | D | Target is priority to attack for animals, buffs attacking animals slightly (Will negates). | SC |
Sniper's Shot | D | Swift action; your ranged attacks this turn can be sneak attacks regardless of distance. | SC |
Snowshoes | A | Grants +10ft to land speed and the ability to ignore Balance/Ref for walking on snow and ice for a long duration. | SC |
Snowsight | C | Lets target see freely through snowy weather and glare. S-rated if combining with sleet storm. | Frost |
Speak With Animals | B | Communicate with animals for 1 minute/level. | Core |
Speak With Vermin | C | Communicate with vermin for 1 minute/level. | Web |
Speed Swim | B | Grants 30ft swim speed for 1 minute/level. | MoF |
Stalking Brand | C | Marks a creature with a brand only you can see that isn't hidden by illusions or shapeshifting. | SC |
Summon Desert Ally I | D | Summons a dustform creature off a weak list. | Sand |
Summon Nature's Ally I | D | Summons a natural creature off a weak list. Only use case is Greenbound Summoning (broken) and trap tripping (fine). | Core |
Sun Father's Face | F | Swift action that gives you +4 on a single turn undead or wild empathy check. | Dr346 |
Surefoot | S | Gain +10 on Balance/Climb/Jump/Tumble and don't lose Dex to AC while using those skills. | SC |
Surefooted Stride | B | Ignore difficult terrain for 1 minute/level. | SC |
Tern's Persistence | D | Target can move overland for longer without fatigue. | Storm |
Towering Oak | B | Swift action; gain +10 on Intimidate checks and +2 enhancement to Str for 1 round/level. | SC |
Traveler's Mount | D | Boosts mount's speed by 20ft but makes it unable to attack while ridden. | SC |
Urchin's Spines | D | Target grows spikes that mildly damage and poison enemies that hit them with natural weapons. | Storm |
Vengeful Mount | D | Makes an animal shy away from riders and handlers, prompting an easy skill check to overcome it. | Dr326 |
Vine Strike | C | Swift action; you can sneak attack plant creatures for 1 round. | SC |
Waste Strider | C | Move through desert environments while ignoring terrain penalties on skills and movement. | Sand |
Webfoot | D | Grant +4 on Swim checks and ability to move through bogs without slowing down. | Storm |
Wings of the Sea | C | Increase target's swim speed by 30ft for 1 minute/level. | SC |
Woodwisp Arrow | B | Swift action; targets one arrow or bolt and lets it pass through wood as if it wasn't there. Shoot through walls, shields, etc. | CoR |
2nd-Level Ranger Spells
Spell | Rating | Description | Source |
Acorn of Far Travel | A | Lets you count as below a specific tree for 1 day/level. | Web |
Aerial Alarm | C | As alarm but a massive cylinder and only detects flying creatures. | HoB |
Align Fang | B | Makes a creature's natural weapons an alignment. | SC |
Animal Spirit | D | Incarnum spell that gives a dischargeable +2 boost to Wis-based skill checks. | MoI |
Animalistic Power | C | Grants +2 enhancement to all three of Str/Dex/Con for 1 minute/level. | PHB2 |
Balancing Lorecall | B | Boosts Balance checks, lets you walk on walls and water if you have Balance ranks. | SC |
Barkskin | C | Increases target's natural armor for long duration. | Core |
Bear's Endurance | C | Grants +4 enhancement bonus to Con for 1 minute/level. | Core |
Bottomless Hate | B | Gives +1 morale bonus on attacks and damage per 3 CLs against favored enemies. | Gh |
Briar Web | C | Turns a large area into difficult terrain; worse than entangle. | SC |
Brilliant Energy Arrow | C | Swift action to make one arrow or bolt brilliant energy this round. | CoR |
Burrow | B | Grants a burrow speed that works through anything less than solid stone. | SC |
Camouflage, Mass | C | Gives multiple creatures +10 on Hide checks. | SC |
Cat's Grace | B | Grants +4 enhancement bonus to Dex for 1 minute/level. | Core |
Conjure Ice Beast II | F | Worse version of summon monster II, which would also be terrible for rangers. | Frost |
Crown of Clarity | F | Gives a dischargeable +8 bonus on a single Spot or Listen check, eats a body slot. | PHB2 |
Cure Light Wounds | D | Heals 1d8+CL (max +5) hp for target. Mostly relevant for wand access. | Core |
Curse of Arrow Attraction | F | Target takes –5 to AC against ranged attacks (Will negates). | PHB2 |
Curse of Impending Blades | C | Target takes –2 to AC for 1 minute/level (no save). | SC |
Dispel Fog | C | Removes fog in an area for 1 minute/level. | ShS |
Dragonmarked Weapon | F | Requires a dragonmark, makes your weapon dragonmark-holder-bane-ish. It's bad and niche. | Dra |
Easy Climb | D | Makes long-duration easy climb path in a vertical climbable object or surface. | SC |
Ethereal Alarm | B | As alarm but it catches ghosts and other ethereal pests. | Gh |
Exacting Shot | B | Lets you ignore concealment and auto-confirm crits on ranged attacks against favored enemies for 1 minute/level. | SC |
Fell the Greatest Foe | B | Grants a creature +1d6 damage on attacks for every size category bigger their attack target is from them. Great for kobolds. | SC |
Freedom of Breath | C | Grants the ability to breathe in clouds/sandstorms/etc. | Sand |
Ghost Companion | F | Kills your animal companion <_< | Gh |
Halo of Sand | D | Long-duration buff that grants a small deflection bonus to AC. | Sand |
Haste, Swift | S | Swift action personal spell; gain the benefits of haste for 1d4 rounds. | SC |
Hold Animal | D | Hold person but for animals. | Core |
Hunter's Eye | A | Swift action; gives you sneak attack +1d6/3 CLs for 1 round. S-rated if this qualifies you for Craven. | PHB2 |
Hydrate | D | Heals dessication damage and undoes dehydration. Can damage fire creatures. | Sand |
Invoke the Cerulean Sign | C | Debuffs aberrations in an area (Fort negates). | LoM |
Jagged Tooth | D | Long duration buff that works as keen for a natural weapon. | SC |
Leap Into Animal | B | Lets you merge with a willing animal for a long duration, directing its turn (but losing yours). | MoE |
Lion's Charge | S | Swift action to get pounce for 1 round. | SC |
Listening Lorecall | A | Long duration buff that gives you Listen bonuses, Blindsense at 5 ranks in Listen, Blindsight at 10 ranks. | SC |
Metal Fang | C | Transforms one of the target's natural weapon into silver+magic or cold iron+magic. | CC |
Nature's Favor | A | Swift action buff for an animal, gives +1 luck/3 CLs on attack and damage rolls. | SC |
Near Horizon | C | Swift action buff that eliminates range increment penalties for 3 rounds. | CMag |
One With the Land | D | Gain +2 on Handle Animal, Hide, Move Silently, Search, Survival, and wild empathy checks for 1 hour/level. | SC |
Owl's Wisdom | C | Grants +4 enhancement bonus to Wis for 1 minute/level. | Core |
Pass Without Trace | C | Makes your party immune to tracking for 1 hour/level. | Core |
