Irregularly-arranged text reading 'you are not immune to spreadsheets' in a blurry font over a sky blue background, imitating the Garfield 'you are not immune to propaganda' meme.

Appendix 2: Assorted Tables


This guide has included a number of really long tables, some of which are great resources on their own. I've reproduced them here for easier referencing.

List of ECL 1 Races

The following spoilers have the full list of ECL 1 (LA +0, 1 racial Hit Die) races for 3.5, organized both alphabetically and by rating.

Complete List of 3.5 Races (sorted alphabetically)
Race NameRatingSizeAbility Score AdjustmentsNotable FeaturesSource
Aasimar (Lesser)BMed+2 Wis, +2 ChaDaylight SLA, energy resistances.PGtF/Core
Aasimar (Savage Progression)CMed+2 ChaOutsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.Web
AelfbornDMed+2 Dex, –2 Con, +2 Int, –2 Wis, further –1/2 level in WisVariant half-elves; bonus feat + bonus Skill Focus every 5 levels.Dr307
Anthropomorphic BatSSmall–4 Str, +6 Wis, –2 ChaFly speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom.SS
Anthropomorphic LizardSSmall–4 Str, +2 Dex, +4 Wis, –4 ChaNatural weapon, access to Fangshields Ranger.SS
Anthropomorphic MonkeySSmall–4 Str, +2 Dex, +4 Wis, –2 ChaNatural weapon, access to Fangshields Ranger.SS
Anthropomorphic RatSSmall–4 Str, +2 Dex, +4 Wis, –4 ChaNatural weapon, access to Fangshields Ranger.SS
Anthropomorphic RavenSSmall–6 Str, +2 Dex, +4 Wis, –4 ChaFly speed, natural weapon, access to Fangshields Ranger.SS
Anthropomorphic ToadXSmall–4 Str, –2 Dex, +6 Wis, –2 Cha5ft movement speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom.SS
Anthropomorphic WeaselSSmall–4 Str, +2 Dex, +4 Wis, –4 ChaNatural weapon, access to Fangshields Ranger.SS
AsheratiCMedHeat Endurance bonus feat, can swim in sand.Sand
AventiCMedHuman but amphibious, no bonus feat, no bonus skills.Storm
Axani (Lesser)BMed+2 Int, +2 WisCalm emotions SLA, energy resistances.PGtF/Dr297
Azerblood (Lesser)AMed+2 Str, +2 Con, –2 ChaHeat metal SLA, access to dwarf ranger ACF.PGtF/Dr350
AzurinAMedHuman but with 1 bonus essentia for incarnum instead of bonus skill points.MoI
BakemonoXSmall+2 Str, +2 Con, –8 Int, –4 Cha–8 Int makes them very awkward to allow; +6 natural armor can be too strong at lowest levels.OA
BeguilerSSmall–4 Str, +6 Dex, +2 IntLA +0 (cohort), 2 claws + bite, constant true seeing, access to Fangshields Ranger.ShS
BhukaCMed–2 Str, +2 DexHeat Endurance bonus feat.Sand
BuommanDMed+2 Wis, –2 ChaCannot talk without taking Wis damage.PlH
Cansin (Lesser)BMed+2 Int, +2 ChaEntropic shield SLA, energy resistances.PGtF/Dr297
Celadrin (Lesser)AMed+2 Dex, –2 Con, +2 ChaScorching ray SLA, access to elf ranger ACFs, fire resistance 10.PGtF/Dr350
Changeling (Eberron)CMedAccess to Warshaper PrC.ECS
Changeling (Fey)FMed–2 Str, +2 Dex, –2 Con, +2 ChaCounts as both fey and humanoid for effects.Dr304
Chaond (Lesser)SMed+4 Dex, +2 Con, –2 ChaShatter SLA, energy resistances.PGtF/MM2
Cyclopean (Feral-Kind)BMed+2 Str, –2 Dex, +2 Con, –2 IntPenalty on ranged attack rolls, +1 on init checks and Ref saves.Dr323
Cyclopean (Menta)DMed–2 Dex, +2 ConPenalty on ranged attack rolls, augury ability.Dr323
D'hin'ni (Lesser)ASmall+2 Dex, –2 Wis, +2 ChaWind wall SLA, access to the incredible halfling ranger ACF.PGtF/Dr350
Daelkyr Half-BloodBMedSymbiont for free and benefits to it, access to Fangshields Ranger.MoE
DarfellanBMed+2 Str, –2 DexSwim speed, natural weapon.Storm
Deep ImaskariFMed–2 Dex, +2 Int1/day recall a 1st-level prepared spell you cast.Und
Drow (Lesser)CMed+2 Dex, –2 ConAccess to elf ACFs (ironically), hand crossbow proficiency, light blindness.PGtF
Drow (Savage Progression)BMed+2 Dex, –2 Con, +2 IntAccess to elf ACFs (ironically), dancing lights SLA, hand crossbow proficiency, light blindness.Web
Duergar (Lesser)CMed+2 Con, –4 ChaEnlarge person SLA, access to dwarf ranger ACF.PGtF
Duergar (Savage Progression)CMed+2 Con, –4 ChaEnlarge person SLA, access to dwarf ranger ACF.Web
DusklingCMed+2 Con, –2 Int1 bonus essentia, access to Fangshields Ranger.MoI
DwarfCMed+2 Con, –2 ChaSolid racial traits (stonecunning, bonus on saves vs spells!), access to alright ACF, but nothing else to write home about.Core
Dwarf (Aleithian)XMed+2 Con, +2 Int, –4 ChaAs dwarf but relates to psionics; 3.0 psionics material that is incompatible with 3.5 without a full rehaul.Web
Dwarf (Aquatic)CMed+2 Str, –4 Dex, +2 Con, –2 ChaAs dwarf but with a swim speed and can't breathe air.SRD
Dwarf (Arctic)CMed+2 Str, –4 Dex, +2 Con, –2 ChaLoses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair.SRD
Dwarf (Badlands)CMed+2 Con, –2 ChaHeat Endurance as a bonus feat, loses stonecunning, cannot access dwarf ranger ACF.Sand
Dwarf (Dark)CMed+2 Con, –4 ChaAs dwarf, except double darkvision range and light sensitivity.DCS
Dwarf (Deep)BMed+2 Con, –2 ChaAs dwarf, except +3 on saves vs spells/SLAs/poison, larger darkvision, and light sensitivity.Core
Dwarf (Desert)CMed–2 Dex, +2 ConRacial combat bonuses apply against dragons instead, loses stonecunning, cannot access dwarf ranger ACF.SRD
Dwarf (Dream)CMed–2 Dex, +2 ConCan see ethereal creatures, +1 CL on divinations when standing on the ground, cannot access dwarf ranger ACF.RoS
Dwarf (Earth)AMed+2 Str, –2 Dex, +2 Con, –2 ChaAccess to alright ACF, loses bonus on saves vs spells.SRD
Dwarf (Exiled)AMed+2 Con, –2 ChaTrades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF.Dr320
Dwarf (Fireblood)BMed+2 Con, –2 ChaAs dwarf, but gains dragonblood subtype, fire resistance 5, and bonus AC vs dragons instead of vs giants. Cannot access dwarf ranger ACF.DM
Dwarf (Glacier)CMed+2 Con, –2 ChaTrades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF.Frost
Dwarf (Gold)CMed+2 Con, –2 DexCold Endurance effective bonus feat, loses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair.Core
Dwarf (Gully)CSmall+2 Dex, +2 Con, –4 Int, –4 ChaLoses the good dwarf racial traits, takes a large penalty against fear effects, cannot access dwarf ranger ACF.DCS
Dwarf (Jungle)DMed+2 Con, –2 ChaAs dwarf but no darkvision and no stonecunning. Cannot access dwarf ranger ACF.SRD
Dwarf (Mountain)CMed+2 Con, –2 ChaCompletely identical to base dwarf.Core
Dwarf (Seacliff)CMed+2 Con, –2 ChaAs dwarf but no bonus against orcs/goblins. Access to alright ACF.Storm
Dwarf (Shield)CMed+2 Con, –2 ChaCompletely identical to base dwarf.FRCS
Dwarf (Stonefire)CMed+2 Con, –2 ChaCompletely identical to base dwarf except favored class is wilder.XPH
Dwarf (Wild)CSmall+2 Con, –2 ChaPoison use, +3 on saves vs poison, fire resistance 5, cannot access dwarf ranger ACF.RoF
ElanCMed–2 ChaPsionic subtype, access to Fangshields Ranger.SRD
ElfBMed+2 Dex, –2 ConAccess to strong ACFs, solid racial traits.Core
Elf (Aquatic)CMed+2 Dex, –2 IntAs elf but has a swim speed and can't breathe air for long.Core
Elf (Arctic)CMed–2 Str, +2 DexAs elf but loses secret door detection.SRD
Elf (Declining)AMed+2 Dex, –2 ConAs elf, but gains Weapon Focus (two elf weapons), loses immunity to sleep, long lifespan, and trance.Dr320
Elf (Desert)BMed–2 Str, +2 DexAs elf.SRD
Elf (Fire)BMed+2 Dex, –2 Con, +2 Int, –2 ChaAs elf but has fire resistance 5.SRD
Elf (Forestlord)BMed+2 Dex, –2 ConAs elf but loses proficencies for dragonblood subtype and a short distance teleport-through-trees.DM
Elf (Gray)BMed–2 Str, +2 Dex, –2 Con, +2 IntAs elf.Core
Elf (Illaeli)BMed+2 Dex, –2 ConAs elf; implied to have a different favored class but none stated.XPH
Elf (Jungle)CMed+2 Dex, –2 ConAs elf but loses secret door detection.SRD
Elf (Kagonesti)CMed+2 Dex, –2 Int, –2 ChaAs elf, but with 30ft darkvision and different proficiencies.DCS
Elf (Moon)BMed+2 Dex, –2 ConAs elf.FRCS
Elf (Painted)AMed+2 Dex, –2 IntAs elf.Sand
Elf (Qualinesti)BMed+2 Dex, –2 ConAs elf, but with 30ft darkvision.DCS
Elf (Silvanesti)BMed+2 Dex, –2 Con, +2 Int, –2 ChaAs elf, but with 30ft darkvision.DCS
Elf (Snow)AMed+2 Dex, –2 ChaAs elf.Frost
Elf (Star)CMed–2 Con, +2 ChaAs elf, but gets ghost touch on all gear at night instead of weapon proficiencies.Una
Elf (Sun)CMed–2 Con, +2 IntAs elf.FRCS
Elf (Valley)CMed–2 Con, +2 IntAs elf, but with a +4 on Disguise checks to appear human.LGJ2
Elf (Wild)AMed+2 Dex, –2 Int,As elf.Core
Elf (Wood)AMed+2 Str, +2 Dex, –2 Con, –2 IntAs elf.Core
ExtaminarCMed–2 Str, +2 DexCan talk to and charm snakes.CoR
FaunDMed+2 Dex, –2 Wis, –2 ChaAccess to Fangshields Ranger.DD
Fey'ri (Lesser)SMed+2 Dex, –2 Con, +2 Int40ft fly speed, variety of SLAs, change shape, access to elf ACFs.PGtF/MonF
Genasi (Lesser Air)BMed+2 Dex, +2 Int, –2 Wis, –2 ChaLevitate SLA, doesn't breathe.PGtF/FRCS
Genasi (Lesser Earth)BMed+2 Str, +2 Con, –2 Wis, –2 ChaPass without trace SLA.PGtF/FRCS
Genasi (Lesser Fire)DMed+2 Int, –2 ChaSpecial control flames SLA.PGtF/FRCS
Genasi (Lesser Water)CMed+2 Con, –2 ChaCreate water SLA.PGtF/FRCS
GlimmerfolkBMed–2 Str, +2 DexSome low-level light/illusion SLAs, outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.Dr321
GnomeCSmall–2 Str, +2 ConAccess to solid ACFs.Core
Gnome (Air)CSmall–2 Str, +2 DexAs gnome but does not breathe.SRD
Gnome (Aquatic)CMed–2 Str, +2 ConAs gnome but has a swim speed and can't breathe air.SRD
Gnome (Arcane)BSmall–2 Str, +2 Con, +2 Int, –2 WisAs gnome but trades the ability to talk to animals with Use Magic Device as a class skill.Dr291
Gnome (Arctic)CSmall–2 Str, +2 ConAs gnome.SRD
Gnome (Desert)CSmall–2 Str, +2 ConAs gnome.SRD
Gnome (Forest)CSmall–2 Str, +2 ConAs gnome, with a constant pass without trace effect.Core
Gnome (Ice)CSmall–2 Str, +2 ConAs gnome but slightly different SLAs.Frost
Gnome (Jungle)CSmall–2 Str, +2 ConAs gnome.SRD
Gnome (Mad)CSmall–2 Str, +2 DexAs tinker gnome, but with +2 on Open Lock/Disable Device checks and no Will bonus.DCS
Gnome (River)BSmall–2 Str, +2 ConAs gnome, but with a swim speed, +1 init, and can talk to river animals (includes fish and birds in the area) instead of burrowing ones.Dr291
Gnome (Stonehunter)CSmall–2 Str, +2 ConAs gnome but trades illusion benefits for dragonblood subtype.DM
Gnome (Techno)BSmall–2 Str, +2 ConAs gnome, but trades illusion benefits and racial SLAs for Alertness bonus feat.Dr320
Gnome (Tinker)CSmall–2 Str, +2 Dex, +2 Int, –2 WisGets +2 on Will saves.DCS
Gnome (Wavecrest)CSmall–2 Str, +2 ConAs gnome.Storm
Gnome (Whisper)ASmall–2 Str, +2 Dex, +2 Con, –2 ChaAs gnome but with a silence SLA, amazing stealth skills, 30ft land speed.RoS
GoblinCSmall–2 Str, +2 Dex, –2 Cha30ft land speed, racial stealth bonuses.Core
Goblin (Air)SSmall–2 Str, +4 Dex, –2 Con30ft land speed, amazing stats for Dex builds, does not breathe.SRD
Goblin (Aquatic)CSmall–2 Str, +2 Con, –2 ChaSwim speed, can't breathe air.SRD
Goblin (Arctic)CSmall–2 Str, +2 Con, –2 Cha30ft land speed.SRD
Goblin (Desert)DSmall–2 Str, +2 Dex, –2 Cha30ft land speed, trades darkvision for low-light vision.SRD
Goblin (Jungle)BSmall–2 Str, +2 Dex, –2 Cha30ft land speed, 20ft climb speed, trades darkvision for low-light vision.SRD
GrippliBSmall–2 Str, +2 Dex20ft climb speed, +4 to AC vs animals/vermin, Wild Talent bonus feat, net proficiency.Dr324
GruwaarDSmall–2 Str, +2 Dex, –2 Wis, +2 ChaDisguise self SLA, access to Fangshields Ranger.Dr317
HadozeeBMed+2 Dex, –2 ChaGlide speed.Storm
Hairy SpiderXFine–10 Str, +4 Dex, no Int, –8 ChaTechnically LA 0. A rules tangle to try to play one.PGtF/MonF
Half-DrowDMedAccess to strong ACFs (both half-elf and elf ones), darkvision, otherwise mediocre.DrU/RoF
Half-Drow (Deepwyrm)CMedAs half-drow, but gains dragonblood subtype and detect magic/disguise self SLAs.DM
Half-ElfDMedAccess to strong ACFs (both half-elf and elf ones), otherwise mediocre.Core
Half-Elf (Aquatic)DMedSwim speed, penalized slightly away from the coast. Cannot take half-elf skill bonuses ACF, still gets substitution levels.Storm
Half-Elf (Arctic)DMedAs half-elf but cannot take half-elf skill bonuses ACF.SRD
Half-Elf (Desert)DMedAs half-elf.SRD
Half-Elf (Fire)DMedAs half-elf.SRD
Half-Elf (Forestlord)CMedAs half-elf except gains dragonblood subtype and short distance teleport-through-trees. Cannot take half-elf skill bonus ACF.DM
Half-Elf (Jungle)DMedCannot take half-elf skill bonuses ACF, still gets substitution levels.SRD
Half-Elf (Krynn)DMedAs half-elf, but with 30ft darkvision.SRD
Half-OrcBMed+2 Str, –2 Int, –2 ChaAccess to a strong ACF (bonus favored enemy).Core
Half-Orc (Aquatic)CMed+2 Str, –2 Int, –2 ChaAs half-orc but has a swim speed and can't breathe air.SRD
Half-Orc (Arctic)CMed+2 Str, –2 Int, –2 ChaAs half-orc but trades darkvision for low-light vision.SRD
Half-Orc (Desert)CMed+2 Con, –2 IntAs half-orc but trades darkvision for low-light vision, Run bonus feat.SRD
Half-Orc (Frostblood)AMed+2 Str, –2 Int, –2 ChaAs half-orc but turns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype.Dm
Half-Orc (Jungle)CMed+2 Str, –2 Int, –2 ChaAs half-orc but trades darkvision for low-light vision.SRD
Half-Orc (Scablands)BMed+2 Str, –2 Int, –2 ChaAs half-orc.Sand
Half-Orc (Water)BMed+2 Str, –2 Int, –2 ChaAs half-orc.SRD
HalflingASmall–2 Str, +2 DexAccess to an incredible ACF.Core
Halfling (Aquatic)BSmall–2 Str, +2 DexAs halfling but has a swim speed and can't breathe air.SRD
Halfling (Arctic)ASmall–2 Str, +2 DexAs halfling.SRD
Halfling (Deep)ASmall–2 Str, +2 DexAs hafling, but stonecunning and darkvision instead of bonuses on athletics skills.Core
Halfling (Desert)ASmall–2 Str, +2 DexAs halfling.SRD
Halfling (Ghostwise)CSmall–2 Str, +2 DexTrades save bonuses for 20ft telepathy that doesn't qualify for Mindsight. Cannot take halfling ranger's save-boosting favored enemy ACF. B-rated if your DM throws you a bone and lets you take mindsight.FRCS
Halfling (Glimmerskin)ASmall–2 Str, +2 DexAs halfling but trades Move Silently bonus for dragonblood subtype and 1/day +2 bonus on a save.DM
Halfling (Jungle)CSmall–2 Str, +2 DexPoison use, but cannot take halfling ranger's save-boosting favored enemy ACF.SRD
Halfling (Shoal)ASmall–2 Str, +2 DexAs halfling but has a swim speed and no bonus on thrown/sling attacks.Storm
Halfling (Strongheart)ASmall–2 Str, +2 DexBonus feat, but cannot take halfling ranger’s save-boosting favored enemy ACF.FRCS
Halfling (Tallfellow)ASmall–2 Str, +2 DexAs halfling but bonuses on perception skills instead of athletics skills.Core
Halfling (Tundra)ASmall–2 Str, +2 DexAs halfling but bonus on Survival instead of Climb.Frost
Halfling (Unsheltered)BSmall–2 Str, +2 DexDodge + one of Iron Will/Great Fortitude/Lightning Reflexes bonus feats, cannot take halfling ranger's save-boosting favored enemy ACF.Dr320
Halfling (Water)ASmall–2 Str, +2 Dex, +2 ConEven better than normal halflings. Access to an incredible ACF.SRD
Hellbred (Body)BMed+2 Con, –2 IntCan use evil effects and items; bonus devil-touched feat at 4th and 14th levels.FCII
Hellbred (Spirit)DMed–2 Con, +2 ChaCan use evil effects and items; darkvision; telepathy at 15th level.FCII
Hengeyokai (Badger)AMed–2 Wis; +2 Con in hybrid formAlternate form (badger, hybrid); hybrid form has 10ft burrow speed, badger form is Tiny but has 2 claws+bite and may have the normal badger's rage ability (ask your DM). Access to Warshaper PrC.OA/Dr318
Hengeyokai (Carp)BMed–2 Wis; +2 Dex in hybrid formAlternate form (carp, hybrid); hybrid form has 30ft swim speed, carp form is a fish. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Cat)BMed–2 Wis; +2 Dex in hybrid formAlternate form (cat, hybrid); cat form has 2 claws+bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Crab)DMed–2 WisAlternate form (crab, hybrid); hybrid form has +1 natural armor, crab form is a has 2 claws. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Crane)SMed–2 Wis; +2 Dex in hybrid formAlternate form (crane, hybrid); hybrid form has 20ft fly speed, crane form has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Dog)CMed–2 Wis; +2 Con in hybrid formAlternate form (dog, hybrid); hybrid form has +4 Survival, dog form has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Fox)BMed–2 Wis; +2 Dex in hybrid formAlternate form (fox, hybrid); hybrid form has +4 Escape Artist, fox form has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Hare)BMed–2 Wis; +2 Dex in hybrid formAlternate form (hare, hybrid); hybrid form has 40ft land speed, hare form is Tiny and has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Monkey)BMed–2 Wis; +2 Dex in hybrid formAlternate form (monkey, hybrid); hybrid form has +4 Climb, monkey form is Tiny and has 30ft climb speed, bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Raccoon Dog)BMed–2 Wis; +2 Str in hybrid formAlternate form (raccoon dog, hybrid); hybrid form has +4 Survival, raccoon dog form has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Rat)BMed–2 Wis; +2 Dex in hybrid formAlternate form (rat, hybrid); hybrid form has +4 Hide, rat form is Tiny and has 15ft climb speed, bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Sparrow)SMed–2 Wis; +2 Dex in hybrid formAlternate form (sparrow, hybrid); hybrid form has 20ft fly speed, sparrow form has 50ft fly speed. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Weasel)BMed–2 Wis; +2 Con in hybrid formAlternate form (weasel, hybrid); hybrid form has +4 Move Silently, weasel form has 20ft climb speed, bite. Access to Warshaper PrC.OA/Dr318
HumanAMedBonus feat! Bonus skills!Core
Human (Complacent)DMed+2 anyNo bonus feat or bonus skill points.Dr320
Human (Silverbrow)AMedHuman, but with dragonblood subtype and feather fall SLA instead of bonus skill points.DM
IllumianBMedA variety of useful options, though most aren't as good without multiclassing.RoD
JermlaineSTiny–8 Str, +6 Dex, –2 Con, –2 Int, +6 Wis, –6 ChaTiny, 40ft movespeed, incredible stats, access to Fangshields Ranger.MMII
JerrenASmall–2 Str, +2 DexAs halfling, but RAW cannot take halfling ranger’s save-boosting favored enemy ACF. Good triumphs over evil! (More seriously, they're just halflings if you change their racial bonus on saves to a luck bonus, since halfling got that change in the 3e to 3.5 update.)BoVD
KalashtarCMedMindlink PLA, access to unique magic items for psionics-boosting.ECS
KenderDSmall–2 Str, +2 Dex, –2 WisImmunity to fear.DCS
KenkuBMed–2 Str, +2 DexGets +4 when flanking instead of +2; can mimic voices.MMIII
KhepriBMed+2 Dex, –2 Con, +2 Wis, –2 ChaFemale only, bonuses against enchantments and gazes, cannot speak (uses sign language).Dr352
KillorenBMedChangeable skill bonus, significant Knowledge (nature) boost, access to Fangshields Ranger.RotW
KoboldBSmall–4 Str, +2 Dex, –2 ConAccess to solid ACFs and strong racial feats, 3 natural weapons.Core/Web
Kobold (Aquatic)CSmall–4 Str, +2 Dex, –2 ConAs kobold but with swim speed; can't breathe air.SRD/Web
Kobold (Arctic)BSmall–2 Str, +2 Dex, –2 Con, –2 WisAs kobold but with more split stat penalties.SRD/Web
Kobold (Desert)CSmall–4 Str, +2 Dex, –2 WisAs kobold but with no light sensitivity and trades Con penalty for Wis penalty.SRD/Web
Kobold (Earth)BSmall–2 Str, –2 ConAs kobold but trades Dex bonus for a lesser Str penalty.SRD/Web
Kobold (Jungle)BSmall–4 Str, +2 Dex, –2 IntAs kobold but trades Con penalty for Int penalty.SRD/Web
KorobokuruCSmall+2 Con, –2 IntSimilar to dwarves, but worse (no stonecunning, no dwarf ranger ACF, no boosted speed in armor).OA
KrinthCMed+2 Con, –2 ChaBonuses against fear, access to a strong combat familiar feat.CoR
LaikaCMed+2 Con, –2 IntTrack bonus feat, 1/day speak with canine animals.Web
LupinCMedWorse version of scent ability, access to Fangshields Ranger.DrC
Maeluth (Lesser)AMed–2 Dex, +4 ConAs dwarf, but can 1/day make a weapon unholy for 1 minute.PGtF/FF
MaenadDMedPsionic subtype, energy ray PLA (poor scaling).SRD
Mechanatrix (Lesser)AMed–2 Dex, +2 Con, +2 Int, –2 ChaShocking grasp SLA, heals from electricity damage.PGtF/FF
Minotaur (Krynn)BMed+4 Str, –2 Dex, –2 Int, –2 ChaScent, gore attack, +2 natural armor.DCS
MongrelfolkAMed+4 Con, –2 Int, –4 ChaCounts as any race they want to for magic items.RoD
MuckdwellerSTiny–6 Str, +6 Dex, –2 Wis, –2 Cha20ft swim speed, Ref-or-blind attack.SK
NeanderthalBMed+2 Str, –2 Dex, +2 Con, –2 IntCold Endurance effective bonus feat, illiterate, counts as human.Frost
NeraphimCMedOutsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.PlH
NezumiDMed+2 Con, –2 Cha40ft base land speed; unarmed strike deals 1d4 damage, can take Scent as a feat.OA
OrcCMed+4 Str, –2 Int, –2 Wis, –2 ChaStrong physical baseline but poor mental stats, light sensitivity.Core
Orc (Aquatic)DMed+4 Str, –2 Int, –2 Wis, –2 ChaSwim speed, can't breathe air.SRD
Orc (Arctic)CMed+4 Str, –2 Int, –2 Wis, –2 ChaNo darkvision, but no light sensitivity.SRD
Orc (Desert)CMed+4 Str, –2 Int, –2 Wis, –2 ChaEndurance bonus feat, no darkvision.SRD
Orc (Frostblood)BMed+4 Str, –2 Int, –2 Wis, –2 ChaTurns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype.DM
Orc (Jungle)CMed+4 Str, –2 Int, –2 Wis, –2 ChaTrades darkvision for low-light vision.SRD
Orc (Losel)SMed+4 Str, +2 Dex, +2 Con, –4 Int, –4 ChaClimb speed, darkvision, two natural weapons, no light sensitivity.LGJ3
Orc (Water)AMed+4 Str, +2 Con, –2 Int, –2 Wis, –2 ChaIncredibly strong physical stats. S-rated if you apply dragonborn.SRD
Para-Genasi (Lesser Dust)SMed+4 Dex, –2 Con, +2 Int, –2 ChaDoes not need to breathe.PGtF/Dr297
Para-Genasi (Lesser Ice)AMed–2 Dex, +4 Con, +2 Wis, –2 ChaChill metal SLA.PGtF/Dr297
Para-Genasi (Lesser Magma)BMed+2 Str, +2 Con, –2 Int, –2 WisHeat metal SLA.PGtF/Dr297
Para-Genasi (Lesser Ooze)AMed+4 Con, –2 ChaGrease SLA.PGtF/Dr297
Para-Genasi (Lesser Smoke)BMed+2 Dex, +2 Int, –2 ChaPyrotechnics SLA.PGtF/Dr297
Para-Genasi (Lesser Steam)BMed+2 Dex, –2 ChaObscuring mist SLA.PGtF/Dr297
PhanatonBSmall–2 Str, +2 Dex, –2 ConGlide ability. Described and drawn with prehensile tails, but with no ability in their stat block. Ask your DM how you want to handle it. A-rated if counted as a true third hand that gives you access to Multiweapon Fighting, B-rated otherwise.Dr351/Dr339
RaptoranBMedLevel-scaling fly speed frees up later build resources.RotW
RilkanCMed–2 Str, +2 DexAll Knowledges are counted as trained.MoI
Sea KinDMed30ft swim speed, water dependency.RoD
Shadowswyft (Lesser)CMed+2 Dex, –2 Con40ft land speed, light blindness, +2 on init checks.PGtF/PlH
ShalarinXMed+4 Str, +4 DexSwim speed, 5ft land speed, can't breathe air.PGtF/MonF
ShifterAMed+2 Dex, –2 Int, –2 ChaVariety of racial traits, access to solid ACFs and feat support.ECS/RoE
Shifter (Saurian)AMed+2 Con, –2 Int, –2 ChaSimilar to shifters, but with dinosaur theming. Explicitly can use shifter feats with their shifting; if not allowed to take shifter ACFs and so on, these are B-rated.Dr328
Shyft (Lesser)SMed–2 Str, +2 Dex, +2 Wis, –2 ChaEthereal jaunt SLA, energy resistances.PGtF/FF
SkarnsCMed+2 Str, –2 DexNatural weapon.MoI
SpellscaleDMed–2 Con, +2 ChaChangeable bonuses for spells and irrelevant-to-ranger skills each day.RotD
SpikerDMedNatural armor spikes, DR 2/bludgeoning, bad at wearing armor.PlH
Spirit Folk (Bamboo)CMedTrackless step ability.OA
Spirit Folk (Mountain)BMed30ft climb speed.Una
Spirit Folk (River)BMed30ft swim speed, water breathing.Una/OA
Spirit Folk (Sea)BMed30ft swim speed, water breathing, +2 on saves vs fire spells/SLAs.OA
Svirfneblin (Lesser)CSmall–2 Str, +2 DexStonecunning, access to gnome ACFs.PGtF
SynadBMedPsionic subtype, 1/day +2 bonus on any roll (can use after finding out if you failed, if it'd matter), 1/day take a mental action as a swift.CPsi
T'kelBMed+2 Dex, –2 IntSwim speed, 2 claws, access to Fangshields Ranger.Dr317
TasloiBSmall–2 Str, +2 Dex, –2 Cha30ft land speed, 20ft climb speed, light sensitivity.ShS
TibbitASmall–2 Str, +2 DexCat turn into a cat, access to Fangshields Ranger.DrCom
Tiefling (Lesser)BMed+2 Dex, +2 Int, –2 ChaDarkless SLA; energy resistances.PGtF/Core
Tiefling (Savage Progression)BMed+2 Dex, –2 ChaOutsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.Web
TortleBMed–2 Dex, +2 Con, +2 Wis, –2 ChaEndurance bonus feat, +3 natural armor.Dr315
UnderfolkDMed+10 on Hide checks in rocky terrain.RoD
VanaraBMed20ft climb speed.OA/Dr318
VasharanDMedAs human, but must take a vile feat as their bonus feat.BoVD
VrilBSmall+2 Con, –2 Int, –2 ChaCan get a variable DR, interesting racial feat options (1/day aoe save-or-daze on a feat).DotU/Web
WarforgedAMed+2 Con, –2 Wis, –2 ChaAmazing racial traits and defenses, easily makes up for the -2 Wis, natural weapon.RoE
Warforged ScoutBSmall–2 Str, +2 Dex, –2 Wis, –2 ChaAmazing racial traits and defenses, natural weapon; worse than base warforged in most ways.MMIII
Wispling (Lesser)SSmall–2 Str, +4 Dex, +2 IntAs halfling, but with a disguise self SLA.PGtF/FF
Worghest (Lesser)AMed+2 Str, +2 Dex, –2 ChaTrack bonus feat, can turn into a wolf.PGtF/Dr350
XephCMed–2 Str, +2 DexPsionic subtype.SRD
XvartDSmall–2 Str, +2 Dex, –2 ChaSpeak with bats SLA.Dr339
Zenythri (Lesser)SMed+2 Str, +2 Dex, +2 Wis, –2 ChaTrue strike SLA, energy resistances.PGtF/MM2