Predator's Cry | B | Panics multiple animals at medium range (Will negates). | FoW |
Primal Instinct | S | Gain +5 on init and Survival checks, get uncanny dodge if you have another primal spell running. | DM |
Protection from Dessication | D | Grant immunity to dehydration. B-rated in desert campaigns. | Sand |
Protection from Energy | A | Grants immunity to an energy, absorbing 12 damage/CL until it stops. | Core |
Razorscales | F | Requires being a scaled one of Toril. Lets your grapple checks to deal damage do lethal damage. | SK |
Reachwalker's Wariness | C | Gain blindsense 30ft but only for aberrations. | RoE |
Return to the Saddle | B | Swift action spell to immediately become mounted on an attuned saddle within close range. | Dr307 |
Rock Catch | C | Grants the ability to catch thrown giant rocks with a Reflex save. | ShS |
Share Talents | B | Lets two creatures make trained skill checks as if they had a rank in each others' skills; grants +2 on skill checks that either of them have at least 1 rank in. | PHB2 |
Silvered Weapon | D | Makes a manufactured weapon silver for 1 round/level. | BoED |
Snare | A | Makes a magic snare trap that lifts up a target upside-down (no save) if tripped, lasts forever, and eats a full turn to break out of. | Core |
Snow Walk | D | Grants the ability to walk on top of snow. Worse than snowshoes. | Frost |
Speak With Plants | B | Lets you talk to and get answers out of plants. | Core |
Spellslayer Arrow | B | Swift action that makes an arrow deal bonus damage for each spell on target. | CoR |
Spike Growth | A | Makes a long-duration damaging field that reduces enemy speeds. | Core |
Spore Field | D | Makes difficult terrain that sickens (Fort negates). | CSco |
Summon Desert Ally II | F | Summons off a poor list, underleveled for your level. | Sand |
Summon Nature's Ally II | F | Summons off a poor list, underleveled for your level. | Core |
Tojanida Sight | B | Long-duration spell that gives you +4 on Spot and Search and immunity to flanking. | Storm |
Trackless Domain | D | Makes an area not form tracks when creatures pass through it for 24 hours. | Web |
Train Animal | C | Gives animal extra tricks for 1 hour/level. | SC |
Tremorsense | C | Gain tremorsense 30ft for a long duration. | SC |
Trip Vine | D | Makes an area trip enemies (Ref negates) for a long duration. | HoB |
Wind Wall | S | Make a wall of wind that totally blocks ranged attacks. | Core |
Woodland Veil | F | Gives party +5 on Hide and Move Silently in natural settings. | RotW |
Zone of Glacial Cold | D | Makes a 1d6/round cold area. | Frost |
3rd-Level Ranger Spells
Spell | Rating | Description | Source |
Align Fang, Mass | C | Makes multiple creatures' natural weapons aligned. | SC |
Arrow Storm | B | Swift action spell but full-round action effect; shoot every enemy within 1 range increment with your bow (up to 1/level). | SC |
Arrowsplit | S | Swift action spell that makes an arrow or bolt become 1d4+1 copies of itself when shot. | CoR |
Binding Snow | F | Worse entangle that affects only snow. | Frost |
Blade Storm | B | Swift action spell but full-round action effect; attack each enemy in reach with every weapon you're wielding. S-rated for natural weapon rangers. | SC |
Blade Thirst | C | Swift action, buffs a slashing weapon to +3 for 1 round/level. | SC |
Bottle of Smoke | C | Makes a weird smoke horse you can ride or store. | SC |
Brittleskin | F | Debuff that makes target take extra damage equal to its natural armor bonus whenever hit (Fort negates spell). Only good against creatures that would generally make the save anyway. | ShS |
Burrow, Mass | C | Gives multiple creatures a burrow speed. | SC |
Charge of the Triceratops | C | Gives target a gore attack that deals double damage on charges, plus a +4 natural armor bonus. | SC |
Command Plants | B | Controls plant creatures (Will negates) for 1 day/level. | Core |
Conjure Ice Beast III | F | Worse version of summon monster III, which would already suck for rangers. | Frost |
Cure Moderate Wounds | F | Heals 2d8+CL hp. | Core |
Curse of Impending Blades, Mass | B | Enemies in a 20ft burst take –2 to AC (no save). | SC |
Darkflame Arrow | D | Swift action, makes arrow deal 6d6 total bonus damage over 3 rounds. | CoR |
Darkvision | D | Target gets darkvision 60ft for 1 hour/level. | Core |
Decoy Image | B | Makes an illusory double of you and your allies for 8 hours, mimicking your actions to misdirect enemies ambushing you. | SC |
Diminish Plants | C | Professionally prunes and landscapes an area, or messes up crop yields for a year. | Core |
Fang Blade | D | Turns a live snake into a longsword you can wield for 1 minute/level, which counts as poisoned with the snake's venom. | Dr330 |
Find the Gap | B | Your first attack each round is a touch attack for 1 round/level. | SC |
Forestfold | D | Gain +10 on Hide and Move Silently checks in a single terrain type of choice for 1 hour/level. Worse than camouflage in most cases. | SC |
Geyser | D | Makes a guyser that deals 3d6+CL damage (Ref half). | Dr300 |
Ghost Venom | F | As poison but it only works on ghosts and similar creatures (who are generally immune to poison outside of Ghostwalk). | Gh |
Greater Trackless Domain | B | Makes tracks of only specific creatures show up in an area for 24 hours. | Web |
Guardian Spirit | D | Grants a dischargeable +2 boost to Dex-based defenses like AC/Ref/etc, but needs a feat to access. | MoI |
Haboob | B | Makes a sight-concealing whirlwind that deals light damage. | Sand |
Heal Animal Companion | A | As heal but only for your animal companion. | SC |
Inspired Aim | F | Allies within 40 feet get +2 on ranged attacks, but it's concentration duration. | BoED |
Jump, Mass | F | Gives multiple creatures a large bonus on Jump checks. | ShS |
Magic Fang, Greater | B | Long-lasting enhancement bonus on one or more natural weapons. | Core |
Mark of the Hunter | D | Increases your favored enemy bonuses by +4 against a target and lets you ignore cover and concealment. However, it's Will negates so it's rarely going to stick. | SC |
Nature's Rampart | B | Makes a 40ft-square fortification from a natural setting. | SC |
Neutralize Poison | B | Makes target immune to poison and remove still-ticking poisons. | Core |
Phantasmal Decoy | F | Makes an illusion that the target must attack (Will negates, and they get extra saves even if they fail the first one). | SC |
Plant Growth | S | Makes a massive area of plants completely neutralize movement (no save). | Core |
Primal Senses | C | Gain +5 on Listen and Spot checks, combines with primal spells. If you're dragonblood then also gives blindsense 10ft for 24 hours and is B-rated. | DM |
Reduce Animal | D | Reduce an animal's size by one step. | Core |
Remove Disease | C | Cures a disease. | Core |
Repel Vermin | C | Makes barrier that weak vermin can't pass through (Will negates for strong vermin). | Core |
Resist Taint | F | Grants a +4 bonus on saves to avoid getting taint score stuff. Don't play with taint scores please... and even then it's not good because it doesn't stack with standard resistance bonuses. | HoH |
Revitalize Legacy, Least | F | Get an extra use of a legacy weapon's least ability today. Requires having a weapon of legacy. | WoL |
Safe Clearing | C | Makes an area safe as though by sanctuary, but it's still save negates for anyone who wants to fight so... not good at this point. | SC |
Scales of the Sealord | C | Gain a long-duration swim speed and small natural armor bonus. | Storm |
Skin of the Cactus | C | Grants a +3 to natural armor bonus and deals damage back when the target gets hit with natural weapons. | Sand |
Snowshoes, Mass | F | Snowshoes but works on multiple creatures. Just use a wand of snowshoes at this level it's way cheaper. | SC |
Stonescreen | B | Turn into a rock for 1 hour/level, can revert as a free action. | Dr298 |
Summon Desert Ally III | F | Terrible summon spell, even if it was on-level. | Sand |
Summon Nature's Ally III | F | Poor summon spell even if it was on-level. | Core |
Tree Shape | B | Turn into a tree for 1 hour/level, can revert as a free action. | Core |
Wake Trailing | C | Track a boat over water. | Storm |
Water Walk | C | Grants the ability to walk on liquids. | Core |
Wild Instincts | B | Swift action spell to gain +10 on Listen and Spot checks and the ability to keep Dex to AC while flat-footed for 1 minute/level. | RoE |
Wolfskin | D | Requires special spellbook; turns you into a wolf as if by a 5th-level druid's wild shape; arguably qualifies you for wild shape prestige classes. | Web |
4th-Level Ranger Spells
Spell | Rating | Description | Source |
Animal Growth | A | Makes multiple animals grow bigger and gain significant bonuses to stats. | Core |
Aspect of the Werebeast | C | Shifters only, become a partial lycanthrope, gaining stat bonuses and natural weapon benefits. | SC |
Aura of Cold, Lesser | F | Low-damage DoT aura of cold. | Frost |
Bane Bow | B | Makes your bow +5 bane against one of your favored enemies, replacing normal magic effects. | CDiv |
Blinding Beauty | B | Gain an aura of Fort save or permanent blindness. | BoED |
Bloodfreeze Arrow | C | Swift action; buffs an arrow to deal +2d6 cold damage and inflict Fort-or-paralyze. | CoR |
Commune With Nature | A | Get answers and questions from a wide range of natural objects. | Core |
Conjure Ice Beast IV | F | Bad version of summon monster IV, even if it was on-level. | Frost |
Cure Serious Wounds | F | Heal 3d8+CL damage. | Core |
Deeper Darkvision | B | Grants ability to see in magical darkness for long duration. | SC |
Doublestrike Arrow | D | Swift action to buff an arrow such that it attacks two targets. | CoR |
Dragonmarked Weapon, Greater | F | Boosts a weapon to deal extra damage to dragonmarked enemies. | Dra |
Foebane | B | Makes your weapon +5 bane against one of your favored enemies, replacing normal magic effects. | SC |
Freedom of Movement | S | Total immunity to hindering effects for 10 minutes/level. | Core |
Frostfell Slide | C | Long-ranged tactical teleport through ice, slush, or snow. | Frost |
I Smell Your Fear | C | As locate creature but for a specific single target you have a piece of. | Gh |
Implacable Pursuer | D | Gives direction and distance to a target if it escapes you (no distance limit, Will negates). | SC |
Land Womb | C | Makes an underground hiding place that avoids low-level divination spells. Can bring party with you. | SC |
Longstrider, Mass | F | Gives whole party longstrider. Just cast snowshoes on them. | PHB2 |
Magic Fang, Superior | D | Boosts all your natural weapons for a short duration based on your CL. | SC |
Mark of the Wild | C | Requires a dragonmark; no animal attacks you unless you attack first, duration based on your mark (no save). | Dra |
Nondetection | D | Blocks divinations, but it's based on your CL so they will generally be able to overcome it. | Core |
Planar Tolerance | C | Immediate action spell to give you and your party avoid planar effects. | SC |
Poison Claws | C | Lets you imbue a natural weapon with poison for 1 round/level, but needs a willing injury-poisonous natural weapon monster on hand to use. | Dr304 |
Polymorph Self | S | In 3.5 they didn't keep polymorph on the ranger list; talk to your DM about it. | T&B |
Primal Speed | C | Gain +5 resistance bonus on Ref and +10ft to your speeds, stacks with other primal spells. | DM |
Shadow Arrow | D | Swift action to make an arrow deal 1d6 Str damage instead of normal damage. | CoR |
Slipsand | A | Turns natural sand into deadly slipsand, a no-save drowning hazard. | Sand |
Snakebite | C | Turns your hand into a snake with a bite attack (it's a natural weapon). | SC |
Spear of Valarian | D | Makes a +1 silvered magical beast-bane spear. | BoED |
Stars of Arvandor | F | Makes orbiting stars that deal small amounts of damage and can be launched with your actions. | CoV |
Summon Desert Ally IV | F | A really bad summon spell even if it was on-level. | Sand |
Summon Nature's Ally IV | D | Too low level to be useful at this point; only saving grace is can summon a unicorn for SLAs. | Core |
Superior Darkvision | B | Grants darkvision with no range limit. | UE |
Surefooted Stride, Mass | B | Makes whole party immune to difficult terrain. | SC |
Swamp Stride | B | Moderately long-distance teleport through pools of water. | SC |
Tree Stride | B | Moderately long-distance teleport through trees. | Core |
Venomfire | S | Add +1d6/level damage to all of target's poisonous natural weapons. | SK |
Wild Runner | D | Polymorph into a centaur. | SC |
SotAA Wizard Highlights List
1st-Level Wizard Spells
Spell | Rating | Description | Source |
Ancient Knowledge | B | Dischargeable +5 insight bonus on a Knowledge check. | MoE |
Benign Transposition | A | Swap two allies' positions. | SC |
Blood Wind | A | Allied creature can make a full attack with natural weapons at range this round. | SC |
Charm Person | C | Make someone temporarily your friend. | Core |
Cheat | D | Rig a game of chance. | SC |
Chill Touch | F | Multitouch spell that deals 1d6 negative energy damage or panics undead. | Core |
Corrosive Grasp | F | Multitouch spell that deals 1d8 acid damage. | SC |
Darklight | A | Invisibility sphere but darkvision sees through it. | BoVD |
Darsson's Cooling Breeze | D | Air conditions an area. | ShS |
Detect Secret Doors | B | Scans for secret doors. | Core |
Disguise Self | C | Makes an illusionary disguise. | Core |
Ebon Eyes | B | Lets subject see in magical darkness. | SC |