Complete List of 3.5 Races (sorted by rating)
Race NameRatingSizeAbility Score AdjustmentsNotable FeaturesSource
Anthropomorphic BatSSmall–4 Str, +6 Wis, –2 ChaFly speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom.SS
Anthropomorphic LizardSSmall–4 Str, +2 Dex, +4 Wis, –4 ChaNatural weapon, access to Fangshields Ranger.SS
Anthropomorphic MonkeySSmall–4 Str, +2 Dex, +4 Wis, –2 ChaNatural weapon, access to Fangshields Ranger.SS
Anthropomorphic RatSSmall–4 Str, +2 Dex, +4 Wis, –4 ChaNatural weapon, access to Fangshields Ranger.SS
Anthropomorphic RavenSSmall–6 Str, +2 Dex, +4 Wis, –4 ChaFly speed, natural weapon, access to Fangshields Ranger.SS
Anthropomorphic WeaselSSmall–4 Str, +2 Dex, +4 Wis, –4 ChaNatural weapon, access to Fangshields Ranger.SS
BeguilerSSmall–4 Str, +6 Dex, +2 IntLA +0 (cohort), 2 claws + bite, constant true seeing, access to Fangshields Ranger.ShS
Chaond (Lesser)SMed+4 Dex, +2 Con, –2 ChaShatter SLA, energy resistances.PGtF/MM2
Fey'ri (Lesser)SMed+2 Dex, –2 Con, +2 Int40ft fly speed, variety of SLAs, change shape, access to elf ACFs.PGtF/MonF
Goblin (Air)SSmall–2 Str, +4 Dex, –2 Con30ft land speed, amazing stats for Dex builds, does not breathe.SRD
Hengeyokai (Crane)SMed–2 Wis; +2 Dex in hybrid formAlternate form (crane, hybrid); hybrid form has 20ft fly speed, crane form has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Sparrow)SMed–2 Wis; +2 Dex in hybrid formAlternate form (sparrow, hybrid); hybrid form has 20ft fly speed, sparrow form has 50ft fly speed. Access to Warshaper PrC.OA/Dr318
JermlaineSTiny–8 Str, +6 Dex, –2 Con, –2 Int, +6 Wis, –6 ChaTiny, 40ft movespeed, incredible stats, access to Fangshields Ranger.MMII
MuckdwellerSTiny–6 Str, +6 Dex, –2 Wis, –2 Cha20ft swim speed, Ref-or-blind attack.SK
Orc (Losel)SMed+4 Str, +2 Dex, +2 Con, –4 Int, –4 ChaClimb speed, darkvision, two natural weapons, no light sensitivity.LGJ3
Para-Genasi (Lesser Dust)SMed+4 Dex, –2 Con, +2 Int, –2 ChaDoes not need to breathe.PGtF/Dr297
Shyft (Lesser)SMed–2 Str, +2 Dex, +2 Wis, –2 ChaEthereal jaunt SLA, energy resistances.PGtF/FF
Wispling (Lesser)SSmall–2 Str, +4 Dex, +2 IntAs halfling, but with a disguise self SLA.PGtF/FF
Zenythri (Lesser)SMed+2 Str, +2 Dex, +2 Wis, –2 ChaTrue strike SLA, energy resistances.PGtF/MM2
Azerblood (Lesser)AMed+2 Str, +2 Con, –2 ChaHeat metal SLA, access to dwarf ranger ACF.PGtF/Dr350
AzurinAMedHuman but with 1 bonus essentia for incarnum instead of bonus skill points.MoI
Celadrin (Lesser)AMed+2 Dex, –2 Con, +2 ChaScorching ray SLA, access to elf ranger ACFs, fire resistance 10.PGtF/Dr350
D'hin'ni (Lesser)ASmall+2 Dex, –2 Wis, +2 ChaWind wall SLA, access to the incredible halfling ranger ACF.PGtF/Dr350
Dwarf (Earth)AMed+2 Str, –2 Dex, +2 Con, –2 ChaAccess to alright ACF, loses bonus on saves vs spells.SRD
Dwarf (Exiled)AMed+2 Con, –2 ChaTrades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF.Dr320
Elf (Declining)AMed+2 Dex, –2 ConAs elf, but gains Weapon Focus (two elf weapons), loses immunity to sleep, long lifespan, and trance.Dr320
Elf (Painted)AMed+2 Dex, –2 IntAs elf.Sand
Elf (Snow)AMed+2 Dex, –2 ChaAs elf.Frost
Elf (Wild)AMed+2 Dex, –2 Int,As elf.Core
Elf (Wood)AMed+2 Str, +2 Dex, –2 Con, –2 IntAs elf.Core
Gnome (Whisper)ASmall–2 Str, +2 Dex, +2 Con, –2 ChaAs gnome but with a silence SLA, amazing stealth skills, 30ft land speed.RoS
Half-Orc (Frostblood)AMed+2 Str, –2 Int, –2 ChaAs half-orc but turns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype.Dm
HalflingASmall–2 Str, +2 DexAccess to an incredible ACF.Core
Halfling (Arctic)ASmall–2 Str, +2 DexAs halfling.SRD
Halfling (Deep)ASmall–2 Str, +2 DexAs hafling, but stonecunning and darkvision instead of bonuses on athletics skills.Core
Halfling (Desert)ASmall–2 Str, +2 DexAs halfling.SRD
Halfling (Glimmerskin)ASmall–2 Str, +2 DexAs halfling but trades Move Silently bonus for dragonblood subtype and 1/day +2 bonus on a save.DM
Halfling (Shoal)ASmall–2 Str, +2 DexAs halfling but has a swim speed and no bonus on thrown/sling attacks.Storm
Halfling (Strongheart)ASmall–2 Str, +2 DexBonus feat, but cannot take halfling ranger’s save-boosting favored enemy ACF.FRCS
Halfling (Tallfellow)ASmall–2 Str, +2 DexAs halfling but bonuses on perception skills instead of athletics skills.Core
Halfling (Tundra)ASmall–2 Str, +2 DexAs halfling but bonus on Survival instead of Climb.Frost
Halfling (Water)ASmall–2 Str, +2 Dex, +2 ConEven better than normal halflings. Access to an incredible ACF.SRD
Hengeyokai (Badger)AMed–2 Wis; +2 Con in hybrid formAlternate form (badger, hybrid); hybrid form has 10ft burrow speed, badger form is Tiny but has 2 claws+bite and may have the normal badger's rage ability (ask your DM). Access to Warshaper PrC.OA/Dr318
HumanAMedBonus feat! Bonus skills!Core
Human (Silverbrow)AMedHuman, but with dragonblood subtype and feather fall SLA instead of bonus skill points.DM
JerrenASmall–2 Str, +2 DexAs halfling, but RAW cannot take halfling ranger’s save-boosting favored enemy ACF. Good triumphs over evil! (More seriously, they're just halflings if you change their racial bonus on saves to a luck bonus, since halfling got that change in the 3e to 3.5 update.)BoVD
Maeluth (Lesser)AMed–2 Dex, +4 ConAs dwarf, but can 1/day make a weapon unholy for 1 minute.PGtF/FF
Mechanatrix (Lesser)AMed–2 Dex, +2 Con, +2 Int, –2 ChaShocking grasp SLA, heals from electricity damage.PGtF/FF
MongrelfolkAMed+4 Con, –2 Int, –4 ChaCounts as any race they want to for magic items.RoD
Orc (Water)AMed+4 Str, +2 Con, –2 Int, –2 Wis, –2 ChaIncredibly strong physical stats. S-rated if you apply dragonborn.SRD
Para-Genasi (Lesser Ice)AMed–2 Dex, +4 Con, +2 Wis, –2 ChaChill metal SLA.PGtF/Dr297
Para-Genasi (Lesser Ooze)AMed+4 Con, –2 ChaGrease SLA.PGtF/Dr297
ShifterAMed+2 Dex, –2 Int, –2 ChaVariety of racial traits, access to solid ACFs and feat support.ECS/RoE
Shifter (Saurian)AMed+2 Con, –2 Int, –2 ChaSimilar to shifters, but with dinosaur theming. Explicitly can use shifter feats with their shifting; if not allowed to take shifter ACFs and so on, these are B-rated.Dr328
TibbitASmall–2 Str, +2 DexCat turn into a cat, access to Fangshields Ranger.DrCom
WarforgedAMed+2 Con, –2 Wis, –2 ChaAmazing racial traits and defenses, easily makes up for the -2 Wis, natural weapon.RoE
Worghest (Lesser)AMed+2 Str, +2 Dex, –2 ChaTrack bonus feat, can turn into a wolf.PGtF/Dr350
Aasimar (Lesser)BMed+2 Wis, +2 ChaDaylight SLA, energy resistances.PGtF/Core
Axani (Lesser)BMed+2 Int, +2 WisCalm emotions SLA, energy resistances.PGtF/Dr297
Cansin (Lesser)BMed+2 Int, +2 ChaEntropic shield SLA, energy resistances.PGtF/Dr297
Cyclopean (Feral-Kind)BMed+2 Str, –2 Dex, +2 Con, –2 IntPenalty on ranged attack rolls, +1 on init checks and Ref saves.Dr323
Daelkyr Half-BloodBMedSymbiont for free and benefits to it, access to Fangshields Ranger.MoE
DarfellanBMed+2 Str, –2 DexSwim speed, natural weapon.Storm
Drow (Savage Progression)BMed+2 Dex, –2 Con, +2 IntAccess to elf ACFs (ironically), dancing lights SLA, hand crossbow proficiency, light blindness.Web
Dwarf (Deep)BMed+2 Con, –2 ChaAs dwarf, except +3 on saves vs spells/SLAs/poison, larger darkvision, and light sensitivity.Core
Dwarf (Fireblood)BMed+2 Con, –2 ChaAs dwarf, but gains dragonblood subtype, fire resistance 5, and bonus AC vs dragons instead of vs giants. Cannot access dwarf ranger ACF.DM
ElfBMed+2 Dex, –2 ConAccess to strong ACFs, solid racial traits.Core
Elf (Desert)BMed–2 Str, +2 DexAs elf.SRD
Elf (Fire)BMed+2 Dex, –2 Con, +2 Int, –2 ChaAs elf but has fire resistance 5.SRD
Elf (Forestlord)BMed+2 Dex, –2 ConAs elf but loses proficencies for dragonblood subtype and a short distance teleport-through-trees.DM
Elf (Gray)BMed–2 Str, +2 Dex, –2 Con, +2 IntAs elf.Core
Elf (Illaeli)BMed+2 Dex, –2 ConAs elf; implied to have a different favored class but none stated.XPH
Elf (Moon)BMed+2 Dex, –2 ConAs elf.FRCS
Elf (Qualinesti)BMed+2 Dex, –2 ConAs elf, but with 30ft darkvision.DCS
Elf (Silvanesti)BMed+2 Dex, –2 Con, +2 Int, –2 ChaAs elf, but with 30ft darkvision.DCS
Genasi (Lesser Air)BMed+2 Dex, +2 Int, –2 Wis, –2 ChaLevitate SLA, doesn't breathe.PGtF/FRCS
Genasi (Lesser Earth)BMed+2 Str, +2 Con, –2 Wis, –2 ChaPass without trace SLA.PGtF/FRCS
GlimmerfolkBMed–2 Str, +2 DexSome low-level light/illusion SLAs, outsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.Dr321
Gnome (Arcane)BSmall–2 Str, +2 Con, +2 Int, –2 WisAs gnome but trades the ability to talk to animals with Use Magic Device as a class skill.Dr291
Gnome (River)BSmall–2 Str, +2 ConAs gnome, but with a swim speed, +1 init, and can talk to river animals (includes fish and birds in the area) instead of burrowing ones.Dr291
Gnome (Techno)BSmall–2 Str, +2 ConAs gnome, but trades illusion benefits and racial SLAs for Alertness bonus feat.Dr320
Goblin (Jungle)BSmall–2 Str, +2 Dex, –2 Cha30ft land speed, 20ft climb speed, trades darkvision for low-light vision.SRD
GrippliBSmall–2 Str, +2 Dex20ft climb speed, +4 to AC vs animals/vermin, Wild Talent bonus feat, net proficiency.Dr324
HadozeeBMed+2 Dex, –2 ChaGlide speed.Storm
Half-OrcBMed+2 Str, –2 Int, –2 ChaAccess to a strong ACF (bonus favored enemy).Core
Half-Orc (Scablands)BMed+2 Str, –2 Int, –2 ChaAs half-orc.Sand
Half-Orc (Water)BMed+2 Str, –2 Int, –2 ChaAs half-orc.SRD
Halfling (Aquatic)BSmall–2 Str, +2 DexAs halfling but has a swim speed and can't breathe air.SRD
Halfling (Unsheltered)BSmall–2 Str, +2 DexDodge + one of Iron Will/Great Fortitude/Lightning Reflexes bonus feats, cannot take halfling ranger's save-boosting favored enemy ACF. Dr320
Hellbred (Body)BMed+2 Con, –2 IntCan use evil effects and items; bonus devil-touched feat at 4th and 14th levels.FCII
Hengeyokai (Carp)BMed–2 Wis; +2 Dex in hybrid formAlternate form (carp, hybrid); hybrid form has 30ft swim speed, carp form is a fish. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Cat)BMed–2 Wis; +2 Dex in hybrid formAlternate form (cat, hybrid); cat form has 2 claws+bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Fox)BMed–2 Wis; +2 Dex in hybrid formAlternate form (fox, hybrid); hybrid form has +4 Escape Artist, fox form has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Hare)BMed–2 Wis; +2 Dex in hybrid formAlternate form (hare, hybrid); hybrid form has 40ft land speed, hare form is Tiny and has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Monkey)BMed–2 Wis; +2 Dex in hybrid formAlternate form (monkey, hybrid); hybrid form has +4 Climb, monkey form is Tiny and has 30ft climb speed, bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Raccoon Dog)BMed–2 Wis; +2 Str in hybrid formAlternate form (raccoon dog, hybrid); hybrid form has +4 Survival, raccoon dog form has bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Rat)BMed–2 Wis; +2 Dex in hybrid formAlternate form (rat, hybrid); hybrid form has +4 Hide, rat form is Tiny and has 15ft climb speed, bite. Access to Warshaper PrC.OA/Dr318
Hengeyokai (Weasel)BMed–2 Wis; +2 Con in hybrid formAlternate form (weasel, hybrid); hybrid form has +4 Move Silently, weasel form has 20ft climb speed, bite. Access to Warshaper PrC.OA/Dr318
IllumianBMedA variety of useful options, though most aren't as good without multiclassing.RoD
KenkuBMed–2 Str, +2 DexGets +4 when flanking instead of +2; can mimic voices.MMIII
KhepriBMed+2 Dex, –2 Con, +2 Wis, –2 ChaFemale only, bonuses against enchantments and gazes, cannot speak (uses sign language).Dr352
KillorenBMedChangeable skill bonus, significant Knowledge (nature) boost, access to Fangshields Ranger.RotW
KoboldBSmall–4 Str, +2 Dex, –2 ConAccess to solid ACFs and strong racial feats, 3 natural weapons.Core/Web
Kobold (Arctic)BSmall–2 Str, +2 Dex, –2 Con, –2 WisAs kobold but with more split stat penalties.SRD/Web
Kobold (Earth)BSmall–2 Str, –2 ConAs kobold but trades Dex bonus for a lesser Str penalty.SRD/Web
Kobold (Jungle)BSmall–4 Str, +2 Dex, –2 IntAs kobold but trades Con penalty for Int penalty.SRD/Web
Minotaur (Krynn)BMed+4 Str, –2 Dex, –2 Int, –2 ChaScent, gore attack, +2 natural armor.DCS
NeanderthalBMed+2 Str, –2 Dex, +2 Con, –2 IntCold Endurance effective bonus feat, illiterate, counts as human.Frost
Orc (Frostblood)BMed+4 Str, –2 Int, –2 Wis, –2 ChaTurns ranger’s bonus Endurance into a bonus feat of choice, vulnerable to fire damage, dragonblood subtype.DM
Para-Genasi (Lesser Magma)BMed+2 Str, +2 Con, –2 Int, –2 WisHeat metal SLA.PGtF/Dr297
Para-Genasi (Lesser Smoke)BMed+2 Dex, +2 Int, –2 ChaPyrotechnics SLA.PGtF/Dr297
Para-Genasi (Lesser Steam)BMed+2 Dex, –2 ChaObscuring mist SLA.PGtF/Dr297
PhanatonBSmall–2 Str, +2 Dex, –2 ConGlide ability. Described and drawn with prehensile tails, but with no ability in their stat block. Ask your DM how you want to handle it. A-rated if counted as a true third hand that gives you access to Multiweapon Fighting, B-rated otherwise.Dr351/Dr339
RaptoranBMedLevel-scaling fly speed frees up later build resources.RotW
Spirit Folk (Mountain)BMed30ft climb speed.Una
Spirit Folk (River)BMed30ft swim speed, water breathing.Una/OA
Spirit Folk (Sea)BMed30ft swim speed, water breathing, +2 on saves vs fire spells/SLAs.OA
SynadBMedPsionic subtype, 1/day +2 bonus on any roll (can use after finding out if you failed, if it'd matter), 1/day take a mental action as a swift.CPsi
T'kelBMed+2 Dex, –2 IntSwim speed, 2 claws, access to Fangshields Ranger.Dr317
TasloiBSmall–2 Str, +2 Dex, –2 Cha30ft land speed, 20ft climb speed, light sensitivity.ShS
Tiefling (Lesser)BMed+2 Dex, +2 Int, –2 ChaDarkless SLA; energy resistances.PGtF/Core
Tiefling (Savage Progression)BMed+2 Dex, –2 ChaOutsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.Web
TortleBMed–2 Dex, +2 Con, +2 Wis, –2 ChaEndurance bonus feat, +3 natural armor.Dr315
VanaraBMed20ft climb speed.OA/Dr318
VrilBSmall+2 Con, –2 Int, –2 ChaCan get a variable DR, interesting racial feat options (1/day aoe save-or-daze on a feat).DotU/Web
Warforged ScoutBSmall–2 Str, +2 Dex, –2 Wis, –2 ChaAmazing racial traits and defenses, natural weapon; worse than base warforged in most ways.MMIII
Aasimar (Savage Progression)CMed+2 ChaOutsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.Web
AsheratiCMedHeat Endurance bonus feat, can swim in sand.Sand
AventiCMedHuman but amphibious, no bonus feat, no bonus skills.Storm
BhukaCMed–2 Str, +2 DexHeat Endurance bonus feat.Sand
Changeling (Eberron)CMedAccess to Warshaper PrC.ECS
Drow (Lesser)CMed+2 Dex, –2 ConAccess to elf ACFs (ironically), hand crossbow proficiency, light blindness.PGtF
Duergar (Lesser)CMed+2 Con, –4 ChaEnlarge person SLA, access to dwarf ranger ACF.PGtF
Duergar (Savage Progression)CMed+2 Con, –4 ChaEnlarge person SLA, access to dwarf ranger ACF.Web
DusklingCMed+2 Con, –2 Int1 bonus essentia, access to Fangshields Ranger.MoI
DwarfCMed+2 Con, –2 ChaSolid racial traits (stonecunning, bonus on saves vs spells!), access to alright ACF, but nothing else to write home about.Core
Dwarf (Aquatic)CMed+2 Str, –4 Dex, +2 Con, –2 ChaAs dwarf but with a swim speed and can't breathe air.SRD
Dwarf (Arctic)CMed+2 Str, –4 Dex, +2 Con, –2 ChaLoses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair.SRD
Dwarf (Badlands)CMed+2 Con, –2 ChaHeat Endurance as a bonus feat, loses stonecunning, cannot access dwarf ranger ACF.Sand
Dwarf (Dark)CMed+2 Con, –4 ChaAs dwarf, except double darkvision range and light sensitivity.DCS
Dwarf (Desert)CMed–2 Dex, +2 ConRacial combat bonuses apply against dragons instead, loses stonecunning, cannot access dwarf ranger ACF.SRD
Dwarf (Dream)CMed–2 Dex, +2 ConCan see ethereal creatures, +1 CL on divinations when standing on the ground, cannot access dwarf ranger ACF.RoS
Dwarf (Glacier)CMed+2 Con, –2 ChaTrades stonecunning, darkvision, and stability for any bonus feat, and higher bonuses against goblins and giants. Cannot access dwarf ranger ACF.Frost
Dwarf (Gold)CMed+2 Con, –2 DexCold Endurance effective bonus feat, loses stonecunning for an ice-based equivalent. RAW cannot access dwarf ranger ACF, but imo houseruling the swap for their ice version seems fair.Core
Dwarf (Gully)CSmall+2 Dex, +2 Con, –4 Int, –4 ChaLoses the good dwarf racial traits, takes a large penalty against fear effects, cannot access dwarf ranger ACF.DCS
Dwarf (Mountain)CMed+2 Con, –2 ChaCompletely identical to base dwarf.Core
Dwarf (Seacliff)CMed+2 Con, –2 ChaAs dwarf but no bonus against orcs/goblins. Access to alright ACF.Storm
Dwarf (Shield)CMed+2 Con, –2 ChaCompletely identical to base dwarf.FRCS
Dwarf (Stonefire)CMed+2 Con, –2 ChaCompletely identical to base dwarf except favored class is wilder.XPH
Dwarf (Wild)CSmall+2 Con, –2 ChaPoison use, +3 on saves vs poison, fire resistance 5, cannot access dwarf ranger ACF.RoF
ElanCMed–2 ChaPsionic subtype, access to Fangshields Ranger.SRD
Elf (Aquatic)CMed+2 Dex, –2 IntAs elf but has a swim speed and can't breathe air for long.Core
Elf (Arctic)CMed–2 Str, +2 DexAs elf but loses secret door detection.SRD
Elf (Jungle)CMed+2 Dex, –2 ConAs elf but loses secret door detection.SRD
Elf (Kagonesti)CMed+2 Dex, –2 Int, –2 ChaAs elf, but with 30ft darkvision and different proficiencies.DCS
Elf (Star)CMed–2 Con, +2 ChaAs elf, but gets ghost touch on all gear at night instead of weapon proficiencies.Una
Elf (Sun)CMed–2 Con, +2 IntAs elf.FRCS
Elf (Valley)CMed–2 Con, +2 IntAs elf, but with a +4 on Disguise checks to appear human.LGJ2
ExtaminarCMed–2 Str, +2 DexCan talk to and charm snakes.CoR
Genasi (Lesser Water)CMed+2 Con, –2 ChaCreate water SLA.PGtF/FRCS
GnomeCSmall–2 Str, +2 ConAccess to solid ACFs.Core
Gnome (Air)CSmall–2 Str, +2 DexAs gnome but does not breathe.SRD
Gnome (Aquatic)CMed–2 Str, +2 ConAs gnome but has a swim speed and can't breathe air.SRD
Gnome (Arctic)CSmall–2 Str, +2 ConAs gnome.SRD
Gnome (Desert)CSmall–2 Str, +2 ConAs gnome.SRD
Gnome (Forest)CSmall–2 Str, +2 ConAs gnome, with a constant pass without trace effect.Core
Gnome (Ice)CSmall–2 Str, +2 ConAs gnome but slightly different SLAs.Frost
Gnome (Jungle)CSmall–2 Str, +2 ConAs gnome.SRD
Gnome (Mad)CSmall–2 Str, +2 DexAs tinker gnome, but with +2 on Open Lock/Disable Device checks and no Will bonus.DCS
Gnome (Stonehunter)CSmall–2 Str, +2 ConAs gnome but trades illusion benefits for dragonblood subtype.DM
Gnome (Tinker)CSmall–2 Str, +2 Dex, +2 Int, –2 WisGets +2 on Will saves.DCS
Gnome (Wavecrest)CSmall–2 Str, +2 ConAs gnome.Storm
GoblinCSmall–2 Str, +2 Dex, –2 Cha30ft land speed, racial stealth bonuses.Core
Goblin (Aquatic)CSmall–2 Str, +2 Con, –2 ChaSwim speed, can't breathe air.SRD
Goblin (Arctic)CSmall–2 Str, +2 Con, –2 Cha30ft land speed.SRD
Half-Drow (Deepwyrm)CMedAs half-drow, but gains dragonblood subtype and detect magic/disguise self SLAs.DM
Half-Elf (Forestlord)CMedAs half-elf except gains dragonblood subtype and short distance teleport-through-trees. Cannot take half-elf skill bonus ACF.DM
Half-Orc (Aquatic)CMed+2 Str, –2 Int, –2 ChaAs half-orc but has a swim speed and can't breathe air.SRD
Half-Orc (Arctic)CMed+2 Str, –2 Int, –2 ChaAs half-orc but trades darkvision for low-light vision.SRD
Half-Orc (Desert)CMed+2 Con, –2 IntAs half-orc but trades darkvision for low-light vision, Run bonus feat.SRD
Half-Orc (Jungle)CMed+2 Str, –2 Int, –2 ChaAs half-orc but trades darkvision for low-light vision.SRD
Halfling (Ghostwise)CSmall–2 Str, +2 DexTrades save bonuses for 20ft telepathy that doesn't qualify for Mindsight. Cannot take halfling ranger's save-boosting favored enemy ACF. B-rated if your DM throws you a bone and lets you take mindsight.FRCS
Halfling (Jungle)CSmall–2 Str, +2 DexPoison use, but cannot take halfling ranger's save-boosting favored enemy ACF.SRD
Hengeyokai (Dog)CMed–2 Wis; +2 Con in hybrid formAlternate form (dog, hybrid); hybrid form has +4 Survival, dog form has bite. Access to Warshaper PrC.OA/Dr318
KalashtarCMedMindlink PLA, access to unique magic items for psionics-boosting.ECS
Kobold (Aquatic)CSmall–4 Str, +2 Dex, –2 ConAs kobold but with swim speed; can't breathe air.SRD/Web
Kobold (Desert)CSmall–4 Str, +2 Dex, –2 WisAs kobold but with no light sensitivity and trades Con penalty for Wis penalty.SRD/Web
KorobokuruCSmall+2 Con, –2 IntSimilar to dwarves, but worse (no stonecunning, no dwarf ranger ACF, no boosted speed in armor).OA
KrinthCMed+2 Con, –2 ChaBonuses against fear, access to a strong combat familiar feat.CoR
LaikaCMed+2 Con, –2 IntTrack bonus feat, 1/day speak with canine animals.Web
LupinCMedWorse version of scent ability, access to Fangshields Ranger.DrC
NeraphimCMedOutsider type (proficiency with all simple and martial weapons), access to Fangshields Ranger.PlH
OrcCMed+4 Str, –2 Int, –2 Wis, –2 ChaStrong physical baseline but poor mental stats, light sensitivity.Core
Orc (Arctic)CMed+4 Str, –2 Int, –2 Wis, –2 ChaNo darkvision, but no light sensitivity.SRD
Orc (Desert)CMed+4 Str, –2 Int, –2 Wis, –2 ChaEndurance bonus feat, no darkvision.SRD
Orc (Jungle)CMed+4 Str, –2 Int, –2 Wis, –2 ChaTrades darkvision for low-light vision.SRD
RilkanCMed–2 Str, +2 DexAll Knowledges are counted as trained.MoI
Shadowswyft (Lesser)CMed+2 Dex, –2 Con40ft land speed, light blindness, +2 on init checks.PGtF/PlH
SkarnsCMed+2 Str, –2 DexNatural weapon.MoI
Spirit Folk (Bamboo)CMedTrackless step ability.OA
Svirfneblin (Lesser)CSmall–2 Str, +2 DexStonecunning, access to gnome ACFs.PGtF
XephCMed–2 Str, +2 DexPsionic subtype.SRD
AelfbornDMed+2 Dex, –2 Con, +2 Int, –2 Wis, further –1/2 level in WisVariant half-elves; bonus feat + bonus Skill Focus every 5 levels.Dr307
BuommanDMed+2 Wis, –2 ChaCannot talk without taking Wis damage.PlH
Cyclopean (Menta)DMed–2 Dex, +2 ConPenalty on ranged attack rolls, augury ability.Dr323
Dwarf (Jungle)DMed+2 Con, –2 ChaAs dwarf but no darkvision and no stonecunning. Cannot access dwarf ranger ACF.SRD
FaunDMed+2 Dex, –2 Wis, –2 ChaAccess to Fangshields Ranger.DD
Genasi (Lesser Fire)DMed+2 Int, –2 ChaSpecial control flames SLA.PGtF/FRCS
Goblin (Desert)DSmall–2 Str, +2 Dex, –2 Cha30ft land speed, trades darkvision for low-light vision.SRD
GruwaarDSmall–2 Str, +2 Dex, –2 Wis, +2 ChaDisguise self SLA, access to Fangshields Ranger.Dr317
Half-DrowDMedAccess to strong ACFs (both half-elf and elf ones), darkvision, otherwise mediocre.DrU/RoF
Half-ElfDMedAccess to strong ACFs (both half-elf and elf ones), otherwise mediocre.Core
Half-Elf (Aquatic)DMedSwim speed, penalized slightly away from the coast. Cannot take half-elf skill bonuses ACF, still gets substitution levels.Storm
Half-Elf (Arctic)DMedAs half-elf but cannot take half-elf skill bonuses ACF.SRD
Half-Elf (Desert)DMedAs half-elf.SRD
Half-Elf (Fire)DMedAs half-elf.SRD
Half-Elf (Jungle)DMedCannot take half-elf skill bonuses ACF, still gets substitution levels.SRD
Half-Elf (Krynn)DMedAs half-elf, but with 30ft darkvision.SRD
Hellbred (Spirit)DMed–2 Con, +2 ChaCan use evil effects and items; darkvision; telepathy at 15th level.FCII
Hengeyokai (Crab)DMed–2 WisAlternate form (crab, hybrid); hybrid form has +1 natural armor, crab form is a has 2 claws. Access to Warshaper PrC.OA/Dr318
Human (Complacent)DMed+2 anyNo bonus feat or bonus skill points.Dr320
KenderDSmall–2 Str, +2 Dex, –2 WisImmunity to fear.DCS
MaenadDMedPsionic subtype, energy ray PLA (poor scaling).SRD
NezumiDMed+2 Con, –2 Cha40ft base land speed; unarmed strike deals 1d4 damage, can take Scent as a feat.OA
Orc (Aquatic)DMed+4 Str, –2 Int, –2 Wis, –2 ChaSwim speed, can't breathe air.SRD
Sea KinDMed30ft swim speed, water dependency.RoD
SpellscaleDMed–2 Con, +2 ChaChangeable bonuses for spells and irrelevant-to-ranger skills each day.RotD
SpikerDMedNatural armor spikes, DR 2/bludgeoning, bad at wearing armor.PlH
UnderfolkDMed+10 on Hide checks in rocky terrain.RoD
VasharanDMedAs human, but must take a vile feat as their bonus feat.BoVD
XvartDSmall–2 Str, +2 Dex, –2 ChaSpeak with bats SLA.Dr339
Changeling (Fey)FMed–2 Str, +2 Dex, –2 Con, +2 ChaCounts as both fey and humanoid for effects.Dr304
Deep ImaskariFMed–2 Dex, +2 Int1/day recall a 1st-level prepared spell you cast.Und
Anthropomorphic ToadXSmall–4 Str, –2 Dex, +6 Wis, –2 Cha5ft movement speed, access to Fangshields Ranger; little else at LA +0 gives this much Wisdom.SS
BakemonoXSmall+2 Str, +2 Con, –8 Int, –4 Cha–8 Int makes them very awkward to allow; +6 natural armor can be too strong at lowest levels.OA
Dwarf (Aleithian)XMed+2 Con, +2 Int, –4 ChaAs dwarf but relates to psionics; 3.0 psionics material that is incompatible with 3.5 without a full rehaul.Web
Hairy SpiderXFine–10 Str, +4 Dex, no Int, –8 ChaTechnically LA 0. A rules tangle to try to play one.PGtF/MonF
ShalarinXMed+4 Str, +4 DexSwim speed, 5ft land speed, can't breathe air.PGtF/MonF