Enlarge Person | A | Makes a humanoid bigger. | Core |
Erase | D | Erases text off pages. | Core |
Expeditious Retreat | C | Boosts your speed by 30ft. | Core |
Expeditious Retreat, Swift | B | Boosts your speed by 30ft as a swift action, for 1 round. | SC |
Familiar Pocket | B | Sticks a Tiny or smaller familiar in a pocket. | SC |
Feather Fall | B | FLoat to the ground safely when falling. | Core |
Fist of Stone | B | Gain +6 enhancement to Str and a slam attack, but hard-locked to 1 minute duration. | SC |
Glamour Costume | D | Change superficial details of your appearance and the aesthetic of your clothes for 1 hour/level. | Dr350 |
Grease | S | Make a slippery area that prones or flat-foots enemies. | Core |
Hail of Stone | C | 1d4/CL no-save, no-SR area damage. | SC |
Identify | S | Identifies magic items. | Core |
Instant Diversion | B | Make illusions of yourself that run in different directions. | RotD |
Instant Locksmith | B | Swift action Disable Device or Open Lock check. | SC |
Loresong | A | Lets you make trained checks with a skill you don't have, and gives a +4 competence bonus. | Dr335 |
Mage Armor | C | Grant +4 armor bonus to AC for long duration. | Core |
Nerveskitter | S | Gain +5 on an initiative check. | SC |
Nystul's Magic Aura | D | Hide an item's magic aura from scanning. | Core |
Obscuring Mist | A | Make a sight-obscuring misty area. | Core |
Parching Touch | F | 1d6 desiccation damage multi-touch spell. | Sand |
Power Word Pain | B | Deal 1d6/round, no-save, for a long duration. | RotD |
Protection from Evil | S | Grant immunity to mind control and summoned creatures. | Core |
Raging Flame | D | Make nonmagical fire burn twice as hot. | SC |
Reduce Person | A | Make a humanoid smaller. | Core |
Repair Light Damage | D | Heal a construct 1d8+CL (max +5) damage. | SC |
Scatterspray | D | Violently scatter a pile of objects. | SC |
Scholar's Touch | A | Read 1 book/round instantly. | RoD |
Shield | B | Gain +4 shield bonus to AC and immunity to magic missiles. | Core |
Shivering Touch, Lesser | C | Touch deals 1d6 Dex damage. | Frost |
Shock and Awe | B | If cast in a surprise round, massively nuke enemy initiatives. | SC |
Shocking Grasp | D | 1d6/level (max 5d6) electric damage touch. | Core |
Silent Image | A | Make a silent illusion. | Core |
Skillful Moment | B | Take 20 on a skill check without extra time. | Dr350 |
Slow Burn | D | Makes nonmagical fire burn twice as long and become hard to extinguish. | SC |
Snowdrift | D | Sculpt snow as you like. | Frost |
Snuff the Light | B | Swift action to turn off a light source. | DotU |
Spontaneous Search | B | Search everything within 20 feet, taking 10 on the checks. | SC |
Stand | A | Immediate action to let someone teleport to their feet. | PHB2 |
Stun Ray | S | Ray that inflicts 1 round stun (no save) plus 1d4 rounds (Fort negates). | DrAnn5 |
Suspend Disease | D | Halts a disease for 24 hours. | BoVD |
Vigilant Slumber | A | Rest for 12 hours with a custom alarm to wake you up instantly. | CMag |
Wave Blessing | C | Multiple creatures can now no longer sink in water. | Storm |
Weapon Shift | C | Turns a weapon into another weapon temporarily. | SC |
2nd-Level Wizard Spells
Spell | Rating | Description | Source |
Alarm, Greater | A | As alarm but it covers overlapping planes of existence too. | SC |
Allied Footsteps | D | Another creature knows how far away you are from them and the direction for 1 day/level. | CMag |
Alter Self | S | Polymorph-lite. | Core |
Arcane Lock | C | Magically lock something. | Core |
Arcane Mark Ward | D | Alarm but it only pings things marked with your arcane mari. | Dr289 |
Arcane Turmoil | A | Targeted dispel magic that also prompts a Will save or the target loses a spell. | CMag |
Attentive Alarm | A | As alarm but you know information about whatever trips it. | CMag |
Augment Familiar | B | Boost all a familiar's physical stats by +4, give DR 5/magic, and give +2 on saves. | SC |
Balor Nimbus | D | Deals 6d6 fire damage to anything grappling you each turn. | SC |
Bladesong | S | Standard action self-buff; 1/round make an attack as a free action with the targeted bladed weapon. On hit, deals no damage but dazes enemy for 1 round (no save). | Web |
Bladeweave | B | Swift action, 1/round inflict a save-or-daze on someone you hit with a melee weapon. | SC |
Blur | C | Grants a 20% defensive miss chance. | Core |
Bull's Strength | C | Grants +4 enhancement bonus to Str for 1 minute/level. | Core |
Celerity, Lesser | A | Gain a move action as an immediate action, but you're dazed for 1 round. | PHB2 |
Chain of Eyes | A | Share others' sight, can transfer to others with a touch. | SC |
Claws of Darkness | A | Gain two claws that deal 1d8 cold damage and attack as melee touch attacks. | SC |
Clothier's Closet | D | Turn a gem into fancy clothes for multiple people. | MoE |
Combust | D | Touch attack deals 1d8 fire/CL. | SC |
Command Undead | A | Gain control of an undead creature for 1 day/level. Mindless undead get no save. | Core |
Create Magic Tattoo | B | Grant uncommon buffs for 24 hours. | SC |
Dark Way | A | Makes a bridge-shaped wall of force. | SC |
Darsson's Chilling Chamber | D | Turns an area into a walk-in freezer. | ShS |
Darsson's Fiery Furnace | D | Turns an area into an oven. | ShS |
Dimension Leap | A | 10ft/level tactical teleport. | MoE |
Discern Shapechanger | D | See through shapeshifting to reveal true forms. | SC |
Dispelling Touch | B | Targeted dispel magic but touch-range and only hits one spell (goes until it sticks then stops). | PHB2 |
Dragoneye Rune | C | As arcane mark but you can determine direction and distance on the same plane. | DM |
Earth Lock | B | Closes an underground tunnel permanently; you can walk through the closed spot freely. | SC |
Electric Vengeance | C | Deals 2d8+CL damage back as an immediate action when hit in melee. | PHB2 |
Emerald Planes | A | Makes a bunch of small walls of force that can be arranged freely. | Dr323 |
Extend Tentacles | C | Increase the range of your tentacles (if any) by 5 feet. | SC |
Familiar's Sense | B | Share your familiar's senses at any distance. | Dr280 |
Fins to Feet | D | Grants an aquatic creature a land speed. A-rated if you have a non-cephalopod aquatic animal companion. | SC |
Fly, Swift | A | Gain a 60ft fly speed for 1 round. | SC |
Force Ladder | B | Makes a ladder-shaped wall of force. | SC |
Frost Breath | B | A 30ft cone of cold that dazes on failed Ref saves. | SC |
Fuse Arms | B | Fuse creature's arms or tentacles together and grants bonus Str for each fusion. | SC |
Gaze Screen | C | Grants 50% miss chance defense against incoming gazes. | DoF |
Glitterdust | A | Sparklebomb that blinds and reveals enemies. | Core |