List of Animal Companions

The following spoilers have the full list of animal companions for 3.5, organized both alphabetically and by rating.

Complete List of Animal Companions (sorted alphabetically & by level)

Animal Companion Rating Requirement Level EDL Adj. Size Nat. Weapons CR Notes Source
Baazrag C 1 Medium 1 1 Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is B-rated. Dr319/Du110
Baboon F 1 Medium 1 1/2 Climb speed. ECS/Core
Badger D 1 Small 3 1/2 Rage ability; scent and Track feat. Core
Barracuda D Aquatic campaign 1 Medium 1 1/2 Scent, fast swim speed, no land speed. Storm
Bat D 1 Diminutive 0 1/10 Fly speed, blindsense, completely useless in combat. Sand/Core
Brixashulty B Halflings only 1 Medium 1 1 Free bull rush on hit, scent. Halflings get discounted level requirement. RotW
Camel C 1 Large 1 1 3 HD, can be good at body blocking or as a mount. Core
Caribou F 1 Medium 1 1/3 Dr333/Frost
Cat F Halflings only 1 Tiny 3 1/4 Scent. Dr279/Core
Celestial Owl F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Tiny 1 1/4 Int 3, fly speed, high Listen bonus, high Spot bonus in dim light. Dr326/Core
Chipmunk F Gnomes only 1 Diminutive Scent. Dr279/Dr277
Chordevoc S Halflings only 1 Tiny 1 1/2 Fly speed, blindsense 60ft. Halflings get discounted level requirement. RotW
Chuckwalla (uses lizard stats) F 1 Tiny 1 1/6 Climb speed. Sand/Core
Compsognathus F 1 Tiny 1 1/2 Str damage bite, scent. Dr318
Coyote (uses dog stats) F 1 Small 1 1/3 Scent and Track feat. Sand/Core
Darkmantle F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Small 1 1 Fly speed, darkness SLA, improved grab, constrict. Dr326/Core
Dire Rat F 1 Small 1 1/3 Diseased bite. Core
Dog F 1 Small 1 1/3 Scent and Track feat. Core
Donkey F 1 Medium 1 1/6 Sand/Core
Eagle B 1 Small 3 1/2 Fly speed, high Spot bonus. Core
Eel F Aquatic campaign 1 Medium 1 1/2 Swim speed, attach, scent. Storm
Elk A 1 Large 3 2 3 HD, solid physical stats, and Large; one of the best mount options for starting companions. Dr333
Fastieth F 1 Medium 1 1/2 Scent. ECS
Fiendish Raven F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Tiny 1 1/6 Int 3, fly speed. Dr326/Core
Flying Squirrel F 1 Tiny 1 1/4 Glide speed. Dr327
Giant Bee† F 1 Medium 1 1 Fast fly speed, immune to mind-affecting, dies if it attacks. Web
Giant Fire Beetle† D 1 Small 1 1/3 2d4 damage bite, immune to mind-affecting. Web
Giant Seahorse C Aquatic campaign 1 Large 1 1 3 HD, fast swim speed, can be a mount at this level underwater. Dr327
Giant Worker Ant† D 1 Medium 1 1 Climb speed, scent and Track feat, immune to mind-affecting, improved grab. Web
Groundhog F Gnomes only 1 Tiny Scent. Dr279/Dr277
Gyrfalcon (uses hawk stats) C 1 Tiny 1 1/3 Fly speed, high Spot bonus. Frost/Core
Hawk C 1 Tiny 1 1/3 Fly speed, high Spot bonus. Core
Horned Lizard F 1 Tiny 1 1/4 Blood squirt shaken effect. Sand
Horse (heavy) C 1 Large 2 1 3 HD, can be good at body blocking or as a mount. Core
Horse (light) C 1 Large 2 1 3 HD, can be good at body blocking or as a mount. Core
Hyena B 1 Medium 1 1 Trip attack, scent, slightly faster than riding dog, better than wolf. Sand
Hyena (uses wolf stats) B Half-orcs only 1 Medium 1 1 Free trip on bite attack; scent and Track feat. Worse stats than riding dog. Dr279/Core
Kank A 1 Large 1 2 Paralysis poison. Dr319/Du110
Kes'trekel C 1 Tiny 1 1/3 Fly speed, high Spot bonus. Dr319/Du110
Lizard F Dwarves and gnomes only 1 Tiny 1 1/6 Climb speed. Dr279/Core
Monstrous Centipede (Large)† B 1 Large 1 1 Fast climb speed, poison, immune to mind-affecting. Web
Monstrous Scorpion (Medium)† A 1 Medium 3 1 Poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Monstrous Spider (Medium)† B 1 Medium 1 1 Climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Moose C 1 Large 1 1 3 HD, can be good at body blocking or as a mount. Dr327
Owl C 1 Tiny 1 1/4 Fly speed, high Listen bonus, high Spot bonus in dim light. Core
Phynxkin A* Phynxkin companion ACF 1 Medium 3 1 Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. DM
Plant Companion C 1 Varies Varies N/A Plant companion with weird subsystem for upgrading it; it's not actually that good, but can be an entertaining thing to play with. Dr357
Pony F 1 Medium 2 1/4 Core
Porpoise B Aquatic campaign 1 Medium 1 1/2 Fast swim speed, underwater blindsight. Core
Rat F Gnomes only 1 Tiny 1 1/8 Scent. Dr279/Core
Rhamphorhynchus D 1 Tiny 1 1/4 Fly speed, evasion, scent. Dr318
Riding Dog B 1 Medium 1 1 Free trip on bite attack; scent and Track feat. Core
Sea Lion C Aquatic campaign 1 Large 1 1 Swim speed, 3 HD, scent. Storm
Sea Snake (Medium) D Aquatic campaign 1 Medium 1 1/2 Swim speed, poison, scent. Storm
Sea Snake (Small) D Aquatic campaign 1 Small 1 1 Swim speed, poison, scent. Storm
Seal F Aquatic campaign 1 Medium 1 1/3 Swim speed. Storm
Serval S 1 Small 3 (plus 2 rakes) 1 Improved grab, pounce, scent. Sand
Shark (Medium) B Aquatic campaign 1 Medium 1 1 Fast swim speed, underwater scent and blindsense abilities. Core
Snake (Medium viper) D 1 Medium 1 1 Poison, scent. Core
Snake (Small viper) D 1 Small 1 1/2 Poison, scent. Core
Snake (Tiny viper) F 1 Tiny 1 1/3 Poison, scent. Sand/Core
Snapping Turtle D Aquatic campaign 1 Small 1 1 Swim speed, improved grab. Storm
Snowy owl (uses owl stats) C 1 Tiny 1 1/4 Fly speed, high Listen bonus, high Spot bonus in dim light. Frost/Core
Squid B Aquatic campaign 1 Medium 2 1 Improved grapple, ink cloud, jet. Core
Stingray C Aquatic campaign 1 Small 1 1/3 Poison that applies sicken even on successful save, swim speed. Storm
Stirge F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Tiny 1 1/2 Fly speed, attach, blood drain. Dr326/Core
Swindlespitter A 1 Small 1 1 Uncanny dodge, scent, blinding poison spray attack. If you can milk the venom for your own weapons this is S-rated. MM3
Taga'rivvin B 1 Large 1 1 Climb speed, opposable thumbs. Dr345
Tressym S 1 Tiny 3 1/4 Fly speed, magical beast (better BAB), Int 12, scent. Sand/FRCS/PGtF
Troodon C 1 Medium 3 1/2 Scent. RAW, has no listed level, but the text specifies them being used as a starting animal for druids in the area so I think that implies it well enough. Dr318
Valenar Riding Horse B 1 Large 2 1 Very fast horse, amazing Jump modifier. ECS
Vulture D 1 Small 1 1/3 Fly speed, scent. Sand
Vulture (uses eagle stats) B Half-orcs only 1 Small 3 1/2 Fly speed, high Spot bonus. Dr279/Core
Wolf B 1 Medium 1 1 Free trip on bite attack; scent and Track feat. Worse stats than riding dog. Core
Yallix C 1 Small 1 1/2 Fast fly speed, all-around vision, solid Spot bonus. Dr319/Du111
Giant Bee‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1 Please just take a normal vermin companion. ECS/Core
Giant Bombardier Beetle‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1/1 Please just take a normal vermin companion. ECS/Core
Giant Fire Beetle‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Small 1 1/3 Please just take a normal vermin companion. ECS/Core
Giant Soldier Ant‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 2 Please just take a normal vermin companion. ECS/Core
Giant Worker Ant‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1 Please just take a normal vermin companion. ECS/Core
Monstrous Centipede (Medium)‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1/2 Please just take a normal vermin companion. ECS/Core
Monstrous Scorpion (Small)‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Small 3 1/2 Please just take a normal vermin companion. ECS/Core
Monstrous Spider (Small)‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 SMall 1 1/2 Please just take a normal vermin companion. ECS/Core
Ape B 4 –3 Large 3 2 Scent, has opposable thumbs. Core
Axebeak C 4 –3 Large 3 1 Better than the terror bird if you want a bird... PHB2/A&EG
Bear (black) C 4 –3 Medium 3 2 Scent. Core
Bison B 4 –3 Large 1 2 5 HD, Good physical stats, scent. Core
Blink Dog C Exalted Companion feat, LG alignment 4 –3 Medium 1 2 Magical beast (good BAB), scent and Track feat, self-only blink and dimension door SLAs, Int 10. BoED/Core
Boar F 4 –3 Medium 1 2 Stays fighting at negative hp. Core
Branta B 4 –3 Large 3 2 Magical beast (good BAB), improved grab, free bull rush upon successful grab. Frost
Brixashulty D 4 –3 Medium 1 1 Free bull rush on hit, scent. RotW
Cheetah B 4 –3 Medium 3 2 Fast land speed, scent, free trip on every attack. Core
Chocobo D 4 –3 Large 2 2 They are precious. Has scent. Worse than the axebeak though. Chocobos in D&D say "wark" rather than "kweh." Dr323
Chocobo (Black) A 4 –3 Large 2 2 90ft fly speed. Has "the exact same stats as standard riding birds." Does that include being gettable as an animal companion? Ask your DM. I think it's fair, when compared to the better creatures at this level. Dr323
Chordevoc D 4 –3 Tiny 1 1/2 Fly speed, blindsense 60ft. RotW
Clawfoot C 4 –3 Medium 4 2 Scent. ECS
Crocodile C 4 –3 Medium 2 (only 1 at once) 2 Slow swim speed, improved grab. Core
Dekayi D 4 –3 Large 1 2 Burrow speed, swim speed, tremorsense. Dr345
Dimetrodon F 4 –3 Large 1 2 Extremely slow land and swim speeds, 3/hour sprint. Dr318
Dire Badger B 4 –3 Medium 3 2 Burrow speed, rage ability; scent and Track feat. Core
Dire Bat B 4 –3 Large 1 2 Fly speed, blindsense 40ft, functions as flying mount. Core
Dire Eel D Aquatic campaign 4 –3 Large 1 3 Swim speed, attach, scent. Storm
Dire Hawk A Raptorans only. 4 –3 Medium 3 2 5 HD, fast fly speed, good physical stats. Raptorans get discounted level requirement, RotW
Dire Jackal F 4 –3 Large 1 2 Trip attack, scent, it's a worse dire wolf in every way but land speed. PHB2/Sand
Dire Toad D 4 –3 Medium 2 (only 1 at once) 3 Poison, improved grab, swallow whole. Sand/MM2
Dire Weasel F 4 –3 Medium 1 2 Attack/blood drain ability; scent. Core
Elven Hound C Elf ranger 4 only 4 –3 Medium 1 1 Magical beast (better BAB); scent and Track. RotW
Erdlu F 4 –3 Medium 2 2 Sprint. Dr319/Du111
Fleshraker S 4 –3 Medium 4 (plus 2 rakes) 2 The one and the only. Leaping pounce, poison, scent, can carry you to 20 in theory, though many higher-level companions will be better. Can only use tail or bite against a single target, so in practice it's 5 attacks per pounce. MM3
Giant Bombardier Beetle† F 4 –3 Medium 1 2 Acid spray, immune to mind-affecting. Web
Giant Praying Mantis‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 4 –3 Large 2 3 Please just take a normal vermin companion. ECS/Core
Giant Soldier Ant† D 4 –3 Medium 1 2 Improved grab, acid sting for grappling, immune to mind affecting. Web
Giant Wasp‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 4 –3 Large 1 3 Please just take a normal vermin companion. ECS/Core
Grick D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Medium 5 3 DR 10/magic, scent and Track feat. Dr326/Core
Horrid Rat F 4 –3 Small 1 1 Dire rat but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Jagendar C 4 –3 Large 1 4 60ft land speed, improved grab, blindsight. Dr345
Jhakar C 4 –3 Medium 3 3 Trip attack, scent and Track feat; better than wolf and riding dog, worse than cheetah at the same niche. Dr319/Du111
Krenshar F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Medium 3 1 Scare ability, Int 6, scent and Track feat. Dr326/Core
Leopard A 4 –3 Medium 3 (plus 2 rakes) 2 Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. Core
Monitor Lizard F 4 –3 Medium 1 2 Swim speed. Core
Monstrous Centipede (Huge)† B 4 –3 Huge 1 2 Fast climb speed, poison, immune to mind-affecting, really big for this level. Web
Monstrous Spider (Large)† D 4 –3 Large 1 2 Climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Peccary (uses boar stats) F 4 –3 Medium 1 2 Stays fighting at negative hp. Sand/Core
Pseudodragon C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Tiny 2 1 Poison, blindsense, telepathy, dragon type, Int 10. Dr326/Core
Pteranodon D 4 –3 Medium 1 2 Fly speed, scent, double damage diving charge. Dr318
Puma (uses leopard stats) A 4 –3 Medium 3 (plus 2 rakes) 2 Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. Sand/Core
Quicksilver Lizard C 4 –3 Large 3 2 Climb speed, sprint ability. DotU
Sailsnake B 4 –3 Medium 1 2 Fly speed, climb speed, blinding poison spray. RAW, does not reduce druid level in MM4; does so in other sources such as Dr351. MM4
Sea Snake (Large) D Aquatic campaign 4 –3 Large 1 2 Swim speed, poison, scent. Storm
Seskarran C 4 –3 Medium 3 2 Dr319/Du111
Shark (Large) B 4 –3 Large 1 2 7 HD, fast swim speed, underwater scent and blindsense abilities. Good underwater mount. Core
Shocker Lizard F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Small 1 2 Immune to electricity, shock attack. Dr326/Core
Snake (constrictor) D 4 –3 Medium 1 2 Improved grab, constrict, scent. Core
Snake (Large viper) D 4 –3 Large 1 2 Poison, scent. Core
Snow leopard (uses leopard stats) A 4 –3 Medium 3 (plus 2 rakes) 2 Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. Frost/Core
Terror Bird D 4 –3 Large 1 4 Improved grab, Large (tall) so 10ft reach. Frost/FF
Valenar Warhorse B 4 –3 Large 2 2 Really, really fast for a mount of this level. Web
Watchspider B 4 –3 Medium 1 1 Magical beast (good BAB), tremorsense, climb speed, can make webs, poison bite. CoS
Wolverine F 4 –3 Medium 3 2 Rage ability; scent and Track feat; just take dire badger. Core
Worg F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Medium 1 2 Trip attack, scent and Track feat, Int 6. Dr326/Core
Asperi B Exalted Companion feat, NG alignment 7 –6 Large 3 4 Magical beast (good BAB), uncanny dodge, good fly speed that boosts in windy conditions, cold subtype, telepathy, Int 13. BoED/MM2
Bear (brown) B 7 –6 Large 3 4 Improved grab, scent, worse than magebred version. Core
Boneclaw Baazrag F 7 –6 Large 1 4 Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is D-rated. Dr319/Du110
Cave Ankylosaurus D 7 –6 Large 1 6 Trample. If your DM allows you to get a mutated one from the sidebar, it's probably C or B-rated. PHB2/MH
Centipede Swarm C 7 –6 Swarm 1 4 Landbound swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. Web
Cockatrice B Beast Totem+Totem Companion feats 7 –6 Small 1 5 Magical beast (good BAB), save or die bite attack (petrify). ECS/Core
Crodlu B 7 –6 Large 4 3 Pounce. Dr319/Du110
Cryptoclidus F 7 –6 Large 1 3 No land speed, fast swim speed, improved grab, swallow whole, scent. Dr351/MM2
Deinonychus D 7 –6 Medium 4 3 Pounce, scent. Core
Dire Ape D 7 –6 Large 2 3 Scent, has opposable thumbs. Core
Dire Barracuda D Aquatic campaign 7 –6 Large 1 4 Fast swim speed, scent. Storm
Dire Boar F 7 –6 Large 1 4 Stays fighting at negative hp. Core
Dire Eagle C 7 –6 Large 3 3 Fly speed. Updated to 7th level in PHB2; if allowed at 4th level this is B-rated. PHB2/RoS
Dire Hawk C 7 –6 Medium 3 2 5 HD, fast fly speed. RotW
Dire Peccary (uses dire boar stats) F 7 –6 Large 1 4 Stays fighting at negative hp. Sand/Core
Dire Phynxkin D* Phynxkin companion ACF 7 –6 Large 3 4 Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. DM
Dire Wolf C 7 –6 Large 1 3 Free trip on hit, scent and Track feat. Core
Dire Wolverine D 7 –6 Large 3 4 Rage ability; scent and Track feat. Core
Displacer Beast C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 4 Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. Dr326/Core
Displacer Beast C Beast Totem+Totem Companion feats 7 –6 Large 3 4 Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. ECS/Core
Elasmosaurus B Aquatic campaign 7 –6 Huge 1 7 Swim speed, slow land speed, 10 HD, scent. Core
Footpad Lizard D 7 –6 Large 1 4 Climb speed, improved grab. DotU
Giant Crocodile B 7 –6 Huge 2 (only 1 at once) 4 Swim speed, improved grab, amazing grappler for its level. Core
Giant Eagle D Exalted Companion feat, NG alignment 7 –6 Large 3 3 Magical beast (good BAB), fast fly speed, evasion, Int 10. BoED/Core
Giant Owl D Exalted Companion feat, NG alignment 7 –6 Large 3 3 Magical beast (good BAB), fast fly speed. BoED/Core