Halaster's Light Step | B | Float above the ground, ignoring terrain. | CoS |
Heroics | S | Grant a fighter bonus feat. | SC |
Increase Virulence | C | Increases save DC of a poison or a creature with poison by +2. | PHB2 |
Invisibility. | A | Become invisible for 1 minute/level. | Core |
Knock | S | Opens mundane locks regardless of DCs. | Core |
Levitate | B | Grants a slow vertical-only fly speed. | Core |
Locate Object | B | Magically find a specific object within long range. | Core |
Magic Mouth | D | Make a permanent, talking object mouth that speaks when triggered. | Core |
Minor Image | A | Makes an illusion that can include some sounds. | Core |
Mirror Eyes | C | Grants +10 resistance bonus on saves against visual effects, blinding, and gaze attacks. | Dr305 |
Mirror Image | S | Weird and janky by RAW. Actually a powerful defensive spell. See text for details. | Core |
Mirror Move | A | Lets you imitate another creature's core combat feats. | Web |
Misrepresent Alignment | B | Makes an alignment scan as a different one. | RoE |
Mournland Reckoning | D | Lets you navigate in the Mournland. Only useful in Eberron. | Web. |
Obscure Object | C | Hides an object from scrying effects. | Core |
Obscuring Snow | B | Makes a swirling, sight-blocking aura of snow for 1 hour/level. S-rated when combined with snowsight. | Frost |
Phade’s Fearsome Aspect | B | Grants +5 on Intimidate checks and the ability to demoralize as a swift action. | Dr333 |
Pyrotechnics | A | Versatile spell that can make blinding AOEs or choking smoke clouds. | Core |
Ray of Resurgence | B | Restores Str damage, removes Str penalties, or un-fatigues/exhausts target. | LEoF |
Ray of Stupidity | S | Ray deals 1d4+1 Int damage. No-save-just-lose against animals. | SC |
Reflective Disguise | D | Makes creatures view you as the same species and gender as themselves. | SC |
Rope Trick | A | Makes long-lasting extradimensional haven for resting. | Core |
Sadism | S | For every 10 damage you deal each round, get +1 luck bonus on most d20 rolls next round. | BoVD |
Scintillating Scales | C | Changes your natural armor bonus into a deflection bonus. S-rated if share spell'd onto a companion or familiar with a high natural armor. | SC |
See Invisibility | B | See invisible creatures for long duration. | Core |
Shroud of Undeath | B | Seem to be undead to other creatures, get affected by spells as if you were undead. | SC |
Speaking Stones | B | Turn two stones into one-use walkie talkies for 24 hours. | MoE |
Spymaster's Coin | C | Make a Fine-sized object into the focal point of a dischargeable clairvoyance/clairaudience spell. | CSco |
Understand Object | C | Lets you understand a nonmagical or technological item's functions. | Web |
Unseen Crafter | D | Long-lasting unseen servant that has your Craft ranks and can make stuff. | RoE |
Web | S | Makes a hilariously-hindering area effect. | Core |
Whirling Blade | C | Make a single attack with a melee slashing weapon in a 60ft line. | SC |
Whispercast | C | Swift action spell that makes your next spell not require verbal or somatic components. | LoM |
Wraithstrike | S | Swift action that makes your melee attacks for 1 round into touch attacks. | SC |
3rd-Level Wizard Spells
Spell | Rating | Description | Source |
Air Breathing | D | Lets aquatic creatures breathe air. A-rated if you have an aquatic companion creature. | SC |
Alter Fortune | B | Makes a creature reroll a die as an immediate action. Costs 200 exp. | PHB2 |
Analyze Portal | C | Gives you information about a gate or portal. | SC |
Anticipate Teleportation | S | Delays teleportation into your surroundings and tells you about who's dropping in. | SC |
Arcane Seal | C | Powerful, permanent magic lock with a key. | Sh |
Arcane Sight | C | Superpowered detect magic scanning. | Core |
Arms of Plenty | B | Gives two extra arms, with claw attacks and a rend. | LoM |
Augment Object | D | Doubles an object's hp and hardness for 1 day/level. | SBG |
Avoid Planar Effects | C | Protects whole party from planar effects for a limited duration. | SC |
Bedevil | D | Bothers someone at range (no range limit) for 1 day/level. | CoRe |
Blacklight | A | Proper sight-obscuring magical darkness that you can see through freely. | SC |
Call Familiar | B | Teleports your familiar to you if it's within 1 mile. | Dr280 |
Circle Dance | D | Tells you the direction and emotional/physical condition of a creature you've met. | SC |
Clairaudience/clairvoyance | C | See and hear a nearby area. | Core |
Crack Ice | D | Shatters solid ice in an area. | Frost |
Create Crawling Claw | C | Permanently makes a swarm of left hands that obey you. Requires hands. | Mon |
Detect Metal and Minerals | D | Scans through walls and earth for specific minerals. | RoF |
Detect Ship | D | Senses naval ships in a wide area for 24 hours. | Storm |
Devil's Eye | C | See in both darkness and magical darkness out to 30ft. | FC2 |
Dimension Step | A | Whole-party tactical teleport, lets people individually choose separate locations. | PHB2 |
Disobedience | B | Grants immunity to mind control for 1 hour/level and a chance to fool mind controlling enemies. | CSco |
Dispel Magic | B | Dispels magical effects in an area or on a target. | Core |
Displacement | B | Grants a 50% defensive miss chance for a short duration. | Core |
Distilled Joy | D | Makes ambrosia. | BoED |
Enduring Scrutiny | C | Marks a creature and notifies you if they take a specified action for 1 day/level. | CMag |
Energy Aegis | B | Immediate action energy resistance for you or an ally. | PHB2 |
Enhance Familiar | A | Buffs a familiar's combat stats. | SC |
Evard's Menacing Tentacles | A | Gives two tentacles that attack for free each round. | PHB2 |
Explosive Runes | D | I prepared explosive runes this morning. | Core |
Familiar's Form | A | Possess your familiar indefinitely (even if your original body dies). | Dr280 |
Fireball | D | Deals 1d6/level fire damage in an area. | Core |
Flame Arrow | A | Buffs 50 pieces of ammo to deal +1d6 fire damage for a long duration. | Core |
Fly | A | Grants a fast fly speed for 1 minute/level. | Core |
Fortify Familiar | A | Buffs a familiar's defensive abilities. | SC |
Gentle Repose | D | Keeps a body from decomposing for days. | Core |
Ghost Lantern | B | Makes an invisible light source that only works for you and your party. | CMag |
Girallon's Blessing | B | Gives creature two extra arms and four claws. Ambiguous about synergy with other natural weapons. | SC |
Golden Dragonmail | B | Gives you magic mithral full plate that you're proficient in and is sized for you. S-rated if you traded away combat style, are using an animal companion, or are using wild shape. | CoV |
Haste | S | Gives whole party bonus speed, an extra attack, and +1 on attacks/AC/Ref. | Core |