Giant Praying Mantis† F 7 –6 Large 2 3 Improved grab, immune to mind-affecting. Web
Giant Stag Beetle† C 7 –6 Large 1 4 4d6 damage bite, immune to mind-affecting, trample. Web
Giant Stag Beetle‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 7 –6 Large 1 4 Please just take a normal vermin companion. ECS/Core
Giant Wasp† D 7 –6 Large 1 3 Fly speed, poison, immune to mind-affecting. Web
Griffon S Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 (plus 2 rakes) 4 Magical beast (good BAB), fast fly speed, pounce, scent. Dr326/Core
Horrid Badger D 7 –6 Medium 3 3 Dire badger but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Horrid Bat D 7 –6 Large 1 3 Dire bat but +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Horrid Weasel F 7 –6 Medium 1 3 Dire weasel but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Krenshar F Beast Totem+Totem Companion feats 7 –6 Medium 3 1 Magical beast (good BAB), scare ability, Int 6, scent and Track feat. ECS/Core
Lion C 7 –6 Large 3 (plus 2 rakes) 3 Pounce, improved grab, scent. Core
Locust Swarm B 7 –6 Swarm 1 3 Flying swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. Web
Magebred Brown Bear A 7 –6 Large 3 4 Incredible physical stats, extra tricks known, improved grab. FN
Magebred Ghost Tiger S 7 –6 Large 3 (plus 2 rakes) 4 Incredible physical stats, extra tricks known, improved grab, pounce. FN
Megaloceros F 7 –6 Large 1 4 Improved grab, free bull rush upon successful grab. Frost
Monstrous Scorpion (Large)† D 7 –6 Large 3 3 Poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Owlbear D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 4 Magical beast (good BAB), improved grab, scent. Dr326/Core
Pegasus C Exalted Companion feat, CG alignment 7 –6 Large 3 3 Magical beast (good BAB), really fast fly speed (120ft, wow), Int 10. BoED/Core
Pegasus D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 3 Just take Exalted Companion. Dr326/Core
Protoceratops F 7 –6 Medium 1 1 Powerful charge, but remarkably poor stats. Sand
Pterrax S 7 –6 Large 3 (plus 2 rakes) 4 Fast fly speed, pounce, biofeedback PLA. Dr319/Du110
Razorwing D 7 –6 Large 3 4 Create sound and detect psionics PLAs. Dr319/Du110
Rhinoceros C 7 –6 Large 1 4 Powerful charge attacks. Core
Sea Cat C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 4 Swim speed, slow land speed, rend, scent. Dr326/Core
Sea Snake (Huge) D Aquatic campaign 7 –6 Huge 1 3 Swim speed, poison, scent. Storm
Snake (Huge viper) D 7 –6 Huge 1 3 Poison, scent. Core
Spitting Spider F Vermin Trainer+Spider Companion feats 7 –6 Large 3 5 Poison, pounce, spit poison, domesticated, no feats or skills. DotU
Tiger A 7 –6 Large 3 (plus 2 rakes) 4 Pounce, improved grab, scent, basically better version of base lion. Core
Unicorn A Exalted Companion feat, CG alignment 7 –6 Large 3 3 Magical beast (good BAB), constant magic circle against evil, healing SLAs, greater teleport within home forest. BoED/Core
Adult Tojanida C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Medium 3 5 Outsider (good BAB), fast swim speed, improved grab, ink, strong elemental defenses, Int 10. Dr326/Core
Allosaurus A 10 –9 Huge 3 (plus 2 rakes) 7 Very high trample damage, scent, improved grab, swallow whole, does not have pounce, though its rules text implies it has the capability to do so. If it can use rakes in full attacks somehow without grappling, then this is S-rated. PHB2/MM2
Basilisk B Beast Totem+Totem Companion feats 10 –9 Medium 1 5 Magical beast (good BAB), save or die gaze (petrify). ECS/Core
Bear (polar) D 10 –9 Large 3 4 Swim speed, improved grab, scent. Core
Bloodstriker D 10 –9 Large 1 6 Burrow speed, deals damage back when hit in melee. Wants to be a tank, but is mediocre at it. MM3
Cave Triceratops C 10 –9 Large 1 5 Powerful charge, trample, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. PHB2/MH
Cave Tyrannosaurus C 10 –9 Large 1 5 Improved grab, swallow whole, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. PHB2/MH
Cilops D 10 –9 Large 2 5 Scent, psionic powers that make it really, really good for tracking. Dr319/Du110
Digester D Beast Totem+Totem Companion feats 10 –9 Medium 1 6 Magical beast (good BAB), acid spray attack, scent. ECS/Core
Dire Horse F 10 –9 Large 3 4 Scent. PHB2/MM2
Dire Lion C 10 –9 Large 3 (plus 2 rakes) 5 Pounce, improved grab, scent. Worse than magebred ghost tiger. Core
Dire Puma D 10 –9 Large 3 (plus 2 rakes) 4 Pounce, improved grab, scent. Sand
Dire Snake C 10 –9 Huge 1 5 Poison, improved grab, constrict, better version of the other Huge snakes. Sand/MM2
Dire Tortoise S 10 –9 Huge 1 8 14 HD, always gets a surprise round in combat, burrow speed, trample. Sand
Dire Vulture F 10 –9 Large 1 3 Fly speed, scent, sicken aoe. Sand
Glyptodon D 10 –9 Large 2 5 20/x3 crit on its tail, 5ft burrow speed. Frost
Heavy Crodlu D 10 –9 Huge 4 5 Pounce, free bull rush on charge. Generally poor stats and HD for this level, worse than lower-level options. Dr319/Du110
Helicoprion D Aquatic campaigns 10 –9 Large 1 5 Fast swim speed, 10ft reach on bite. Dr318
Hell Hound F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Medium 1 3 Fire breath, fire bite, scent and Track feat, Int 6. Dr326/Core
Hippopotamus F 10 –9 Large 1 6 This is an insult to hippos tbh. Sand
Horrid Ape F 10 –9 Large 3 4 Dire ape but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Horrid Boar F 10 –9 Large 1 5 Dire boar but with +1d6 acid and Improved Natural Attack on gore, immunity to acid. ECS/Core
Horrid Horse D 10 –9 Large 3 4 Dire horse but +2d6 acid on its hooves and Improved Natural Attack on each natural weapon, immunity to acid. Available at the same level, even. Still bad. ECS/MM2
Horrid Wolf F 10 –9 Large 1 4 Dire wolf but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Horrid Wolverine D 10 –9 Large 3 5 Dire wolverine but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Inix F 10 –9 Large 2 5 Scent. Dr319/Du110
Juvenile Arrowhawk F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Small 1 3 Perfect flight, elemental resistances, lightning ray attack, Int 10. Dr326/Core
Legendary Eagle C 10 –9 Small 3 6 Fast fly speed, 12 HD (high for its size). Dr351/MM2
Manticore C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Large 3 and 6 5 Magical beast (good BAB), fly speed, 24 spikes per day (6 per turn as ranged attacks), scent; can do good alpha strikes but doesn't have sustain. Int 7. Dr326/Core
Megaraptor C 10 –9 Large 4 6 Pounce, scent. Core
Monstrous Centipede (Gargantuan)† D 10 –9 Gargantuan 1 6 Fast climb speed, poison, immune to mind-affecting, really big for this level. Web
Monstrous Spider (Huge)† D 10 –9 Huge 1 5 Climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Orca D Aquatic campaign 10 –9 Huge 1 5 Blindsight. Core
Pachycephalosaurus D 10 –9 Large 1 6 Powerful charge, crits cause stun, scent. Dr318
Sea Tiger C 10 –9 Huge 3 6 Land speed and swim speed, blindsight 120ft. MM3
Shadow Mastiff C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Large 1 5 Magical beast (good BAB), AoE panic roar, shadow blend, Int 4. Dr326/Core
Shark (Huge) D Aquatic campaign 10 –9 Huge 1 4 Fast swim speed, underwater scent and blindsense abilities. Core
Smilodon (Saber-Toothed Tiger) A 10 –9 Large 3 (plus 2 rakes) 5 20/x3 crit on bite, improved grab, pounce, scent. Frost/MM2
Snake (giant constrictor) D 10 –9 Huge 1 5 Constrict, improved grab, scent. Solid grappler, but a little late. Core
Unicorn D Beast Totem+Totem Companion feats 10 –9 Large 3 3 Just take Exalted Companion. ECS/Core
Winter Wolf F Beast Totem+Totem Companion feats 10 –9 Large 1 5 Magical beast (good BAB), cold breath, cold bite, trip, Int 9. ECS/Core
Ankylosaurus F 13 –12 Huge 1 7 Trample, scent. PHB2/MM2
Average Xorn C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Medium 4 6 Outsider (good BAB), earth glide, good elemental defenses. Dr326/Core
Chimera C Beast Totem+Totem Companion feats 13 –12 Large 5 7 Magical beast (good BAB), breath weapon, scent, fly speed, Int 4. ECS/Core
Digester D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Medium 1 6 Magical beast (good BAB), acid spray attack, scent. Dr326/Core
Diprotodon D 13 –12 Large 3 5 Trample, scent, 10ft burrow speed. Sand
Dire Bear B 13 –12 Large 3 7 Improved grab, scent. Core
Dire Elk C 13 –12 Huge 4 (only 3 at once) 7 Trample, scent. Frost
Dragonne C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Large 3 7 Magical beast (good BAB), pounce, fly speed, fatigue/exhaustion aoe attack, Int 6. Worse than the lower-level griffon in every way. Dr326/Core
Elephant C 13 –12 Huge 4 (only 3 at once) 7 Scent, trample ability, Core
Elgonn F 13 –12 Large 3 7 Poison, blindsight. Dr345
Fhorge B 13 –12 Large 1 9 Rage ability, scent, improved grab, deals bite damage while grabbing, gets double damage on all charge attacks. If you're giving it extra natural weapons (such as by shifter ranger's share shifting ability) and can get it pounce, this is S-rated. PHB2/FF
Giant Banded Lizard C 13 –12 Huge 3 7 Improved grab, poison, scent, climb and swim speeds. Sand
Giant Octopus S Aquatic campaign 13 –12 Large 9 8 Improved grab, constrict. NINE attacks. Jeez. Core
Girallon C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Large 5 6 Magical beast (good BAB), four arms, opposable thumbs, scent. Dr326/Core
Horrid Lion C 13 –12 Large 3 (plus 2 rakes) 6 Dire lion but +2d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Ichthyosaur F Aquatic campaign 13 –12 Large 1 6 Swim speed, scent. Storm
Legendary Ape C 13 –12 Medium 3 7 Climb speed, rend, opposable thumbs, scent. Dr351/MM2
Monstrous Scorpion (Huge)† D 13 –12 Huge 3 7 Poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Monstrous Spider (Gargantuan)† B 13 –12 Gargantuan 1 8 16 HD, climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Parasaurolophus F 13 –12 Huge 1 7 Remarkably low damage for its size, trample, scent. Dr318
Tangle Terror F Vermin Trainer+Spider Companion feats 13 –12 Medium 1 8 Confusion poison webs, no feats or skills. DotU
Wyvern C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Large 6 6 Dragon (good BAB), fly speed, poison sting (strong poison; 2d6 Con), improved grab, but low stats and HD for this level. Dr326/Core
Archelon F Aquatic campaign 16 –15 Huge 1 8 Slow swim speed. Storm
Behir C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Huge 1 (plus 6 rakes) 8 Magical beast (good BAB), electric breath weapon, SIX rake attacks, improved grab, swallow whole. Dr326/Core
Dire Elephant S 16 –15 Gargantuan 4 (only 3 at once) 10 20 HD, massive Str, trample, scent. PHB2/MM2
Dire Hippopotamus D 16 –15 Huge 1 14 Improved grab, swim speed. Sand
Dire Polar Bear S 16 –15 Huge 3 11 18 HD, massive Str, improved grab, scent and Track feat, swim speed. PHB2/Frost
Dire Rhinoceros D 16 –15 Huge 1 9 19-20/x3 critting horn, trample, scent. Sand/FF
Dire Shark C Aquatic campaign 16 –15 Huge 1 9 Fast swim speed, underwater scent, improved grab, swallow whole. Core
Dire Tiger A 16 –15 Large 3 (plus 2 rakes) 8 Pounce, improved grab, scent. Core
Eight-headed Hydra S Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Huge 8 7 Magical beast (good BAB), eight heads can attack as a standard action, fast healing 18, can sever heads each day to bring to 16 heads for 24 hours. Dr326/Core
Elder Arrowhawk B Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Large 1 8 Outsider (good BAB), perfect flight, lightning ray attack, Int 10, a good flying mount due to 15 HD and outsider type. Dr326/Core
Giant Squid S Aquatic campaign 16 –15 Huge 11 9 Really fast swim speed, improved grab, constrict. Core
Gorgon F Beast Totem+Totem Companion feats 16 –15 Large 1 8 Magical beast (good BAB), save or die breath (petrify, but only 5/day), trample, scent. ECS/Core
Gray Render F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Large 3 8 Magical beast (good BAB), improved grab, rend, scent. Dr326/Core
Grizzly Mastodon B 16 –15 Huge 4 (only 3 at once) 13 Trample, scent. Worse than dire elephant, better than mastodon. PHB2/MM2
Horrid Bear B 16 –15 Large 3 8 Dire bear but +3d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. Breland/Darguun/Zilargo have this listed as 10th level lol (no errata, but it's 99.999% a typo). ECS/Core
Horrid Elk D 16 –15 Huge 4 (only 3 at once) 8 Dire elk but +3d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. ECS/MM2
Indricothere A 16 –15 Huge 3 9 Trample, scent, knockback/knockdown/stun effect on head butt. PHB2/FF
Legendary Snake D 16 –15 Large 1 8 Climb speed, swim speed, improved grab, poison, scent. Dr351/MM2
Mastodon B 16 –15 Huge 4 (only 3 at once) 9 Trample, scent. MM3
Mastyrial D 16 –15 Large 4 8 Poison, rend, tremorsense, burrow speed. Dr319/Du111
Megatherium C 16 –15 Huge 3 8 Trample, scent, improved grab, free damage while pinning. Frost/FF
Monstrous Centipede (Colossal)† B 16 –15 Colossal 1 9 24 HD, fast climb speed, poison, immune to mind-affecting. Web
Monstrous Scorpion (Gargantuan)† B 16 –15 Gargantuan 3 10 20 HD, poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Quetzalcoatlus D 16 –15 Huge 3 8 Fast fly speed, swallow whole. PHB2/MM2
Roc S 16 –15 Gargantuan 3 9 Fast fly speed, massive Str. Sand/Core
Stegosaurus C 16 –15 Huge 1 10 20 HD, every hit prompts Ref or 30ft random-direction throw, scent. Dr318
Triceratops C 16 –15 Huge 1 8 Powerful charge attacks, trample, solid mount. Core
Tyrannosaurus B 16 –15 Huge 1 8 Improved grab, scent, swallow whole. Core
Woolly Mammoth B 16 –15 Huge 4 (only 3 at once) 9 Trample, scent, improved grab, free bull rush upon successful grab. Dire elephant is better. PHB2/Frost
Yrthak C Beast Totem+Totem Companion feats 16 –15 Huge 3 9 Magical beast (good BAB), fly speed, sonic lance attack, blindsight, Int 7. ECS/Core
Zeuglodon A Aquatic campaign 16 –15 Gargantuan 2 9 Underwater blindsight, massive save-or-stun (2d4 rounds) on tail slam. Frost
Horrid Elephant S 19 –18 Gargantuan 4 (only 3 at once) 11 Dire elephant but with +5d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. ECS/MM2
Horrid Rhinoceros D 19 –18 Huge 1 10 Dire rhinoceros but with +4d6 acid on its gore and Improved Natural Attack on gore, immunity to acid. ECS/FF
Horrid Shark C Aquatic campaign 19 –18 Huge 1 10 Dire shark but with +4d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Horrid Tiger A 19 –18 Large 3 (plus 2 rakes) 8 Dire tiger but +4d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Mosasaur F Aquatic campaign 19 –18 Huge 2 10 Swim speed, improved grab, swallow whole, scent. Storm
Plesiosaur D Aquatic campaign 19 –18 Gargantuan 1 10 Swim speed, improved grab. Storm
Diplodocus B 21 –20 Colossal 1 12 28 HD, tail sweep, trample, scent, massively tanky and big. Dr318
Giganotosaurus A 21 –20 Gargantuan 3 13 24 HD, improved grab, swallow whole, bonus damage when pinning, Con damage on bite, 19-20/x3 bite, keen scent. Dr318
Liopleurodon A 24 –23 Colossal 1 15 38 HD, fast swim speed, frenzy (functionally a haste effect), improved grab, swallow whole, keen scent, hilarious amount of feats if you somehow get this before epic. Dr318
Anarchic Template S Planar familiar spell Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. Web/PlH
Axiomatic Template S Planar familiar spell Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. Web/PlH
Celestial Template A Exalted Companion or planar companion variant (see long form) –1 or 0 Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. BoED/Core
Fiendish Template B Planar companion variant (see long form) –1 or 0 Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. UA/PlH/Core
Greenspawn Leaper Medium 1 2 Fast climb speed, acid aoe attack, dragonblood subtype. No animal companion entry, advancement implies it can be taken as one, ask your DM. If allowed at 1st level this is B-rated for a short time; if it's 4th level it's F-rated. MM4

Complete List of Animal Companions (sorted by rating & level)
Animal Companion Rating Requirement Level EDL Adj. Size Nat. Weapons CR Notes Source
Chordevoc S Halflings only 1 Tiny 1 1/2 Fly speed, blindsense 60ft. Halflings get discounted level requirement. RotW
Serval S 1 Small 3 (plus 2 rakes) 1 Improved grab, pounce, scent. Sand
Tressym S 1 Tiny 3 1/4 Fly speed, magical beast (better BAB), Int 12, scent. Sand/FRCS/PGtF
Elk A 1 Large 3 2 3 HD, solid physical stats, and Large; one of the best mount options for starting companions. Dr333
Kank A 1 Large 1 2 Paralysis poison. Dr319/Du110
Monstrous Scorpion (Medium)† A 1 Medium 3 1 Poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Phynxkin A Phynxkin companion ACF 1 Medium 3 1 Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. DM
Swindlespitter A 1 Small 1 1 Uncanny dodge, scent, blinding poison spray attack. If you can milk the venom for your own weapons this is S-rated. MM3
Brixashulty B Halflings only 1 Medium 1 1 Free bull rush on hit, scent. Halflings get discounted level requirement. RotW
Eagle B 1 Small 3 1/2 Fly speed, high Spot bonus. Core
Hyena B 1 Medium 1 1 Trip attack, scent, slightly faster than riding dog, better than wolf. Sand
Hyena (uses wolf stats) B Half-orcs only 1 Medium 1 1 Free trip on bite attack; scent and Track feat. Worse stats than riding dog. Dr279/Core
Monstrous Centipede (Large)† B 1 Large 1 1 Fast climb speed, poison, immune to mind-affecting. Web
Monstrous Spider (Medium)† B 1 Medium 1 1 Climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Porpoise B Aquatic campaign 1 Medium 1 1/2 Fast swim speed, underwater blindsight. Core
Riding Dog B 1 Medium 1 1 Free trip on bite attack; scent and Track feat. Core
Shark (Medium) B Aquatic campaign 1 Medium 1 1 Fast swim speed, underwater scent and blindsense abilities. Core
Squid B Aquatic campaign 1 Medium 2 1 Improved grapple, ink cloud, jet. Core
Taga'rivvin B 1 Large 1 1 Climb speed, opposable thumbs. Dr345
Valenar Riding Horse B 1 Large 2 1 Very fast horse, amazing Jump modifier. ECS
Vulture (uses eagle stats) B Half-orcs only 1 Small 3 1/2 Fly speed, high Spot bonus. Dr279/Core
Wolf B 1 Medium 1 1 Free trip on bite attack; scent and Track feat. Worse stats than riding dog. Core
Baazrag C 1 Medium 1 1 Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is B-rated. Dr319/Du110
Camel C 1 Large 1 1 3 HD, can be good at body blocking or as a mount. Core
Giant Seahorse C Aquatic campaign 1 Large 1 1 3 HD, fast swim speed, can be a mount at this level underwater. Dr327
Gyrfalcon (uses hawk stats) C 1 Tiny 1 1/3 Fly speed, high Spot bonus. Frost/Core
Hawk C 1 Tiny 1 1/3 Fly speed, high Spot bonus. Core
Horse (heavy) C 1 Large 2 1 3 HD, can be good at body blocking or as a mount. Core
Horse (light) C 1 Large 2 1 3 HD, can be good at body blocking or as a mount. Core
Kes'trekel C 1 Tiny 1 1/3 Fly speed, high Spot bonus. Dr319/Du110
Moose C 1 Large 1 1 3 HD, can be good at body blocking or as a mount. Dr327
Owl C 1 Tiny 1 1/4 Fly speed, high Listen bonus, high Spot bonus in dim light. Core
Plant Companion C 1 Varies Varies N/A Plant companion with weird subsystem for upgrading it; it's not actually that good, but can be an entertaining thing to play with. Dr357
Sea Lion C Aquatic campaign 1 Large 1 1 Swim speed, 3 HD, scent. Storm
Snowy owl (uses owl stats) C 1 Tiny 1 1/4 Fly speed, high Listen bonus, high Spot bonus in dim light. Frost/Core
Stingray C Aquatic campaign 1 Small 1 1/3 Poison that applies sicken even on successful save, swim speed. Storm
Troodon C 1 Medium 3 1/2 Scent. RAW, has no listed level, but the text specifies them being used as a starting animal for druids in the area so I think that implies it well enough. Dr318
Yallix C 1 Small 1 1/2 Fast fly speed, all-around vision, solid Spot bonus. Dr319/Du111
Badger D 1 Small 3 1/2 Rage ability; scent and Track feat. Core
Barracuda D Aquatic campaign 1 Medium 1 1/2 Scent, fast swim speed, no land speed. Storm
Bat D 1 Diminutive 0 1/10 Fly speed, blindsense, completely useless in combat. Sand/Core
Giant Fire Beetle† D 1 Small 1 1/3 2d4 damage bite, immune to mind-affecting. Web
Giant Worker Ant† D 1 Medium 1 1 Climb speed, scent and Track feat, immune to mind-affecting, improved grab. Web
Rhamphorhynchus D 1 Tiny 1 1/4 Fly speed, evasion, scent. Dr318
Sea Snake (Medium) D Aquatic campaign 1 Medium 1 1/2 Swim speed, poison, scent. Storm
Sea Snake (Small) D Aquatic campaign 1 Small 1 1 Swim speed, poison, scent. Storm
Snake (Medium viper) D 1 Medium 1 1 Poison, scent. Core
Snake (Small viper) D 1 Small 1 1/2 Poison, scent. Core
Snapping Turtle D Aquatic campaign 1 Small 1 1 Swim speed, improved grab. Storm
Vulture D 1 Small 1 1/3 Fly speed, scent. Sand
Baboon F 1 Medium 1 1/2 Climb speed. ECS/Core
Caribou F 1 Medium 1 1/3 Dr333/Frost
Cat F Halflings only 1 Tiny 3 1/4 Scent. Dr279/Core
Celestial Owl F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Tiny 1 1/4 Int 3, fly speed, high Listen bonus, high Spot bonus in dim light. Dr326/Core
Chipmunk F Gnomes only 1 Diminutive Scent. Dr279/Dr277
Chuckwalla (uses lizard stats) F 1 Tiny 1 1/6 Climb speed. Sand/Core
Compsognathus F 1 Tiny 1 1/2 Str damage bite, scent. Dr318
Coyote (uses dog stats) F 1 Small 1 1/3 Scent and Track feat. Sand/Core
Darkmantle F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Small 1 1 Fly speed, darkness SLA, improved grab, constrict. Dr326/Core
Dire Rat F 1 Small 1 1/3 Diseased bite. Core
Dog F 1 Small 1 1/3 Scent and Track feat. Core
Donkey F 1 Medium 1 1/6 Sand/Core
Eel F Aquatic campaign 1 Medium 1 1/2 Swim speed, attach, scent. Storm
Fastieth F 1 Medium 1 1/2 Scent. ECS
Fiendish Raven F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Tiny 1 1/6 Int 3, fly speed. Dr326/Core
Flying Squirrel F 1 Tiny 1 1/4 Glide speed. Dr327
Giant Bee† F 1 Medium 1 1 Fast fly speed, immune to mind-affecting, dies if it attacks. Web
Groundhog F Gnomes only 1 Tiny Scent. Dr279/Dr277
Horned Lizard F 1 Tiny 1 1/4 Blood squirt shaken effect. Sand
Lizard F Dwarves and gnomes only 1 Tiny 1 1/6 Climb speed. Dr279/Core
Pony F 1 Medium 2 1/4 Core
Rat F Gnomes only 1 Tiny 1 1/8 Scent. Dr279/Core
Seal F Aquatic campaign 1 Medium 1 1/3 Swim speed. Storm
Snake (Tiny viper) F 1 Tiny 1 1/3 Poison, scent. Sand/Core
Stirge F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 1 Tiny 1 1/2 Fly speed, attach, blood drain. Dr326/Core
Giant Bee‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1 Please just take a normal vermin companion. ECS/Core
Giant Bombardier Beetle‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1/1 Please just take a normal vermin companion. ECS/Core
Giant Fire Beetle‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Small 1 1/3 Please just take a normal vermin companion. ECS/Core
Giant Soldier Ant‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 2 Please just take a normal vermin companion. ECS/Core
Giant Worker Ant‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1 Please just take a normal vermin companion. ECS/Core
Monstrous Centipede (Medium)‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Medium 1 1/2 Please just take a normal vermin companion. ECS/Core
Monstrous Scorpion (Small)‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 Small 3 1/2 Please just take a normal vermin companion. ECS/Core
Monstrous Spider (Small)‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 3 –2 SMall 1 1/2 Please just take a normal vermin companion. ECS/Core
Fleshraker S 4 –3 Medium 4 (plus 2 rakes) 2 The one and the only. Leaping pounce, poison, scent, can carry you to 20 in theory, though many higher-level companions will be better. Can only use tail or bite against a single target, so in practice it's 5 attacks per pounce. MM3
Chocobo (Black) A 4 –3 Large 2 2 90ft fly speed. Has "the exact same stats as standard riding birds." Does that include being gettable as an animal companion? Ask your DM. I think it's fair, when compared to the better creatures at this level. Dr323
Dire Hawk A Raptorans only. 4 –3 Medium 3 2 5 HD, fast fly speed, good physical stats. Raptorans get discounted level requirement, RotW
Leopard A 4 –3 Medium 3 (plus 2 rakes) 2 Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. Core
Puma (uses leopard stats) A 4 –3 Medium 3 (plus 2 rakes) 2 Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. Sand/Core
Snow leopard (uses leopard stats) A 4 –3 Medium 3 (plus 2 rakes) 2 Climb speed, pounce, scent, 2 rake attacks, improved grab with bite. Frost/Core
Ape B 4 –3 Large 3 2 Scent, has opposable thumbs. Core
Bison B 4 –3 Large 1 2 5 HD, Good physical stats, scent. Core
Branta B 4 –3 Large 3 2 Magical beast (good BAB), improved grab, free bull rush upon successful grab. Frost
Cheetah B 4 –3 Medium 3 2 Fast land speed, scent, free trip on every attack. Core
Dire Badger B 4 –3 Medium 3 2 Burrow speed, rage ability; scent and Track feat. Core
Dire Bat B 4 –3 Large 1 2 Fly speed, blindsense 40ft, functions as flying mount. Core
Monstrous Centipede (Huge)† B 4 –3 Huge 1 2 Fast climb speed, poison, immune to mind-affecting, really big for this level. Web
Sailsnake B 4 –3 Medium 1 2 Fly speed, climb speed, blinding poison spray. RAW, does not reduce druid level in MM4; does so in other sources such as Dr351. MM4
Shark (Large) B 4 –3 Large 1 2 7 HD, fast swim speed, underwater scent and blindsense abilities. Good underwater mount. Core
Valenar Warhorse B 4 –3 Large 2 2 Really, really fast for a mount of this level. Web
Watchspider B 4 –3 Medium 1 1 Magical beast (good BAB), tremorsense, climb speed, can make webs, poison bite. CoS
Axebeak C 4 –3 Large 3 1 Better than the terror bird if you want a bird... PHB2/A&EG
Bear (black) C 4 –3 Medium 3 2 Scent. Core
Blink Dog C Exalted Companion feat, LG alignment 4 –3 Medium 1 2 Magical beast (good BAB), scent and Track feat, self-only blink and dimension door SLAs, Int 10. BoED/Core
Clawfoot C 4 –3 Medium 4 2 Scent. ECS
Crocodile C 4 –3 Medium 2 (only 1 at once) 2 Slow swim speed, improved grab. Core
Elven Hound C Elf ranger 4 only 4 –3 Medium 1 1 Magical beast (better BAB); scent and Track. RotW
Jagendar C 4 –3 Large 1 4 60ft land speed, improved grab, blindsight. Dr345
Jhakar C 4 –3 Medium 3 3 Trip attack, scent and Track feat; better than wolf and riding dog, worse than cheetah at the same niche. Dr319/Du111
Pseudodragon C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Tiny 2 1 Poison, blindsense, telepathy, dragon type, Int 10. Dr326/Core
Quicksilver Lizard C 4 –3 Large 3 2 Climb speed, sprint ability. DotU
Seskarran C 4 –3 Medium 3 2 Dr319/Du111
Brixashulty D 4 –3 Medium 1 1 Free bull rush on hit, scent. RotW
Chocobo D 4 –3 Large 2 2 They are precious. Has scent. Worse than the axebeak though. Chocobos in D&D say "wark" rather than "kweh." Dr323
Chordevoc D 4 –3 Tiny 1 1/2 Fly speed, blindsense 60ft. RotW
Dekayi D 4 –3 Large 1 2 Burrow speed, swim speed, tremorsense. Dr345
Dire Eel D Aquatic campaign 4 –3 Large 1 3 Swim speed, attach, scent. Storm
Dire Toad D 4 –3 Medium 2 (only 1 at once) 3 Poison, improved grab, swallow whole. Sand/MM2
Giant Soldier Ant† D 4 –3 Medium 1 2 Improved grab, acid sting for grappling, immune to mind affecting. Web
Grick D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Medium 5 3 DR 10/magic, scent and Track feat. Dr326/Core
Monstrous Spider (Large)† D 4 –3 Large 1 2 Climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Pteranodon D 4 –3 Medium 1 2 Fly speed, scent, double damage diving charge. Dr318
Sea Snake (Large) D Aquatic campaign 4 –3 Large 1 2 Swim speed, poison, scent. Storm
Snake (constrictor) D 4 –3 Medium 1 2 Improved grab, constrict, scent. Core
Snake (Large viper) D 4 –3 Large 1 2 Poison, scent. Core
Terror Bird D 4 –3 Large 1 4 Improved grab, Large (tall) so 10ft reach. Frost/FF
Boar F 4 –3 Medium 1 2 Stays fighting at negative hp. Core
Dimetrodon F 4 –3 Large 1 2 Extremely slow land and swim speeds, 3/hour sprint. Dr318
Dire Jackal F 4 –3 Large 1 2 Trip attack, scent, it's a worse dire wolf in every way but land speed. PHB2/Sand
Dire Weasel F 4 –3 Medium 1 2 Attack/blood drain ability; scent. Core
Erdlu F 4 –3 Medium 2 2 Sprint. Dr319/Du111
Giant Bombardier Beetle† F 4 –3 Medium 1 2 Acid spray, immune to mind-affecting. Web
Giant Praying Mantis‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 4 –3 Large 2 3 Please just take a normal vermin companion. ECS/Core
Giant Wasp‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 4 –3 Large 1 3 Please just take a normal vermin companion. ECS/Core
Horrid Rat F 4 –3 Small 1 1 Dire rat but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Krenshar F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Medium 3 1 Scare ability, Int 6, scent and Track feat. Dr326/Core
Monitor Lizard F 4 –3 Medium 1 2 Swim speed. Core
Peccary (uses boar stats) F 4 –3 Medium 1 2 Stays fighting at negative hp. Sand/Core
Shocker Lizard F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Small 1 2 Immune to electricity, shock attack. Dr326/Core
Wolverine F 4 –3 Medium 3 2 Rage ability; scent and Track feat; just take dire badger. Core
Worg F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 4 –3 Medium 1 2 Trip attack, scent and Track feat, Int 6. Dr326/Core
Griffon S Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 (plus 2 rakes) 4 Magical beast (good BAB), fast fly speed, pounce, scent. Dr326/Core
Pterrax S 7 –6 Large 3 (plus 2 rakes) 4 Fast fly speed, pounce, biofeedback PLA. Dr319/Du110
Magebred Brown Bear A 7 –6 Large 3 4 Incredible physical stats, extra tricks known, improved grab. FN
Tiger A 7 –6 Large 3 (plus 2 rakes) 4 Pounce, improved grab, scent, basically better version of base lion. Core
Unicorn A Exalted Companion feat, CG alignment 7 –6 Large 3 3 Magical beast (good BAB), constant magic circle against evil, healing SLAs, greater teleport within home forest. BoED/Core
Asperi B Exalted Companion feat, NG alignment 7 –6 Large 3 4 Magical beast (good BAB), uncanny dodge, good fly speed that boosts in windy conditions, cold subtype, telepathy, Int 13. BoED/MM2
Bear (brown) B 7 –6 Large 3 4 Improved grab, scent, worse than magebred version. Core
Cockatrice B Beast Totem+Totem Companion feats 7 –6 Small 1 5 Magical beast (good BAB), save or die bite attack (petrify). ECS/Core
Crodlu B 7 –6 Large 4 3 Pounce. Dr319/Du110
Elasmosaurus B Aquatic campaign 7 –6 Huge 1 7 Swim speed, slow land speed, 10 HD, scent. Core
Giant Crocodile B 7 –6 Huge 2 (only 1 at once) 4 Swim speed, improved grab, amazing grappler for its level. Core
Locust Swarm B 7 –6 Swarm 1 3 Flying swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. Web
Centipede Swarm C 7 –6 Swarm 1 4 Landbound swarm, cannot gain feats unless made celestial via class feature or Exalted Companion. Web
Dire Eagle C 7 –6 Large 3 3 Fly speed. Updated to 7th level in PHB2; if allowed at 4th level this is B-rated. PHB2/RoS
Dire Hawk C 7 –6 Medium 3 2 5 HD, fast fly speed. RotW
Dire Wolf C 7 –6 Large 1 3 Free trip on hit, scent and Track feat. Core
Displacer Beast C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 4 Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. Dr326/Core
Displacer Beast C Beast Totem+Totem Companion feats 7 –6 Large 3 4 Magical beast (good BAB), displacement, 10ft reach with tentacles, Int 5. ECS/Core
Giant Stag Beetle† C 7 –6 Large 1 4 4d6 damage bite, immune to mind-affecting, trample. Web
Lion C 7 –6 Large 3 (plus 2 rakes) 3 Pounce, improved grab, scent. Core
Pegasus C Exalted Companion feat, CG alignment 7 –6 Large 3 3 Magical beast (good BAB), really fast fly speed (120ft, wow), Int 10. BoED/Core
Rhinoceros C 7 –6 Large 1 4 Powerful charge attacks. Core
Sea Cat C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 4 Swim speed, slow land speed, rend, scent. Dr326/Core
Cave Ankylosaurus D 7 –6 Large 1 6 Trample. If your DM allows you to get a mutated one from the sidebar, it's probably C or B-rated. PHB2/MH
Deinonychus D 7 –6 Medium 4 3 Pounce, scent. Core