Heart of Water | S | Lets you swim and breathe water for hours, can discharge as an immediate action to get temporary freedom of movement. | CMag |
Heroism | B | Grants +2 morale bonus on attacks/saves/skills for long duration. | Core |
Improved Arcane Lock | C | Arcane lock but your allies can enter/open it too. | SBG |
Investiture of the Bearded Devil | C | Gives creature a beard that deals 2d8 damage when they hit with an attack, 1/round. Also gives fire resistance 5. | FC2 |
Investiture of the Chain Devil | B | Gives creature +5ft reach, +1 AoO/round, and fire resistance 5. | FC2 |
Invisibility Sphere | A | Makes everyone in an area invisible. | Core |
Laogzed's Breath | B | Massive cone-shaped stinking cloud. | SK |
Magic Circle Against Evil | B | Makes everyone within 10 feet of a target get protection from evil. | Core |
Magic Weapon, Greater | C | Gives a weapon +1 enhancement per 4 CLs, all day. S-rated if you have properly-scaled CLs. | Core |
Major Image | A | Full illusion effect, all senses. | Core |
Mighty Wallop, Greater | B | Increases effective size of bludgeoning weapon by 1 per 4 CLs. S-rated if you have properly-scaled CLs. | RotD |
Permeable Form | A | Makes you incorporeal as an immediate action. | LoM |
Phantom Steed | B | Makes a long-duration fake horse that moves really fast and gets scaling movement modes with CL. | Core |
Power Word Deafen | C | Deafens a target (no save). | RotD |
Ray of Dizziness | B | Staggers a target for 1 round/level (no save). | SC |
Regal Procession | A | Makes 1 horse per CL, excellent battlefield control spell. | SC |
Regroup | B | Tactically teleports your allies to your position. | PHB2 |
Rockburst | N/A | Unratable. Explodes a stone object. Talk to your DM about what that means. | ShS |
Scorpion Tail | B | Requires being a drow; grants a scorpion tail natural weapon that stuns on hit (Fort negates) and attacks for free each round. | RoE |
Secret Page | D | Magically hides a page of text. | Core |
Servant Horde | D | Summons 2d6+CL unseen servants. | SC |
Shatterfloor | C | Sonic damage aoe that creates an area of difficult terrain and completely pulverizes the floor. | SC |
Shivering Touch | S | Deals 3d6 Dex damage with a touch. | Frost |
Shrink Item | D | Shrinks down an item for 1 day/level. | Core |
Skull Watch | D | Makes a permanent, screaming skull motion sensor trap. | SC |
Sleet Storm | S | Area of sleet completely blocks sight and forces those in the area to Balance. | Core |
Snake's Swiftness, Mass | B | Every ally in a 20ft burst gets to make a weapon attack (including you). | SC |
Sudden Aegis | A | Grants you or someone else DR 10/adamantine for 1 round as an immediate action. | FoW |
Suspended Silence | C | The only way you can get silence. Charges an object for 24 hours and can be discharged to activate later. | SC |
Tongues | D | Subject can speak all languages. | Core |
Unicorn Horn | B | Gives you a 1d8-damage horn attack that deals double damage on charges. | CMag |
Vile Lance | B | Makes a +2 shortspear that deals only vile damage. | BoVD |
Wall of Chains | B | Makes a solid wall that can be passed through with high Strength. | BoVD |
Wall of Ectoplasm | C | Makes a solid wall that incorporeal creatures also can't pass through. | Gh |
Water Breathing | D | Whole party can breathe underwater. | Core |
Whispering Sand | S | Best long-distance communication spell in the game. Makes a Skype groupchat. | Sand |
4th-Level Wizard Spells
Spell | Rating | Description | Source |
Animate Dead | C | Make mindless skeleton and zombie minions. | Core |
Antidragon Aura | C | Grant a +2 bonus on most things against dragons. | SC |
Attune Form | C | Multiple creatures become immune to a plane's effects for 24 hours. | SC |
Bestow Curse | C | Inflict a flexible, permanent curse. | Core |
Caustic Mire | C | Makes an area of difficult terrain that deals damage based on movement. | CMag |
Celerity | S | Gain a standard action at any time but become dazed after. | PHB2 |
Celestial Brilliance | A | Long-duration, large area that you can carry with you and damages undead and fiends passively (no save). | BoED |
Create Fetch | D | Makes a mindless duplicate of yourself. | CSco |
Dancing Chains | S | Animates many chains that attack as if you were using them. | BoVD |
Defenestrating Sphere | F | Throws people out of windows. | SC |
Desert Diversion | B | Makes a target's long-distance teleportation move them to a random desert. | Sand |
Detect Scrying | A | Detects scrying sensors. | Core |
Dimension Door | B | Multiple-person tactical teleport with long range. | Core |
Dimensional Anchor | A | Ray that keeps target from teleporting. | Core |
Dweomer of Transference | C | Turn spell slots and wand charges into power points for a target. | XPH |
Entangling Staff | B | Swift action to make your staff grapple and constrict on every hit. | SC |
Ethereal Mount | C | Like phantom steed but for multiple users and faster on the Ethereal Plane. | SC |
Evard's Black Tentacles | B | Classic battlefield control spell, never stops being good even with ranger's lower CL. | Core |
Fire Shield | B | Halves incoming fire or cold damage, deals damage to melee attackers. | Core |
Flame Whips | B | Replace your hands with burning touch attack natural weapon whips with 15-foot reach. | SC |
Flight of the Dragon | A | Gain a fast fly speed for 10 minutes/level. | SC |
Floating Disk, Greater | C | Fancier Tenser's floating disk that can fly. | SC |
Fly Like an Arrow | D | Requires being a dragon to cast (or a feat tax), but lets you sprint in the air at 10x speed for hours. | Dr308 |
Fuse Sand | D | Melts sand into a solid cube. | Sand |
Globe of Invulnerability, Lesser | C | Sphere that blocks low-level spells. | Core |
Greater Invisibility | A | As invisibility but it doesn't end if the user attacks. | Core |
Greater Knock | C | Opens every door, chest, compartment, or whatever within medium range. | Dr316 |
Grim Revenge | C | Rips target's hand off and permanently animates it as Tiny, flying wight. | BoVD |
Halaster's Fetch I | D | Infinite celestial badgers with one neat trick! | CoS |
Hallucinatory Terrain | D | Makes illusory terrain. | Core |
Heart of Earth | B | Gain a bonus against combat maneuvers, temp hp, and a dischargeable stoneskin effect. | CMag |
Illusory Wall | C | Makes a permanent illusion of a wall. | Core |
Investiture of the Steel Devil | B | Grants a +3 profane bonus on attack rolls and to AC. Increases if multiple allies are buffed. | FC2 |
Minor Creation | C | Temporarily make an organic object. | Core |
Mirror Image, Greater | S | Immediate action mirror image that regenerates images each turn. | PHB2 |
Open Least Chakra | B | Grants a least chakra bind to incarnum users. | MoI |