Dire Ape D 7 –6 Large 2 3 Scent, has opposable thumbs. Core
Dire Barracuda D Aquatic campaign 7 –6 Large 1 4 Fast swim speed, scent. Storm
Dire Phynxkin D Phynxkin companion ACF 7 –6 Large 3 4 Pounce, climb speed, dragonblood subtype. Lose access to non-phynxkin upgrades at later levels. DM
Dire Wolverine D 7 –6 Large 3 4 Rage ability; scent and Track feat. Core
Footpad Lizard D 7 –6 Large 1 4 Climb speed, improved grab. DotU
Giant Eagle D Exalted Companion feat, NG alignment 7 –6 Large 3 3 Magical beast (good BAB), fast fly speed, evasion, Int 10. BoED/Core
Giant Owl D Exalted Companion feat, NG alignment 7 –6 Large 3 3 Magical beast (good BAB), fast fly speed. BoED/Core
Giant Wasp† D 7 –6 Large 1 3 Fly speed, poison, immune to mind-affecting. Web
Horrid Badger D 7 –6 Medium 3 3 Dire badger but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Horrid Bat D 7 –6 Large 1 3 Dire bat but +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Monstrous Scorpion (Large)† D 7 –6 Large 3 3 Poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Owlbear D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 4 Magical beast (good BAB), improved grab, scent. Dr326/Core
Pegasus D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 7 –6 Large 3 3 Just take Exalted Companion. Dr326/Core
Razorwing D 7 –6 Large 3 4 Create sound and detect psionics PLAs. Dr319/Du110
Sea Snake (Huge) D Aquatic campaign 7 –6 Huge 1 3 Swim speed, poison, scent. Storm
Snake (Huge viper) D 7 –6 Huge 1 3 Poison, scent. Core
Boneclaw Baazrag F 7 –6 Large 1 4 Scent, wounding bite; uses 3.0 wounding. If updated to do 2 Con damage like 3.5 wounding, this is D-rated. Dr319/Du110
Cryptoclidus F 7 –6 Large 1 3 No land speed, fast swim speed, improved grab, swallow whole, scent. Dr351/MM2
Dire Boar F 7 –6 Large 1 4 Stays fighting at negative hp. Core
Dire Peccary (uses dire boar stats) F 7 –6 Large 1 4 Stays fighting at negative hp. Sand/Core
Giant Praying Mantis† F 7 –6 Large 2 3 Improved grab, immune to mind-affecting. Web
Giant Stag Beetle‡ F Child of Winter + Vermin Companion feats, nongood alignment, actual druid levels 7 –6 Large 1 4 Please just take a normal vermin companion. ECS/Core
Horrid Weasel F 7 –6 Medium 1 3 Dire weasel but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Krenshar F Beast Totem+Totem Companion feats 7 –6 Medium 3 1 Magical beast (good BAB), scare ability, Int 6, scent and Track feat. ECS/Core
Megaloceros F 7 –6 Large 1 4 Improved grab, free bull rush upon successful grab. Frost
Protoceratops F 7 –6 Medium 1 1 Powerful charge, but remarkably poor stats. Sand
Spitting Spider F Vermin Trainer+Spider Companion feats 7 –6 Large 3 5 Poison, pounce, spit poison, domesticated, no feats or skills. DotU
Magebred Ghost Tiger S 7 –6 Large 3 (plus 2 rakes) 4 Incredible physical stats, extra tricks known, improved grab, pounce. FN
Dire Tortoise S 10 –9 Huge 1 8 14 HD, always gets a surprise round in combat, burrow speed, trample. Sand
Allosaurus A 10 –9 Huge 3 (plus 2 rakes) 7 Very high trample damage, scent, improved grab, swallow whole, does not have pounce, though its rules text implies it has the capability to do so. If it can use rakes in full attacks somehow without grappling, then this is S-rated. PHB2/MM2
Smilodon (Saber-Toothed Tiger) A 10 –9 Large 3 (plus 2 rakes) 5 20/x3 crit on bite, improved grab, pounce, scent. Frost/MM2
Basilisk B Beast Totem+Totem Companion feats 10 –9 Medium 1 5 Magical beast (good BAB), save or die gaze (petrify). ECS/Core
Adult Tojanida C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Medium 3 5 Outsider (good BAB), fast swim speed, improved grab, ink, strong elemental defenses, Int 10. Dr326/Core
Cave Triceratops C 10 –9 Large 1 5 Powerful charge, trample, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. PHB2/MH
Cave Tyrannosaurus C 10 –9 Large 1 5 Improved grab, swallow whole, scent. If your DM allows you to get a mutated one from the sidebar, it's probably B-rated. PHB2/MH
Dire Lion C 10 –9 Large 3 (plus 2 rakes) 5 Pounce, improved grab, scent. Worse than magebred ghost tiger. Core
Dire Snake C 10 –9 Huge 1 5 Poison, improved grab, constrict, better version of the other Huge snakes. Sand/MM2
Legendary Eagle C 10 –9 Small 3 6 Fast fly speed, 12 HD (high for its size). Dr351/MM2
Manticore C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Large 3 and 6 5 Magical beast (good BAB), fly speed, 24 spikes per day (6 per turn as ranged attacks), scent; can do good alpha strikes but doesn't have sustain. Int 7. Dr326/Core
Megaraptor C 10 –9 Large 4 6 Pounce, scent. Core
Sea Tiger C 10 –9 Huge 3 6 Land speed and swim speed, blindsight 120ft. MM3
Shadow Mastiff C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Large 1 5 Magical beast (good BAB), AoE panic roar, shadow blend, Int 4. Dr326/Core
Bear (polar) D 10 –9 Large 3 4 Swim speed, improved grab, scent. Core
Bloodstriker D 10 –9 Large 1 6 Burrow speed, deals damage back when hit in melee. Wants to be a tank, but is mediocre at it. MM3
Cilops D 10 –9 Large 2 5 Scent, psionic powers that make it really, really good for tracking. Dr319/Du110
Digester D Beast Totem+Totem Companion feats 10 –9 Medium 1 6 Magical beast (good BAB), acid spray attack, scent. ECS/Core
Dire Puma D 10 –9 Large 3 (plus 2 rakes) 4 Pounce, improved grab, scent. Sand
Glyptodon D 10 –9 Large 2 5 20/x3 crit on its tail, 5ft burrow speed. Frost
Heavy Crodlu D 10 –9 Huge 4 5 Pounce, free bull rush on charge. Generally poor stats and HD for this level, worse than lower-level options. Dr319/Du110
Helicoprion D Aquatic campaigns 10 –9 Large 1 5 Fast swim speed, 10ft reach on bite. Dr318
Horrid Horse D 10 –9 Large 3 4 Dire horse but +2d6 acid on its hooves and Improved Natural Attack on each natural weapon, immunity to acid. Available at the same level, even. Still bad. ECS/MM2
Horrid Wolverine D 10 –9 Large 3 5 Dire wolverine but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Monstrous Centipede (Gargantuan)† D 10 –9 Gargantuan 1 6 Fast climb speed, poison, immune to mind-affecting, really big for this level. Web
Monstrous Spider (Huge)† D 10 –9 Huge 1 5 Climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Orca D Aquatic campaign 10 –9 Huge 1 5 Blindsight. Core
Pachycephalosaurus D 10 –9 Large 1 6 Powerful charge, crits cause stun, scent. Dr318
Shark (Huge) D Aquatic campaign 10 –9 Huge 1 4 Fast swim speed, underwater scent and blindsense abilities. Core
Snake (giant constrictor) D 10 –9 Huge 1 5 Constrict, improved grab, scent. Solid grappler, but a little late. Core
Unicorn D Beast Totem+Totem Companion feats 10 –9 Large 3 3 Just take Exalted Companion. ECS/Core
Dire Horse F 10 –9 Large 3 4 Scent. PHB2/MM2
Dire Vulture F 10 –9 Large 1 3 Fly speed, scent, sicken aoe. Sand
Hell Hound F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Medium 1 3 Fire breath, fire bite, scent and Track feat, Int 6. Dr326/Core
Hippopotamus F 10 –9 Large 1 6 This is an insult to hippos tbh. Sand
Horrid Ape F 10 –9 Large 3 4 Dire ape but +1d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Horrid Boar F 10 –9 Large 1 5 Dire boar but with +1d6 acid and Improved Natural Attack on gore, immunity to acid. ECS/Core
Horrid Wolf F 10 –9 Large 1 4 Dire wolf but with +1d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Inix F 10 –9 Large 2 5 Scent. Dr319/Du110
Juvenile Arrowhawk F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 10 –9 Small 1 3 Perfect flight, elemental resistances, lightning ray attack, Int 10. Dr326/Core
Winter Wolf F Beast Totem+Totem Companion feats 10 –9 Large 1 5 Magical beast (good BAB), cold breath, cold bite, trip, Int 9. ECS/Core
Giant Octopus S Aquatic campaign 13 –12 Large 9 8 Improved grab, constrict. NINE attacks. Jeez. Core
Dire Bear B 13 –12 Large 3 7 Improved grab, scent. Core
Fhorge B 13 –12 Large 1 9 Rage ability, scent, improved grab, deals bite damage while grabbing, gets double damage on all charge attacks. If you're giving it extra natural weapons (such as by shifter ranger's share shifting ability) and can get it pounce, this is S-rated. PHB2/FF
Monstrous Spider (Gargantuan)† B 13 –12 Gargantuan 1 8 16 HD, climb speed, poison, web, tremorsense, immune to mind-affecting. Web
Average Xorn C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Medium 4 6 Outsider (good BAB), earth glide, good elemental defenses. Dr326/Core
Chimera C Beast Totem+Totem Companion feats 13 –12 Large 5 7 Magical beast (good BAB), breath weapon, scent, fly speed, Int 4. ECS/Core
Dire Elk C 13 –12 Huge 4 (only 3 at once) 7 Trample, scent. Frost
Dragonne C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Large 3 7 Magical beast (good BAB), pounce, fly speed, fatigue/exhaustion aoe attack, Int 6. Worse than the lower-level griffon in every way. Dr326/Core
Elephant C 13 –12 Huge 4 (only 3 at once) 7 Scent, trample ability, Core
Giant Banded Lizard C 13 –12 Huge 3 7 Improved grab, poison, scent, climb and swim speeds. Sand
Girallon C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Large 5 6 Magical beast (good BAB), four arms, opposable thumbs, scent. Dr326/Core
Horrid Lion C 13 –12 Large 3 (plus 2 rakes) 6 Dire lion but +2d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Legendary Ape C 13 –12 Medium 3 7 Climb speed, rend, opposable thumbs, scent. Dr351/MM2
Wyvern C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Large 6 6 Dragon (good BAB), fly speed, poison sting (strong poison; 2d6 Con), improved grab, but low stats and HD for this level. Dr326/Core
Digester D Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 13 –12 Medium 1 6 Magical beast (good BAB), acid spray attack, scent. Dr326/Core
Diprotodon D 13 –12 Large 3 5 Trample, scent, 10ft burrow speed. Sand
Monstrous Scorpion (Huge)† D 13 –12 Huge 3 7 Poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Ankylosaurus F 13 –12 Huge 1 7 Trample, scent. PHB2/MM2
Elgonn F 13 –12 Large 3 7 Poison, blindsight. Dr345
Ichthyosaur F Aquatic campaign 13 –12 Large 1 6 Swim speed, scent. Storm
Parasaurolophus F 13 –12 Huge 1 7 Remarkably low damage for its size, trample, scent. Dr318
Tangle Terror F Vermin Trainer+Spider Companion feats 13 –12 Medium 1 8 Confusion poison webs, no feats or skills. DotU
Dire Elephant S 16 –15 Gargantuan 4 (only 3 at once) 10 20 HD, massive Str, trample, scent. PHB2/MM2
Dire Polar Bear S 16 –15 Huge 3 11 18 HD, massive Str, improved grab, scent and Track feat, swim speed. PHB2/Frost
Eight-headed Hydra S Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Huge 8 7 Magical beast (good BAB), eight heads can attack as a standard action, fast healing 18, can sever heads each day to bring to 16 heads for 24 hours. Dr326/Core
Giant Squid S Aquatic campaign 16 –15 Huge 11 9 Really fast swim speed, improved grab, constrict. Core
Roc S 16 –15 Gargantuan 3 9 Fast fly speed, massive Str. Sand/Core
Dire Tiger A 16 –15 Large 3 (plus 2 rakes) 8 Pounce, improved grab, scent. Core
Indricothere A 16 –15 Huge 3 9 Trample, scent, knockback/knockdown/stun effect on head butt. PHB2/FF
Zeuglodon A Aquatic campaign 16 –15 Gargantuan 2 9 Underwater blindsight, massive save-or-stun (2d4 rounds) on tail slam. Frost
Elder Arrowhawk B Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Large 1 8 Outsider (good BAB), perfect flight, lightning ray attack, Int 10, a good flying mount due to 15 HD and outsider type. Dr326/Core
Grizzly Mastodon B 16 –15 Huge 4 (only 3 at once) 13 Trample, scent. Worse than dire elephant, better than mastodon. PHB2/MM2
Horrid Bear B 16 –15 Large 3 8 Dire bear but +3d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. Breland/Darguun/Zilargo have this listed as 10th level lol (no errata, but it's 99.999% a typo). ECS/Core
Mastodon B 16 –15 Huge 4 (only 3 at once) 9 Trample, scent. MM3
Monstrous Centipede (Colossal)† B 16 –15 Colossal 1 9 24 HD, fast climb speed, poison, immune to mind-affecting. Web
Monstrous Scorpion (Gargantuan)† B 16 –15 Gargantuan 3 10 20 HD, poison, improved grab, constrict, tremorsense, immune to mind-affecting. Web
Tyrannosaurus B 16 –15 Huge 1 8 Improved grab, scent, swallow whole. Core
Woolly Mammoth B 16 –15 Huge 4 (only 3 at once) 9 Trample, scent, improved grab, free bull rush upon successful grab. Dire elephant is better. PHB2/Frost
Behir C Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Huge 1 (plus 6 rakes) 8 Magical beast (good BAB), electric breath weapon, SIX rake attacks, improved grab, swallow whole. Dr326/Core
Dire Shark C Aquatic campaign 16 –15 Huge 1 9 Fast swim speed, underwater scent, improved grab, swallow whole. Core
Megatherium C 16 –15 Huge 3 8 Trample, scent, improved grab, free damage while pinning. Frost/FF
Stegosaurus C 16 –15 Huge 1 10 20 HD, every hit prompts Ref or 30ft random-direction throw, scent. Dr318
Triceratops C 16 –15 Huge 1 8 Powerful charge attacks, trample, solid mount. Core
Yrthak C Beast Totem+Totem Companion feats 16 –15 Huge 3 9 Magical beast (good BAB), fly speed, sonic lance attack, blindsight, Int 7. ECS/Core
Dire Hippopotamus D 16 –15 Huge 1 14 Improved grab, swim speed. Sand
Dire Rhinoceros D 16 –15 Huge 1 9 19-20/x3 critting horn, trample, scent. Sand/FF
Horrid Elk D 16 –15 Huge 4 (only 3 at once) 8 Dire elk but +3d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. ECS/MM2
Legendary Snake D 16 –15 Large 1 8 Climb speed, swim speed, improved grab, poison, scent. Dr351/MM2
Mastyrial D 16 –15 Large 4 8 Poison, rend, tremorsense, burrow speed. Dr319/Du111
Quetzalcoatlus D 16 –15 Huge 3 8 Fast fly speed, swallow whole. PHB2/MM2
Archelon F Aquatic campaign 16 –15 Huge 1 8 Slow swim speed. Storm
Gorgon F Beast Totem+Totem Companion feats 16 –15 Large 1 8 Magical beast (good BAB), save or die breath (petrify, but only 5/day), trample, scent. ECS/Core
Gray Render F Savage Empathy + Monstrous Animal Companion feats, must find and befriend in wild 16 –15 Large 3 8 Magical beast (good BAB), improved grab, rend, scent. Dr326/Core
Horrid Elephant S 19 –18 Gargantuan 4 (only 3 at once) 11 Dire elephant but with +5d6 acid on its slam/gore and Improved Natural Attack on each natural weapon, immunity to acid. ECS/MM2
Horrid Tiger A 19 –18 Large 3 (plus 2 rakes) 8 Dire tiger but +4d6 acid on its claws and Improved Natural Attack on each natural weapon, immunity to acid. ECS/Core
Horrid Shark C Aquatic campaign 19 –18 Huge 1 10 Dire shark but with +4d6 acid and Improved Natural Attack on bite, immunity to acid. ECS/Core
Horrid Rhinoceros D 19 –18 Huge 1 10 Dire rhinoceros but with +4d6 acid on its gore and Improved Natural Attack on gore, immunity to acid. ECS/FF
Plesiosaur D Aquatic campaign 19 –18 Gargantuan 1 10 Swim speed, improved grab. Storm
Mosasaur F Aquatic campaign 19 –18 Huge 2 10 Swim speed, improved grab, swallow whole, scent. Storm
Giganotosaurus A 21 –20 Gargantuan 3 13 24 HD, improved grab, swallow whole, bonus damage when pinning, Con damage on bite, 19-20/x3 bite, keen scent. Dr318
Diplodocus B 21 –20 Colossal 1 12 28 HD, tail sweep, trample, scent, massively tanky and big. Dr318
Liopleurodon A 24 –23 Colossal 1 15 38 HD, fast swim speed, frenzy (functionally a haste effect), improved grab, swallow whole, keen scent, hilarious amount of feats if you somehow get this before epic. Dr318
Anarchic Template S Planar familiar spell Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. Web/PlH
Axiomatic Template S Planar familiar spell Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. Web/PlH
Celestial Template A Exalted Companion or planar companion variant (see long form) –1 or 0 Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. BoED/Core
Fiendish Template B Planar companion variant (see long form) –1 or 0 Gives Int 3 and various defenses; does not give skill points to vermin but does give feats. UA/PlH/Core
Greenspawn Leaper Medium 1 2 Fast climb speed, acid aoe attack, dragonblood subtype. No animal companion entry, advancement implies it can be taken as one, ask your DM. If allowed at 1st level this is B-rated for a short time; if it's 4th level it's F-rated. MM4