Otiluke's Resilient Sphere | B | Make an invulnerable orb around someone. | Core |
Perfect Summons | C | Subverts summoning effects to summon good-aligned equivalents that attack evil summoners. Great against fiends who call for help. | BoED |
Polymorph | S | It's polymorph. | Core |
Psychic Poison | B | Inflicts psychic poisons on those who use mental or divination spells in an area or on a target. | BoVD |
Radiant Shield | B | Take half damage from electricity and deal electric damage back in melee. | BoED |
Rary's Mnemonic Enhancer | B | Prepare three levels worth of extra spells, or get a spell you cast back. | Core |
Ray Deflection | A | Total immunity to ranged touch attacks. | SC |
Rebirth of Iron | D | Undo rusting of objects. | CMag |
Remove Curse | B | Exactly what it says on the tin. | Core |
Resist Energy, Mass | A | Give your party energy resistance all at once. | SC |
Resistance, Greater | C | Grant a +3 resistance bonus on saves. | SC |
Revelation | C | Area of true seeing for 1 round. | DoF |
Scrying | A | Watch someone at long range. | Core |
Shadow Conjuration | B | Mimic conjurations with semi-real effects. | Core |
Shimmermantle | A | Gives you 20% miss chance against all effects (even supernatural abilities) for long duration. See text. | Web |
Solid Fog | S | Absurd battlefield control spell that near-totally neutralizes sight and movement. | Core |
Stone Shape | D | Shape a stone object. | Core |
Stoneskin | B | Grants DR 10/adamantine. | Core |
Summon Monster IV | B | Versatile utility summon. | Core |
Summon Undead IV | B | Summon an allip. Also some other stuff but we care about the allip only. | SC |
Suspension | D | Levitate heavy objects. | ShS |
Thunderlance | D | Make Int- or Cha-SAD spear with 20ft natural reach. | SC |
Translocation Trick | B | Swap places and appearances with a target. | SC |
Veil | C | Long-duration illusion disguises many creatures. | Core |
Vortex of Teeth | B | Massive area of force damage over time (no save). | SC |
Wall of Ice | A | Make a solid wall or dome of ice. | Core |
Wall of Salt | A | Make a shapeable wall of salt. | Sand |
Zone of Respite | A | Blocks effects that use other planes in an area. | MoP |
Touchstone Sites
The following spoiler contains a complete (as far as I'm aware) list of touchstone sites for 3.5, available through the Touchstone and Planar Touchstone Feats. The base ability of a touchstone is given upon taking the feat, while the higher-order ability requires you to actually go to the place
Complete List of Touchstone Sites
Touchstone Site | Rating | EL | Location | Base Ability | Higher-Order Ability | Source |
Arthenmyr’s Wrath | F | 6 | Hades | Acid resistance 5 | [4 uses] 1/day rusting grasp SLA (CL 10th) | PlH p. 158 |
Ashardalon's Tongue | F | 13 | Gehenna | +1 on unarmed melee attacks (includes natural weapons? unclear) | [4 uses] 1/day make your unarmed melee attacks flaming for 1 round/HD | PlH p. 182 |
Astral Sojourner | D | 8 | Astral Plane | Treat astral destinations as more familiar | [2 uses] 1/day summon githyanki pirate ship | PlH p. 165 |
Bastion of Souls | D | 9 | Positive Energy Plane | Get +1 essentia | [1 use] Bind an extra soulmeld to one of your chakras for 1 day | MoI p. 208 |
Blazing Forge | F | 7 | Ysgard | +2 on Craft with metals, halve masterwork costs | [6 uses] 1/day make whole SLA (requires DC 20 blacksmithing check) | PlH p. 161 |
Bleak Tower | F | 13 | "A nameless demiplane" | +1 on Fort saves | [5 uses] 1/day inflict serious wounds SLA (CL 10th) | PlH, web |
Blinding Tower | F | 7 | Plane of Shadow | Darkvision 60ft, or +30ft existing darkvision | [6 uses] 1/day cure moderate wounds ray (CL = HD) | PlH p. 162 |
Blue Dragons' Graveyard | F | 17 | Material Plane (Wastes) | Electricity resistance 5 | [4 uses] Breathe a line of lightning (1d8 damage/2 HD, Ref Con based) | Sand p. 64 |
Breaching Obelisk | B | 11 | A demiplane | +3 on Knowledge (the planes) | [2 uses] 1/day 1-round temporal acceleration, penalizes all your rolls by –4 for 2 rounds after | PlH p. 174 |
Burning Rift | C | 5 | Elemental Plane of Fire | +4 on saves vs fire effects | [5 uses] 1/day fireball SLA (CL = HD) | PlH p. 155 |
Catalogues of Enlightenment | S | 8 | Mechanus | Gain a domain granted power of your choice | [3 uses] 1/day cast a spell from your domain (uses a spell slot normally) | PlH p. 166 |
Cavern of the Self | D | 10 | Pandaemonium | +1 on Bluff | [4 uses] 1/day charm monster SLA (CL 10th) | PlH p. 171 |
City of the Dead | F | 7 | Material Plane (Wastes) | +1 on Cha-based checks; +1 on CL checks with Cha-based spells | [4 uses] 1/week mass charm monster on creatures that share alignment | Sand p. 56 |
Crypt of Badr Al-Mosak | C | 7 | Material Plane (Wastes) | When you make a save against necromancy spells or special attacks of undead, roll a DC 15 Concentration check to get +4 on the save (no action) | [2 uses] Undeath to death SLA (CL = HD) | Sand p. 56 |
Cusp of the Tryst | F | 14 | 148th layer of the Abyss | Electricity resistance 5 | [5 uses] 1/day unique lightning bolt SLA (1d6 damage/2 HD) | PlH, web |
Deeping Pool | F | 11 | Beastlands | +2 on Handle Animal, +2 on Survival to forage | [3 uses] 3/day get scent, low-light vision, climb speed, or +2 natural armor | PlH, web |
Densahls Challenge | F | 13 | Ysgard | +1 on melee damage | [3 uses] 1/day add +HD to melee damage on one hit | PlH p. 183 |
Destiny Point | F | 6 | Celestia | +1 on Diplomacy | [5 uses] 1/day give allies +1 morale bonuse on attacks/damage | PlH p. 159 |
Dusty Conclave | D | 12 | Material Plane (Wastes) | Increase natural armor by +1 | [2 uses] Flesh to stone SLA (CL = HD) | Sand p. 63 |
Echolost | B | 9 | Elemental Plane of Earth | +2 on all saves while underground | [5 uses] 1/day gain burrow speed for 1 minute/HD, can bring one creature with you | PlH p. 169 |
Empyrea Mere | B | 4 | Celestia | +3 hit points | [4 uses] 1/day cleanse nearly any condition from a target or heal them 90 hp | PlH p. 155 |
Eternal Breath of Seneferu | C | 8 | Material Plane (Wastes) | Gain benefits against wind; get +4 on Fort and Will saves when within strong winds | [8 uses] Gust of wind SLA, except it's 70 mph (CL = HD) | Sand p. 58 |
Eye of Gu'n'ragh | D | 11 | Astral Plane | +1 on Will saves | [3 uses] 1/day mind fog SLA (CL 13th) | PlH p. 174 |
Fields of Autumn | B | 12 | Celestia | +1 on ranged attacks | [3 uses] 1/day get +5 on all ranged attacks for 1 round/HD | PlH p. 178 |
Fountain of Screams | F | 7 | 245th layer of the Abyss | Can spit weak globs of acid | [6 uses] 1/day get acid resistance 10 | PlH p. 162 |
Great Orrery | B | 12 | Mechanus | +2 on Knowledge (the planes) | [3 uses] 1/day plane shift SLA (CL 10th, more accurate than normal) | PlH p. 178 |