Spell Tables

The following spoilers have the entire ranger spell list, comprehensive across every 3.0 and 3.5 splat I'm aware of (including really obtusely obscure ones). Below, you'll also find summary tables of the wizard spells I listed in this guide for Sword of the Arcane Order.

Ranger Spell List


1st-Level Ranger Spells

Spell Rating Description Source
Accelerated Movement D Lets you move at full speed without penalizing physical skills. SC
Alarm B Sets an alarm in an area for a long duration. Core
Animal Messenger B Gets a wild animal to deliver a message to a specific location, even far off locations. Core
Animal Trick F Pushes an animal companion to use a trick it doesn't know. MotW
Arrow Mind B You threaten adjacent squares with your bow, and don't provoke in melee when firing. SC
Aspect of the Wolf C Polymorph into a wolf. SC
Blades of Fire B Up to two of your weapons deal +1d8 fire damage this round. SC
Blockade A Swift action makes a Minecraft wood block. CSco
Bloodhound D Lets you reroll Survival checks to track for 24 hours. SC
Branch to branch D Get +10 on Climb checks and move quickly in the treetops. SC
Calm Animals A Makes hostile animals become docile and harmless. Dire animals and guard-trained animals get a save to negate; dinosaurs and similar do not. Core
Camouflage B Get +10 on Hide checks for 10 minutes/level. SC
Charm Animal C Charm person but for animals. Core
Claws of the Bear B Gain 2 claws that deal 1d8 damage each. SC
Climb Walls D Get +10 on Climb checks (+20 at 5th level, +30 at 9th level). SC
Climbing Tree C Create an easy-to-climb tree (DC 5 Climb check) that snakes up a wall as needed. Only works in soil/sand. CMag
Conjure Ice Beast I D Worse version of summon monster I, ice beasts lose special features. Frost
Crabwalk C Replaces charge bonus and penalties with +4 attack (first attack only) and –0 AC. SC
Crunchy Snow D Makes an area of snow very loud to walk in. Frost
Dawn A Wakes up everyone in an area as a swift action. SC
Deep Breath D Immediate action spell to give you air for 1 round/level. B-rated if your DM likes water hazards. SC
Delay Poison B Immunity to poison for 1 hour/level, but it still triggers at the very end. Core
Detect Animals Or Plants C Scans for a specific animal or plant, long duration concentration. Core
Detect Favored Enemy A Scans for favored enemies, long duration concentration. SC
Detect Poison C Scans for poison on an object. B-rated in intrigue campaigns. Core
Detect Snares and Pits C Detects trips, snares, deadfalls, and traps incorporating them. Falls off in usefulness with levels. Core
Detect Violence C Scans for history of violent acts in the area. Dr323
Ease of Breath D Grants +20 on Fort saves against altitude environment effects for 1 hour/level. Frost
Easy Trail B You and those near you move without being hindered by undergrowth for 1 hour/level. SC
Embrace the Wild A Gain low-light vision and blindsense or scent, plus +2 on Listen/Spot checks, for long duration. CAdv version is S-rated. SC
Endure Elements C Immunity to normal temperature hazards. Core
Enrage Animal B Gives a single animal barbarian rage boosts. SC
Enrage Animals A Makes animals in an area attack nearest creature. Dire animals and guard-trained animals get a save to negate; dinosaurs and similar do not. CoR
Entangle S Makes a massive area of entangling plants; even on successful saves hinders things; RAW works in any area, talk to your DM about where it can be used. Core
Extend Shifting B Shifters only; extends shifting duration by 4 rounds. RoE
Eyes of the Avoral C Grants +8 on Spot checks for 10 minutes/level. BoED
Forager's Blessing F Gives elves a +2 bonus on Survival check to find food. Dr279
Groundsmoke C Keeps a campfire's smoke from showing up. Good if your group cares about that. It's a 0-level druid spell so get a wand version for cheap. Dr326
Guided Shot A Ignore cover, range penalties, and concealment on ranged attacks for 1 round. SC
Hawkeye C Gain +5 on Spot checks and increase ranged weapon increments by 50%. SC
Healing Lorecall B Lets you use conjuration (healing) spells to remove conditions from targets; requires Heal ranks. SC
Hide from Animals A Multiple creatures become completely imperceptible to animals for long duration. Core
Horrible Taste B Creatures that bite the target must make a Fort save or become nauseated; animals won't bite a second time. SC
Hunter's Mercy A Standard action spell; first bow attack in the next round auto-crits if it hits. SC
Ice Skate B Massive speed boost on ice, removes need for Balance checks on ice. Frost
Impede Sun's Brilliance D Reduces sun effects for desert environments; doesn't help vampires. Sand
Impeding Stones S Only works on stony and earthen areas, but causes a repeated Ref vs being knocked prone and requires creatures Balance. MASSIVE area, this is grease but the size of entangle. City
Instant of Power A Immediate action adds +4 to an attack, save, or damage roll for you or an ally. FW
Instant Search B Lets you Search for free, swift action cast. Adds +2 on the check. SC
Ivory Flesh C Grants +5 on Hide checks in snowy and icy areas for a long duration. Frost
Jump D Get +10 on Jump checks (+20 at 5th level, +30 at 9th level). Core
Kuo-toa Skin D Grants +8 on escape Artist checks and immunity to webs (both spider and magic ones) for a long duration. Storm
Lay of the Land A Gives you a mental map of the landscape and town locations within 50 miles. SC
Lightfoot B Swift action allows you to not provoke AoOs for moving this turn. SC
Linked Perception B Grants +2 on Listen and Spot checks to you and allies within 20ft for every area within that area (no cap). PHB2
Living Prints D Removes time/environmental penalties for Survivel checks to read tracks up to 30 days old. SC
Locate City C Finds nearest city within 10 miles/level. Definitely doesn't explode that city. RoD
Locate Water D Scans for water in a massive cone, long concentration duration. Sand
Longstrider B Adds +10ft to land speed for 1 hour/level. Core
Low-light Vision C Grants low-light vision for 1 hour/level. SC
Magic Fang C Makes a natural weapon +1 and magic for 1 minute/level. Core
Marked Man B As marked object but you don't need the focus unless you're arcane. Dr325
Marked Object B Gives +10 on Search and Survival checks to find/track/investigate the owner of target object. SC
Naturewatch C Deathwatch but it only on animals and plants; lets you also mundanely diagnose physical state of targets. SC
Obliterate Tracks C Erases all tracks within 100ft spread. Web
Omen of Peril A Get a very vague vision of possible safety or danger for the next hour. SC
Pass Without Trace C Makes tracking the targets impossible. Core
Primal Hunter C Gain +5 on Climb/Jump/Swim for 24 hours. A-rated when combined with other primal spells. DM
Quickswim C Increases your swim speed by 10ft. B-rated if sharing to a swimming companion. Storm
Ram's Might C Gain +2 enhancement to Str and your unarmed strikes are armed. SC
Rapid Burrowing C Increases target's burrow speed by 20ft. SC
Raptor's Sight C Gain +5 on Spot checks and halve range increment penalties if you have 5+ ranks in Spot. RotW
Read Magic C Read magical inscriptions; best in a wand. Sword of the Arcane Order rangers need this often. Core
Remove Scent D Removes scent of target for 10 minutes/level. SC
Resist Energy A Grants energy resistance for a long duration. Core
Resist Planar Alignment D Grants reduction to planar alignment trait's penalties on mental-based checks. SC
Rhino's Rush S Swift action, your first charge attack this round deals double damage. SC
Ride of the Valenar C Gain +5 on Ride checks, or +10 if riding your animal companion. RoE
Scent C Grant the scent ability. Worse than embrace the wild. SC
Segojan's Armor C Requires special spellbook; makes a suit of leather armor that gives +4 armor bonus, lasts 1 hour/level. Web
Servant's Guise C Illusion that makes you hard to notice, making you look like a servant or similar being. Web
Shifter Prowess B Shifters only; ups racial bonus on Balance/Climb/Jump checks to +8 while shifting. RoE
Silvered Claws B Allows target to treat their natural weapons as silver for 1 minute/level. BoED
Skunk Scent D Ranged touch that sickens target (Fort reduces to 1 round). FW
Smell of Fear D Target is priority to attack for animals, buffs attacking animals slightly (Will negates). SC
Sniper's Shot D Swift action; your ranged attacks this turn can be sneak attacks regardless of distance. SC
Snowshoes A Grants +10ft to land speed and the ability to ignore Balance/Ref for walking on snow and ice for a long duration. SC
Snowsight C Lets target see freely through snowy weather and glare. S-rated if combining with sleet storm. Frost
Speak With Animals B Communicate with animals for 1 minute/level. Core
Speak With Vermin C Communicate with vermin for 1 minute/level. Web
Speed Swim B Grants 30ft swim speed for 1 minute/level. MoF
Stalking Brand C Marks a creature with a brand only you can see that isn't hidden by illusions or shapeshifting. SC
Summon Desert Ally I D Summons a dustform creature off a weak list. Sand
Summon Nature's Ally I D Summons a natural creature off a weak list. Only use case is Greenbound Summoning (broken) and trap tripping (fine). Core
Sun Father's Face F Swift action that gives you +4 on a single turn undead or wild empathy check. Dr346
Surefoot S Gain +10 on Balance/Climb/Jump/Tumble and don't lose Dex to AC while using those skills. SC
Surefooted Stride B Ignore difficult terrain for 1 minute/level. SC
Tern's Persistence D Target can move overland for longer without fatigue. Storm
Towering Oak B Swift action; gain +10 on Intimidate checks and +2 enhancement to Str for 1 round/level. SC
Traveler's Mount D Boosts mount's speed by 20ft but makes it unable to attack while ridden. SC
Urchin's Spines D Target grows spikes that mildly damage and poison enemies that hit them with natural weapons. Storm
Vengeful Mount D Makes an animal shy away from riders and handlers, prompting an easy skill check to overcome it. Dr326
Vine Strike C Swift action; you can sneak attack plant creatures for 1 round. SC
Waste Strider C Move through desert environments while ignoring terrain penalties on skills and movement. Sand
Webfoot D Grant +4 on Swim checks and ability to move through bogs without slowing down. Storm
Wings of the Sea C Increase target's swim speed by 30ft for 1 minute/level. SC
Woodwisp Arrow B Swift action; targets one arrow or bolt and lets it pass through wood as if it wasn't there. Shoot through walls, shields, etc. CoR

2nd-Level Ranger Spells

Spell Rating Description Source
Acorn of Far Travel A Lets you count as below a specific tree for 1 day/level. Web
Aerial Alarm C As alarm but a massive cylinder and only detects flying creatures. HoB
Align Fang B Makes a creature's natural weapons an alignment. SC
Animal Spirit D Incarnum spell that gives a dischargeable +2 boost to Wis-based skill checks. MoI
Animalistic Power C Grants +2 enhancement to all three of Str/Dex/Con for 1 minute/level. PHB2
Balancing Lorecall B Boosts Balance checks, lets you walk on walls and water if you have Balance ranks. SC
Barkskin C Increases target's natural armor for long duration. Core
Bear's Endurance C Grants +4 enhancement bonus to Con for 1 minute/level. Core
Bottomless Hate B Gives +1 morale bonus on attacks and damage per 3 CLs against favored enemies. Gh
Briar Web C Turns a large area into difficult terrain; worse than entangle. SC
Brilliant Energy Arrow C Swift action to make one arrow or bolt brilliant energy this round. CoR
Burrow B Grants a burrow speed that works through anything less than solid stone. SC
Camouflage, Mass C Gives multiple creatures +10 on Hide checks. SC
Cat's Grace B Grants +4 enhancement bonus to Dex for 1 minute/level. Core
Conjure Ice Beast II F Worse version of summon monster II, which would also be terrible for rangers. Frost
Crown of Clarity F Gives a dischargeable +8 bonus on a single Spot or Listen check, eats a body slot. PHB2
Cure Light Wounds D Heals 1d8+CL (max +5) hp for target. Mostly relevant for wand access. Core
Curse of Arrow Attraction F Target takes –5 to AC against ranged attacks (Will negates). PHB2
Curse of Impending Blades C Target takes –2 to AC for 1 minute/level (no save). SC
Dispel Fog C Removes fog in an area for 1 minute/level. ShS
Dragonmarked Weapon F Requires a dragonmark, makes your weapon dragonmark-holder-bane-ish. It's bad and niche. Dra
Easy Climb D Makes long-duration easy climb path in a vertical climbable object or surface. SC
Ethereal Alarm B As alarm but it catches ghosts and other ethereal pests. Gh
Exacting Shot B Lets you ignore concealment and auto-confirm crits on ranged attacks against favored enemies for 1 minute/level. SC
Fell the Greatest Foe B Grants a creature +1d6 damage on attacks for every size category bigger their attack target is from them. Great for kobolds. SC
Freedom of Breath C Grants the ability to breathe in clouds/sandstorms/etc. Sand
Ghost Companion F Kills your animal companion <_< Gh
Halo of Sand D Long-duration buff that grants a small deflection bonus to AC. Sand
Haste, Swift S Swift action personal spell; gain the benefits of haste for 1d4 rounds. SC
Hold Animal D Hold person but for animals. Core
Hunter's Eye A Swift action; gives you sneak attack +1d6/3 CLs for 1 round. S-rated if this qualifies you for Craven. PHB2
Hydrate D Heals dessication damage and undoes dehydration. Can damage fire creatures. Sand
Invoke the Cerulean Sign C Debuffs aberrations in an area (Fort negates). LoM
Jagged Tooth D Long duration buff that works as keen for a natural weapon. SC
Leap Into Animal B Lets you merge with a willing animal for a long duration, directing its turn (but losing yours). MoE
Lion's Charge S Swift action to get pounce for 1 round. SC
Listening Lorecall A Long duration buff that gives you Listen bonuses, Blindsense at 5 ranks in Listen, Blindsight at 10 ranks. SC
Metal Fang C Transforms one of the target's natural weapon into silver+magic or cold iron+magic. CC
Nature's Favor A Swift action buff for an animal, gives +1 luck/3 CLs on attack and damage rolls. SC
Near Horizon C Swift action buff that eliminates range increment penalties for 3 rounds. CMag
One With the Land D Gain +2 on Handle Animal, Hide, Move Silently, Search, Survival, and wild empathy checks for 1 hour/level. SC
Owl's Wisdom C Grants +4 enhancement bonus to Wis for 1 minute/level. Core
Pass Without Trace C Makes your party immune to tracking for 1 hour/level. Core
Predator's Cry B Panics multiple animals at medium range (Will negates). FoW
Primal Instinct S Gain +5 on init and Survival checks, get uncanny dodge if you have another primal spell running. DM
Protection from Dessication D Grant immunity to dehydration. B-rated in desert campaigns. Sand
Protection from Energy A Grants immunity to an energy, absorbing 12 damage/CL until it stops. Core
Razorscales F Requires being a scaled one of Toril. Lets your grapple checks to deal damage do lethal damage. SK
Reachwalker's Wariness C Gain blindsense 30ft but only for aberrations. RoE
Return to the Saddle B Swift action spell to immediately become mounted on an attuned saddle within close range. Dr307
Rock Catch C Grants the ability to catch thrown giant rocks with a Reflex save. ShS
Share Talents B Lets two creatures make trained skill checks as if they had a rank in each others' skills; grants +2 on skill checks that either of them have at least 1 rank in. PHB2
Silvered Weapon D Makes a manufactured weapon silver for 1 round/level. BoED
Snare A Makes a magic snare trap that lifts up a target upside-down (no save) if tripped, lasts forever, and eats a full turn to break out of. Core
Snow Walk D Grants the ability to walk on top of snow. Worse than snowshoes. Frost
Speak With Plants B Lets you talk to and get answers out of plants. Core
Spellslayer Arrow B Swift action that makes an arrow deal bonus damage for each spell on target. CoR
Spike Growth A Makes a long-duration damaging field that reduces enemy speeds. Core
Spore Field D Makes difficult terrain that sickens (Fort negates). CSco
Summon Desert Ally II F Summons off a poor list, underleveled for your level. Sand
Summon Nature's Ally II F Summons off a poor list, underleveled for your level. Core
Tojanida Sight B Long-duration spell that gives you +4 on Spot and Search and immunity to flanking. Storm
Trackless Domain D Makes an area not form tracks when creatures pass through it for 24 hours. Web
Train Animal C Gives animal extra tricks for 1 hour/level. SC
Tremorsense C Gain tremorsense 30ft for a long duration. SC
Trip Vine D Makes an area trip enemies (Ref negates) for a long duration. HoB
Wind Wall S Make a wall of wind that totally blocks ranged attacks. Core
Woodland Veil F Gives party +5 on Hide and Move Silently in natural settings. RotW
Zone of Glacial Cold D Makes a 1d6/round cold area. Frost

3rd-Level Ranger Spells

Spell Rating Description Source
Align Fang, Mass C Makes multiple creatures' natural weapons aligned. SC
Arrow Storm B Swift action spell but full-round action effect; shoot every enemy within 1 range increment with your bow (up to 1/level). SC
Arrowsplit S Swift action spell that makes an arrow or bolt become 1d4+1 copies of itself when shot. CoR
Binding Snow F Worse entangle that affects only snow. Frost
Blade Storm B Swift action spell but full-round action effect; attack each enemy in reach with every weapon you're wielding. S-rated for natural weapon rangers. SC
Blade Thirst C Swift action, buffs a slashing weapon to +3 for 1 round/level. SC
Bottle of Smoke C Makes a weird smoke horse you can ride or store. SC
Brittleskin F Debuff that makes target take extra damage equal to its natural armor bonus whenever hit (Fort negates spell). Only good against creatures that would generally make the save anyway. ShS
Burrow, Mass C Gives multiple creatures a burrow speed. SC
Charge of the Triceratops C Gives target a gore attack that deals double damage on charges, plus a +4 natural armor bonus. SC
Command Plants B Controls plant creatures (Will negates) for 1 day/level. Core
Conjure Ice Beast III F Worse version of summon monster III, which would already suck for rangers. Frost
Cure Moderate Wounds F Heals 2d8+CL hp. Core
Curse of Impending Blades, Mass B Enemies in a 20ft burst take –2 to AC (no save). SC
Darkflame Arrow D Swift action, makes arrow deal 6d6 total bonus damage over 3 rounds. CoR
Darkvision D Target gets darkvision 60ft for 1 hour/level. Core
Decoy Image B Makes an illusory double of you and your allies for 8 hours, mimicking your actions to misdirect enemies ambushing you. SC
Diminish Plants C Professionally prunes and landscapes an area, or messes up crop yields for a year. Core
Fang Blade D Turns a live snake into a longsword you can wield for 1 minute/level, which counts as poisoned with the snake's venom. Dr330
Find the Gap B Your first attack each round is a touch attack for 1 round/level. SC
Forestfold D Gain +10 on Hide and Move Silently checks in a single terrain type of choice for 1 hour/level. Worse than camouflage in most cases. SC
Geyser D Makes a guyser that deals 3d6+CL damage (Ref half). Dr300
Ghost Venom F As poison but it only works on ghosts and similar creatures (who are generally immune to poison outside of Ghostwalk). Gh
Greater Trackless Domain B Makes tracks of only specific creatures show up in an area for 24 hours. Web
Guardian Spirit D Grants a dischargeable +2 boost to Dex-based defenses like AC/Ref/etc, but needs a feat to access. MoI
Haboob B Makes a sight-concealing whirlwind that deals light damage. Sand
Heal Animal Companion A As heal but only for your animal companion. SC
Inspired Aim F Allies within 40 feet get +2 on ranged attacks, but it's concentration duration. BoED
Jump, Mass F Gives multiple creatures a large bonus on Jump checks. ShS
Magic Fang, Greater B Long-lasting enhancement bonus on one or more natural weapons. Core
Mark of the Hunter D Increases your favored enemy bonuses by +4 against a target and lets you ignore cover and concealment. However, it's Will negates so it's rarely going to stick. SC
Nature's Rampart B Makes a 40ft-square fortification from a natural setting. SC
Neutralize Poison B Makes target immune to poison and remove still-ticking poisons. Core
Phantasmal Decoy F Makes an illusion that the target must attack (Will negates, and they get extra saves even if they fail the first one). SC
Plant Growth S Makes a massive area of plants completely neutralize movement (no save). Core
Primal Senses C Gain +5 on Listen and Spot checks, combines with primal spells. If you're dragonblood then also gives blindsense 10ft for 24 hours and is B-rated. DM
Reduce Animal D Reduce an animal's size by one step. Core
Remove Disease C Cures a disease. Core
Repel Vermin C Makes barrier that weak vermin can't pass through (Will negates for strong vermin). Core
Resist Taint F Grants a +4 bonus on saves to avoid getting taint score stuff. Don't play with taint scores please... and even then it's not good because it doesn't stack with standard resistance bonuses. HoH
Revitalize Legacy, Least F Get an extra use of a legacy weapon's least ability today. Requires having a weapon of legacy. WoL
Safe Clearing C Makes an area safe as though by sanctuary, but it's still save negates for anyone who wants to fight so... not good at this point. SC
Scales of the Sealord C Gain a long-duration swim speed and small natural armor bonus. Storm
Skin of the Cactus C Grants a +3 to natural armor bonus and deals damage back when the target gets hit with natural weapons. Sand
Snowshoes, Mass F Snowshoes but works on multiple creatures. Just use a wand of snowshoes at this level it's way cheaper. SC
Stonescreen B Turn into a rock for 1 hour/level, can revert as a free action. Dr298
Summon Desert Ally III F Terrible summon spell, even if it was on-level. Sand
Summon Nature's Ally III F Poor summon spell even if it was on-level. Core
Tree Shape B Turn into a tree for 1 hour/level, can revert as a free action. Core
Wake Trailing C Track a boat over water. Storm
Water Walk C Grants the ability to walk on liquids. Core
Wild Instincts B Swift action spell to gain +10 on Listen and Spot checks and the ability to keep Dex to AC while flat-footed for 1 minute/level. RoE
Wolfskin D Requires special spellbook; turns you into a wolf as if by a 5th-level druid's wild shape; arguably qualifies you for wild shape prestige classes. Web

4th-Level Ranger Spells

Spell Rating Description Source
Animal Growth A Makes multiple animals grow bigger and gain significant bonuses to stats. Core
Aspect of the Werebeast C Shifters only, become a partial lycanthrope, gaining stat bonuses and natural weapon benefits. SC
Aura of Cold, Lesser F Low-damage DoT aura of cold. Frost
Bane Bow B Makes your bow +5 bane against one of your favored enemies, replacing normal magic effects. CDiv
Blinding Beauty B Gain an aura of Fort save or permanent blindness. BoED
Bloodfreeze Arrow C Swift action; buffs an arrow to deal +2d6 cold damage and inflict Fort-or-paralyze. CoR
Commune With Nature A Get answers and questions from a wide range of natural objects. Core
Conjure Ice Beast IV F Bad version of summon monster IV, even if it was on-level. Frost
Cure Serious Wounds F Heal 3d8+CL damage. Core
Deeper Darkvision B Grants ability to see in magical darkness for long duration. SC
Doublestrike Arrow D Swift action to buff an arrow such that it attacks two targets. CoR
Dragonmarked Weapon, Greater F Boosts a weapon to deal extra damage to dragonmarked enemies. Dra
Foebane B Makes your weapon +5 bane against one of your favored enemies, replacing normal magic effects. SC
Freedom of Movement S Total immunity to hindering effects for 10 minutes/level. Core
Frostfell Slide C Long-ranged tactical teleport through ice, slush, or snow. Frost
I Smell Your Fear C As locate creature but for a specific single target you have a piece of. Gh
Implacable Pursuer D Gives direction and distance to a target if it escapes you (no distance limit, Will negates). SC
Land Womb C Makes an underground hiding place that avoids low-level divination spells. Can bring party with you. SC
Longstrider, Mass F Gives whole party longstrider. Just cast snowshoes on them. PHB2
Magic Fang, Superior D Boosts all your natural weapons for a short duration based on your CL. SC
Mark of the Wild C Requires a dragonmark; no animal attacks you unless you attack first, duration based on your mark (no save). Dra
Nondetection D Blocks divinations, but it's based on your CL so they will generally be able to overcome it. Core
Planar Tolerance C Immediate action spell to give you and your party avoid planar effects. SC
Poison Claws C Lets you imbue a natural weapon with poison for 1 round/level, but needs a willing injury-poisonous natural weapon monster on hand to use. Dr304
Polymorph Self S In 3.5 they didn't keep polymorph on the ranger list; talk to your DM about it. T&B
Primal Speed C Gain +5 resistance bonus on Ref and +10ft to your speeds, stacks with other primal spells. DM
Shadow Arrow D Swift action to make an arrow deal 1d6 Str damage instead of normal damage. CoR
Slipsand A Turns natural sand into deadly slipsand, a no-save drowning hazard. Sand
Snakebite C Turns your hand into a snake with a bite attack (it's a natural weapon). SC
Spear of Valarian D Makes a +1 silvered magical beast-bane spear. BoED
Stars of Arvandor F Makes orbiting stars that deal small amounts of damage and can be launched with your actions. CoV
Summon Desert Ally IV F A really bad summon spell even if it was on-level. Sand
Summon Nature's Ally IV D Too low level to be useful at this point; only saving grace is can summon a unicorn for SLAs. Core
Superior Darkvision B Grants darkvision with no range limit. UE
Surefooted Stride, Mass B Makes whole party immune to difficult terrain. SC
Swamp Stride B Moderately long-distance teleport through pools of water. SC
Tree Stride B Moderately long-distance teleport through trees. Core
Venomfire S Add +1d6/level damage to all of target's poisonous natural weapons. SK
Wild Runner D Polymorph into a centaur. SC