Healing Waters of Abu-Ima | B | 5 | Material Plane (Wastes) | [clerics only] 1/day one of cure serious wounds or remove diease SLA (CL = cleric level) | [2 uses] 1/week raise dead SLA | Sand p. 55 |
Heart of the Sea | F | 5 | Elemental Plane of Water | Reroll failed saves vs drowning | [5 uses] 1/day self-only water breathing (CL 20) | PlH p. 156 |
Ice Catacombs | C | 7 | Elemental Plane of Water | Cold resistance 5 | [3 uses] 1/day make a 10ft burst of cold (1d6 damage/HD, no save) | PlH p. 163 |
Juiblex's Grasp | A | 11 | 222nd layer of the Abyss | +1 on Fort saves | [4 uses] 1/day freedom of movement SLA (10 minutes/HD, self-only) | PlH p. 175 |
Library of Ignorance | C | 6 | Carceri | +2 on one Knowledge skill | [4 uses] 1/day legend lore SLA (CL 10th) | PlH p. 159 |
Life Molds of Neumannus | F | 12 | Mechanus | +2 on saves vs disease, paralysis, poison, stunning | [2 uses] 1/day penalize your Dex to get DR 5/adamantine and some energy resistances along with no longer needing to breathe | PlH p. 179 |
Lip of Purity | F | 11 | Arcadia | +2 AC vs chaotic creatures | [3 uses] 1/day +2 on attacks vs evil creatures and +2d6 damage vs chaotic creatures for 10 minutes | PlH p. 175 |
Mausoleum of Icy Fear | F | 11 | 113th layer of the Abyss | +4 on saves vs cold effects | [8 uses] 1/day death knell-like effect | PlH p. 176 |
Metacube | F | 9 | Sigil | +2 on Knowledge (architecture & engineering) | [2 uses] 1/day give object extra hp = your HD | PlH p. 169 |
Mimshan’s Curtain | C | 6 | Outlands | +2 on Heal | [5 uses] 1/day one of cure serious wounds, magic circle against evil, remove blindness/deafness, remove curse, or remove disease SLAs (CL 10th, self-only) | PlH p. 161 |
Monastery of Zerth’Ad’lun | C | 7 | Limbo | +1 AC vs melee, +2 vs full attacks | [3 uses] 1/day ready an action with no trigger stated | PlH p. 163 |
Mount Sangaree | C | 6 | Elemental Plane of Air | +4 on saves vs cold effects | [5 uses] 1/day make 20ft burst of cold (1d6 damage/HD, max 10d6, Ref save) | PlH p. 161 |
Mundellir Lake | D | 4 | Ysgard | +2 on Swim, +10ft to existing swim speed | [5 uses] 1/day breathe water and walk on liquids for 1 hour/level | PlH p. 155 |
Omore's Folly | F | 5 | Hades | +1 on Will saves | [5 uses] 1/day add base Will save to someone's save against domination | PlH p. 157 |
Oxyrhynchus | A | 10 | A demiplane | Choose a weapon; when attacking flat-footed targets get an extra attack at –5 | [4 uses] 1/day make your weapon deal +1d6 damage for 1 minute | PlH p. 172 |
Peak of Continuation | A | 14 | Bytopia | Reduce all taken damage by 1 (stacks with DR and so on) | [1 use] Contingent resurrection if you die | PlH p. 184 |
Pilgrim's Rest | C | 10 | Material/Ethereal Plane (both) | +1 AC on the Material Plane | [2 uses] 1/day ethereal jaunt SLA (1 round/HD) | PlH p. 173 |
Pillar of Skulls | F | 12 | Nine Hells of Baator | +2 AC vs tanar'ri | [4 uses] 1/day dismissal SLA vs tanar'ri only | PlH p. 180 |
Pyramid of Amun-Re | D | 6 | Material Plane (Wastes) | 1/day make a DC 15 Concentration check to get temp hp = HD for 1 hour | [6 uses] The temp hp last for 24 hours | Sand p. 56 |
Red Pit | F | 11 | Carceri | +1 on Escape Artist | [5 uses] 1/day +5 on Escape Artist, Hide, Move Silently, Listen, and grapple for 1 minute/HD | PlH p. 177 |
Restyn's Last Stand | D | 13 | Acheron | +1 on melee attacks | [2 uses] 1/day automatically confirm a threatened crit | PlH p. 183 |
Salt Statuary | F | 7 | Material Plane (Wastes) | Improved Heat Endurance bonus feat | [12 uses] Parching touch SLA (CL = HD) | Sand p. 58 |
Sargasso of Entropy | F | 14 | Negative Energy Plane | +1 on Fort saves | [2 uses] 1/day make a touch that deals 10d6 damage (Fort DC 15 half), still expends on miss | PlH p. 185 |
Sentinel Grove | C | 9 | Arborea | +1 on rolls vs forced movement | [2 uses] 1/day heroes' feast SLA (CL = HD) | PlH, web |
Shrine at Kahar | D | 3 | Material Plane (Wastes) | [clerics only] 1/day one of aid, calm emotions, cure moderate wounds, lesser restoration or remove paralysis SLAs (CL = cleric level) | [12 uses] create food & water SLA (CL = HD + 3) | Sand p. 54 |
Shrine of Acererak | C | 11 | Pandaemonium | Mindless undead ignore you unless attacked | [5 uses] 1/day give undead an order and it will be followed | PlH p. 177 |
Silent Temple | F | 8 | The Abyss | +2 on Move Silently, +5 on Hide in woodland | [4 uses] 1/day polymorph into a viper of your size | PlH p. 167 |
Skysea | B | 9 | Material Plane (Wastes) | +6 on saves vs heat and fire effects | [6 uses] Dessicate SLA (CL = HD) | Sand p. 60 |
Spire of Thorns | F | 9 | Arborea | +2 on saves vs poison | [5 uses] 1/day neutralize poison SLA (CL 15th) | PlH p. 170 |
Stormvault | B | 8 | Arcadia | +1 to DC of weather-based effects | [2 uses] 1/day control weather SLA themed after specific king | PlH p. 167 |
Sunken Barge | D | 10 | Material Plane (Wastes) | Water walk for 10 minutes/day, also works on sand hazards | [2 uses] 1/week summon Colossal barge into water | Sand p. 61 |
Sunken City of Pazar | F | 4 | Material Plane (Wastes) | 1/day get powerful build for 1 minute | [4 uses] Keep powerful build for 8 hours | Sand p. 55 |
Temple of Radiance | F | 12 | Elysium | +1 on saves vs evil creatures/effects | [5 uses] 1/day searing light SLA (CL 10th) | PlH p. 181 |
Temple of Three | F | 10 | Material Plane (Wastes) | +6 on Handle Animal/wild empathy with snakes | [6 uses] Summon monster VI SLA (CL = HD, can only summon fiendish giant constrictor snakes) | Sand p. 62 |
The Were Glade | D | 7 | Beastlands | +2 on Handle Animal and social skills with animals, magical beasts, shapechangers | [2 uses] 1/day become a werewolf; permanently get shapechanger subtype | PlH p. 164 |
Unseen Path | F | 5 | Pandaemonium | +1 on Listen | [6 uses] 1/day gain darkvision | PlH p. 157 |
Vale of Dead Trees | D | 9 | Material Plane (Wastes) | DR 2/slashing | [4 uses] Turn a tree into a treant temporarily | Sand p. 60 |
Valley of Thunder | F | 10 | Beastlands | +1 AC | [4 uses] 1/day get DR 5/magic | PlH p. 173 |
Veil | F | 5 | Plane of Shadow | +1 on Hide | [5 uses] 1/day get shadowdancer-style Hide in Plain Sight | PlH p. 158 |
Well of Al-Sharaz | C | 8 | Material Plane (Wastes) | 1/day augury SLA (CL = HD) | [12 uses] Divination SLA (CL = HD) | Sand p. 59 |
White Feather Bridge | A | 14 | Elysium | 1/day add +1 on a d20 roll | [2 uses] 1/day planar ally SLA (no listed CL) | PlH p. 186 |
Widow's Walk | F | 8 | Demonweb Pits | +2 on Climb, +10ft to existing climb speed | [6 uses] 1/day use web or spider climb SLA (CL = HD) | PlH p. 168 |
Womb of Kikanuti | F | 10 | Material Plane (Wastes) | Temp hp each day equal to Wis mod | [2 uses] Gain fast healing 2 for 24 hours. | Sand p. 62 |
Yondalla's Teeth | F | 9 | Limbo | +1 on Spot | [5 uses] 1/day gain +4 AC as a move action | PlH p. 170 |