SotAA Wizard Highlights List


1st-Level Wizard Spells

Spell Rating Description Source
Ancient Knowledge B Dischargeable +5 insight bonus on a Knowledge check. MoE
Benign Transposition A Swap two allies' positions. SC
Blood Wind A Allied creature can make a full attack with natural weapons at range this round. SC
Charm Person C Make someone temporarily your friend. Core
Cheat D Rig a game of chance. SC
Chill Touch F Multitouch spell that deals 1d6 negative energy damage or panics undead. Core
Corrosive Grasp F Multitouch spell that deals 1d8 acid damage. SC
Darklight A Invisibility sphere but darkvision sees through it. BoVD
Darsson's Cooling Breeze D Air conditions an area. ShS
Detect Secret Doors B Scans for secret doors. Core
Disguise Self C Makes an illusionary disguise. Core
Ebon Eyes B Lets subject see in magical darkness. SC
Enlarge Person A Makes a humanoid bigger. Core
Erase D Erases text off pages. Core
Expeditious Retreat C Boosts your speed by 30ft. Core
Expeditious Retreat, Swift B Boosts your speed by 30ft as a swift action, for 1 round. SC
Familiar Pocket B Sticks a Tiny or smaller familiar in a pocket. SC
Feather Fall B FLoat to the ground safely when falling. Core
Fist of Stone B Gain +6 enhancement to Str and a slam attack, but hard-locked to 1 minute duration. SC
Glamour Costume D Change superficial details of your appearance and the aesthetic of your clothes for 1 hour/level. Dr350
Grease S Make a slippery area that prones or flat-foots enemies. Core
Hail of Stone C 1d4/CL no-save, no-SR area damage. SC
Identify S Identifies magic items. Core
Instant Diversion B Make illusions of yourself that run in different directions. RotD
Instant Locksmith B Swift action Disable Device or Open Lock check. SC
Loresong A Lets you make trained checks with a skill you don't have, and gives a +4 competence bonus. Dr335
Mage Armor C Grant +4 armor bonus to AC for long duration. Core
Nerveskitter S Gain +5 on an initiative check. SC
Nystul's Magic Aura D Hide an item's magic aura from scanning. Core
Obscuring Mist A Make a sight-obscuring misty area. Core
Parching Touch F 1d6 desiccation damage multi-touch spell. Sand
Power Word Pain B Deal 1d6/round, no-save, for a long duration. RotD
Protection from Evil S Grant immunity to mind control and summoned creatures. Core
Raging Flame D Make nonmagical fire burn twice as hot. SC
Reduce Person A Make a humanoid smaller. Core
Repair Light Damage D Heal a construct 1d8+CL (max +5) damage. SC
Scatterspray D Violently scatter a pile of objects. SC
Scholar's Touch A Read 1 book/round instantly. RoD
Shield B Gain +4 shield bonus to AC and immunity to magic missiles. Core
Shivering Touch, Lesser C Touch deals 1d6 Dex damage. Frost
Shock and Awe B If cast in a surprise round, massively nuke enemy initiatives. SC
Shocking Grasp D 1d6/level (max 5d6) electric damage touch. Core
Silent Image A Make a silent illusion. Core
Skillful Moment B Take 20 on a skill check without extra time. Dr350
Slow Burn D Makes nonmagical fire burn twice as long and become hard to extinguish. SC
Snowdrift D Sculpt snow as you like. Frost
Snuff the Light B Swift action to turn off a light source. DotU
Spontaneous Search B Search everything within 20 feet, taking 10 on the checks. SC
Stand A Immediate action to let someone teleport to their feet. PHB2
Stun Ray S Ray that inflicts 1 round stun (no save) plus 1d4 rounds (Fort negates). DrAnn5
Suspend Disease D Halts a disease for 24 hours. BoVD
Vigilant Slumber A Rest for 12 hours with a custom alarm to wake you up instantly. CMag
Wave Blessing C Multiple creatures can now no longer sink in water. Storm
Weapon Shift C Turns a weapon into another weapon temporarily. SC

2nd-Level Wizard Spells

Spell Rating Description Source
Alarm, Greater A As alarm but it covers overlapping planes of existence too. SC
Allied Footsteps D Another creature knows how far away you are from them and the direction for 1 day/level. CMag
Alter Self S Polymorph-lite. Core
Arcane Lock C Magically lock something. Core
Arcane Mark Ward D Alarm but it only pings things marked with your arcane mari. Dr289
Arcane Turmoil A Targeted dispel magic that also prompts a Will save or the target loses a spell. CMag
Attentive Alarm A As alarm but you know information about whatever trips it. CMag
Augment Familiar B Boost all a familiar's physical stats by +4, give DR 5/magic, and give +2 on saves. SC
Balor Nimbus D Deals 6d6 fire damage to anything grappling you each turn. SC
Bladesong S Standard action self-buff; 1/round make an attack as a free action with the targeted bladed weapon. On hit, deals no damage but dazes enemy for 1 round (no save). Web
Bladeweave B Swift action, 1/round inflict a save-or-daze on someone you hit with a melee weapon. SC
Blur C Grants a 20% defensive miss chance. Core
Bull's Strength C Grants +4 enhancement bonus to Str for 1 minute/level. Core
Celerity, Lesser A Gain a move action as an immediate action, but you're dazed for 1 round. PHB2
Chain of Eyes A Share others' sight, can transfer to others with a touch. SC
Claws of Darkness A Gain two claws that deal 1d8 cold damage and attack as melee touch attacks. SC
Clothier's Closet D Turn a gem into fancy clothes for multiple people. MoE
Combust D Touch attack deals 1d8 fire/CL. SC
Command Undead A Gain control of an undead creature for 1 day/level. Mindless undead get no save. Core
Create Magic Tattoo B Grant uncommon buffs for 24 hours. SC
Dark Way A Makes a bridge-shaped wall of force. SC
Darsson's Chilling Chamber D Turns an area into a walk-in freezer. ShS
Darsson's Fiery Furnace D Turns an area into an oven. ShS
Dimension Leap A 10ft/level tactical teleport. MoE
Discern Shapechanger D See through shapeshifting to reveal true forms. SC
Dispelling Touch B Targeted dispel magic but touch-range and only hits one spell (goes until it sticks then stops). PHB2
Dragoneye Rune C As arcane mark but you can determine direction and distance on the same plane. DM
Earth Lock B Closes an underground tunnel permanently; you can walk through the closed spot freely. SC
Electric Vengeance C Deals 2d8+CL damage back as an immediate action when hit in melee. PHB2
Emerald Planes A Makes a bunch of small walls of force that can be arranged freely. Dr323
Extend Tentacles C Increase the range of your tentacles (if any) by 5 feet. SC
Familiar's Sense B Share your familiar's senses at any distance. Dr280
Fins to Feet D Grants an aquatic creature a land speed. A-rated if you have a non-cephalopod aquatic animal companion. SC
Fly, Swift A Gain a 60ft fly speed for 1 round. SC
Force Ladder B Makes a ladder-shaped wall of force. SC
Frost Breath B A 30ft cone of cold that dazes on failed Ref saves. SC
Fuse Arms B Fuse creature's arms or tentacles together and grants bonus Str for each fusion. SC
Gaze Screen C Grants 50% miss chance defense against incoming gazes. DoF
Glitterdust A Sparklebomb that blinds and reveals enemies. Core
Halaster's Light Step B Float above the ground, ignoring terrain. CoS
Heroics S Grant a fighter bonus feat. SC
Increase Virulence C Increases save DC of a poison or a creature with poison by +2. PHB2
Invisibility. A Become invisible for 1 minute/level. Core
Knock S Opens mundane locks regardless of DCs. Core
Levitate B Grants a slow vertical-only fly speed. Core
Locate Object B Magically find a specific object within long range. Core
Magic Mouth D Make a permanent, talking object mouth that speaks when triggered. Core
Minor Image A Makes an illusion that can include some sounds. Core
Mirror Eyes C Grants +10 resistance bonus on saves against visual effects, blinding, and gaze attacks. Dr305
Mirror Image S Weird and janky by RAW. Actually a powerful defensive spell. See text for details. Core
Mirror Move A Lets you imitate another creature's core combat feats. Web
Misrepresent Alignment B Makes an alignment scan as a different one. RoE
Mournland Reckoning D Lets you navigate in the Mournland. Only useful in Eberron. Web.
Obscure Object C Hides an object from scrying effects. Core
Obscuring Snow B Makes a swirling, sight-blocking aura of snow for 1 hour/level. S-rated when combined with snowsight. Frost
Phade’s Fearsome Aspect B Grants +5 on Intimidate checks and the ability to demoralize as a swift action. Dr333
Pyrotechnics A Versatile spell that can make blinding AOEs or choking smoke clouds. Core
Ray of Resurgence B Restores Str damage, removes Str penalties, or un-fatigues/exhausts target. LEoF
Ray of Stupidity S Ray deals 1d4+1 Int damage. No-save-just-lose against animals. SC
Reflective Disguise D Makes creatures view you as the same species and gender as themselves. SC
Rope Trick A Makes long-lasting extradimensional haven for resting. Core
Sadism S For every 10 damage you deal each round, get +1 luck bonus on most d20 rolls next round. BoVD
Scintillating Scales C Changes your natural armor bonus into a deflection bonus. S-rated if share spell'd onto a companion or familiar with a high natural armor. SC
See Invisibility B See invisible creatures for long duration. Core
Shroud of Undeath B Seem to be undead to other creatures, get affected by spells as if you were undead. SC
Speaking Stones B Turn two stones into one-use walkie talkies for 24 hours. MoE
Spymaster's Coin C Make a Fine-sized object into the focal point of a dischargeable clairvoyance/clairaudience spell. CSco
Understand Object C Lets you understand a nonmagical or technological item's functions. Web
Unseen Crafter D Long-lasting unseen servant that has your Craft ranks and can make stuff. RoE
Web S Makes a hilariously-hindering area effect. Core
Whirling Blade C Make a single attack with a melee slashing weapon in a 60ft line. SC
Whispercast C Swift action spell that makes your next spell not require verbal or somatic components. LoM
Wraithstrike S Swift action that makes your melee attacks for 1 round into touch attacks. SC

3rd-Level Wizard Spells

Spell Rating Description Source
Air Breathing D Lets aquatic creatures breathe air. A-rated if you have an aquatic companion creature. SC
Alter Fortune B Makes a creature reroll a die as an immediate action. Costs 200 exp. PHB2
Analyze Portal C Gives you information about a gate or portal. SC
Anticipate Teleportation S Delays teleportation into your surroundings and tells you about who's dropping in. SC
Arcane Seal C Powerful, permanent magic lock with a key. Sh
Arcane Sight C Superpowered detect magic scanning. Core
Arms of Plenty B Gives two extra arms, with claw attacks and a rend. LoM
Augment Object D Doubles an object's hp and hardness for 1 day/level. SBG
Avoid Planar Effects C Protects whole party from planar effects for a limited duration. SC
Bedevil D Bothers someone at range (no range limit) for 1 day/level. CoRe
Blacklight A Proper sight-obscuring magical darkness that you can see through freely. SC
Call Familiar B Teleports your familiar to you if it's within 1 mile. Dr280
Circle Dance D Tells you the direction and emotional/physical condition of a creature you've met. SC
Clairaudience/clairvoyance C See and hear a nearby area. Core
Crack Ice D Shatters solid ice in an area. Frost
Create Crawling Claw C Permanently makes a swarm of left hands that obey you. Requires hands. Mon
Detect Metal and Minerals D Scans through walls and earth for specific minerals. RoF
Detect Ship D Senses naval ships in a wide area for 24 hours. Storm
Devil's Eye C See in both darkness and magical darkness out to 30ft. FC2
Dimension Step A Whole-party tactical teleport, lets people individually choose separate locations. PHB2
Disobedience B Grants immunity to mind control for 1 hour/level and a chance to fool mind controlling enemies. CSco
Dispel Magic B Dispels magical effects in an area or on a target. Core
Displacement B Grants a 50% defensive miss chance for a short duration. Core
Distilled Joy D Makes ambrosia. BoED
Enduring Scrutiny C Marks a creature and notifies you if they take a specified action for 1 day/level. CMag
Energy Aegis B Immediate action energy resistance for you or an ally. PHB2
Enhance Familiar A Buffs a familiar's combat stats. SC
Evard's Menacing Tentacles A Gives two tentacles that attack for free each round. PHB2
Explosive Runes D I prepared explosive runes this morning. Core
Familiar's Form A Possess your familiar indefinitely (even if your original body dies). Dr280
Fireball D Deals 1d6/level fire damage in an area. Core
Flame Arrow A Buffs 50 pieces of ammo to deal +1d6 fire damage for a long duration. Core
Fly A Grants a fast fly speed for 1 minute/level. Core
Fortify Familiar A Buffs a familiar's defensive abilities. SC
Gentle Repose D Keeps a body from decomposing for days. Core
Ghost Lantern B Makes an invisible light source that only works for you and your party. CMag
Girallon's Blessing B Gives creature two extra arms and four claws. Ambiguous about synergy with other natural weapons. SC
Golden Dragonmail B Gives you magic mithral full plate that you're proficient in and is sized for you. S-rated if you traded away combat style, are using an animal companion, or are using wild shape. CoV
Haste S Gives whole party bonus speed, an extra attack, and +1 on attacks/AC/Ref. Core
Heart of Water S Lets you swim and breathe water for hours, can discharge as an immediate action to get temporary freedom of movement. CMag
Heroism B Grants +2 morale bonus on attacks/saves/skills for long duration. Core
Improved Arcane Lock C Arcane lock but your allies can enter/open it too. SBG
Investiture of the Bearded Devil C Gives creature a beard that deals 2d8 damage when they hit with an attack, 1/round. Also gives fire resistance 5. FC2
Investiture of the Chain Devil B Gives creature +5ft reach, +1 AoO/round, and fire resistance 5. FC2
Invisibility Sphere A Makes everyone in an area invisible. Core
Laogzed's Breath B Massive cone-shaped stinking cloud. SK
Magic Circle Against Evil B Makes everyone within 10 feet of a target get protection from evil. Core
Magic Weapon, Greater C Gives a weapon +1 enhancement per 4 CLs, all day. S-rated if you have properly-scaled CLs. Core
Major Image A Full illusion effect, all senses. Core
Mighty Wallop, Greater B Increases effective size of bludgeoning weapon by 1 per 4 CLs. S-rated if you have properly-scaled CLs. RotD
Permeable Form A Makes you incorporeal as an immediate action. LoM
Phantom Steed B Makes a long-duration fake horse that moves really fast and gets scaling movement modes with CL. Core
Power Word Deafen C Deafens a target (no save). RotD
Ray of Dizziness B Staggers a target for 1 round/level (no save). SC
Regal Procession A Makes 1 horse per CL, excellent battlefield control spell. SC
Regroup B Tactically teleports your allies to your position. PHB2
Rockburst N/A Unratable. Explodes a stone object. Talk to your DM about what that means. ShS
Scorpion Tail B Requires being a drow; grants a scorpion tail natural weapon that stuns on hit (Fort negates) and attacks for free each round. RoE
Secret Page D Magically hides a page of text. Core
Servant Horde D Summons 2d6+CL unseen servants. SC
Shatterfloor C Sonic damage aoe that creates an area of difficult terrain and completely pulverizes the floor. SC
Shivering Touch S Deals 3d6 Dex damage with a touch. Frost
Shrink Item D Shrinks down an item for 1 day/level. Core
Skull Watch D Makes a permanent, screaming skull motion sensor trap. SC
Sleet Storm S Area of sleet completely blocks sight and forces those in the area to Balance. Core
Snake's Swiftness, Mass B Every ally in a 20ft burst gets to make a weapon attack (including you). SC
Sudden Aegis A Grants you or someone else DR 10/adamantine for 1 round as an immediate action. FoW
Suspended Silence C The only way you can get silence. Charges an object for 24 hours and can be discharged to activate later. SC
Tongues D Subject can speak all languages. Core
Unicorn Horn B Gives you a 1d8-damage horn attack that deals double damage on charges. CMag
Vile Lance B Makes a +2 shortspear that deals only vile damage. BoVD
Wall of Chains B Makes a solid wall that can be passed through with high Strength. BoVD
Wall of Ectoplasm C Makes a solid wall that incorporeal creatures also can't pass through. Gh
Water Breathing D Whole party can breathe underwater. Core
Whispering Sand S Best long-distance communication spell in the game. Makes a Skype groupchat. Sand

4th-Level Wizard Spells

Spell Rating Description Source
Animate Dead C Make mindless skeleton and zombie minions. Core
Antidragon Aura C Grant a +2 bonus on most things against dragons. SC
Attune Form C Multiple creatures become immune to a plane's effects for 24 hours. SC
Bestow Curse C Inflict a flexible, permanent curse. Core
Caustic Mire C Makes an area of difficult terrain that deals damage based on movement. CMag
Celerity S Gain a standard action at any time but become dazed after. PHB2
Celestial Brilliance A Long-duration, large area that you can carry with you and damages undead and fiends passively (no save). BoED
Create Fetch D Makes a mindless duplicate of yourself. CSco
Dancing Chains S Animates many chains that attack as if you were using them. BoVD
Defenestrating Sphere F Throws people out of windows. SC
Desert Diversion B Makes a target's long-distance teleportation move them to a random desert. Sand
Detect Scrying A Detects scrying sensors. Core
Dimension Door B Multiple-person tactical teleport with long range. Core
Dimensional Anchor A Ray that keeps target from teleporting. Core
Dweomer of Transference C Turn spell slots and wand charges into power points for a target. XPH
Entangling Staff B Swift action to make your staff grapple and constrict on every hit. SC
Ethereal Mount C Like phantom steed but for multiple users and faster on the Ethereal Plane. SC
Evard's Black Tentacles B Classic battlefield control spell, never stops being good even with ranger's lower CL. Core
Fire Shield B Halves incoming fire or cold damage, deals damage to melee attackers. Core
Flame Whips B Replace your hands with burning touch attack natural weapon whips with 15-foot reach. SC
Flight of the Dragon A Gain a fast fly speed for 10 minutes/level. SC
Floating Disk, Greater C Fancier Tenser's floating disk that can fly. SC
Fly Like an Arrow D Requires being a dragon to cast (or a feat tax), but lets you sprint in the air at 10x speed for hours. Dr308
Fuse Sand D Melts sand into a solid cube. Sand
Globe of Invulnerability, Lesser C Sphere that blocks low-level spells. Core
Greater Invisibility A As invisibility but it doesn't end if the user attacks. Core
Greater Knock C Opens every door, chest, compartment, or whatever within medium range. Dr316
Grim Revenge C Rips target's hand off and permanently animates it as Tiny, flying wight. BoVD
Halaster's Fetch I D Infinite celestial badgers with one neat trick! CoS
Hallucinatory Terrain D Makes illusory terrain. Core
Heart of Earth B Gain a bonus against combat maneuvers, temp hp, and a dischargeable stoneskin effect. CMag
Illusory Wall C Makes a permanent illusion of a wall. Core
Investiture of the Steel Devil B Grants a +3 profane bonus on attack rolls and to AC. Increases if multiple allies are buffed. FC2
Minor Creation C Temporarily make an organic object. Core
Mirror Image, Greater S Immediate action mirror image that regenerates images each turn. PHB2
Open Least Chakra B Grants a least chakra bind to incarnum users. MoI
Otiluke's Resilient Sphere B Make an invulnerable orb around someone. Core
Perfect Summons C Subverts summoning effects to summon good-aligned equivalents that attack evil summoners. Great against fiends who call for help. BoED
Polymorph S It's polymorph. Core
Psychic Poison B Inflicts psychic poisons on those who use mental or divination spells in an area or on a target. BoVD
Radiant Shield B Take half damage from electricity and deal electric damage back in melee. BoED
Rary's Mnemonic Enhancer B Prepare three levels worth of extra spells, or get a spell you cast back. Core
Ray Deflection A Total immunity to ranged touch attacks. SC
Rebirth of Iron D Undo rusting of objects. CMag
Remove Curse B Exactly what it says on the tin. Core
Resist Energy, Mass A Give your party energy resistance all at once. SC
Resistance, Greater C Grant a +3 resistance bonus on saves. SC
Revelation C Area of true seeing for 1 round. DoF
Scrying A Watch someone at long range. Core
Shadow Conjuration B Mimic conjurations with semi-real effects. Core
Shimmermantle A Gives you 20% miss chance against all effects (even supernatural abilities) for long duration. See text. Web
Solid Fog S Absurd battlefield control spell that near-totally neutralizes sight and movement. Core
Stone Shape D Shape a stone object. Core
Stoneskin B Grants DR 10/adamantine. Core
Summon Monster IV B Versatile utility summon. Core
Summon Undead IV B Summon an allip. Also some other stuff but we care about the allip only. SC
Suspension D Levitate heavy objects. ShS
Thunderlance D Make Int- or Cha-SAD spear with 20ft natural reach. SC
Translocation Trick B Swap places and appearances with a target. SC
Veil C Long-duration illusion disguises many creatures. Core
Vortex of Teeth B Massive area of force damage over time (no save). SC
Wall of Ice A Make a solid wall or dome of ice. Core
Wall of Salt A Make a shapeable wall of salt. Sand
Zone of Respite A Blocks effects that use other planes in an area. MoP

Touchstone Sites

The following spoiler contains a complete (as far as I'm aware) list of touchstone sites for 3.5, available through the Touchstone and Planar Touchstone Feats. The base ability of a touchstone is given upon taking the feat, while the higher-order ability requires you to actually go to the place

Complete List of Touchstone Sites

Touchstone Site Rating EL Location Base Ability Higher-Order Ability Source
Arthenmyr’s Wrath F 6 Hades Acid resistance 5 [4 uses] 1/day rusting grasp SLA (CL 10th) PlH p. 158
Ashardalon's Tongue F 13 Gehenna +1 on unarmed melee attacks (includes natural weapons? unclear) [4 uses] 1/day make your unarmed melee attacks flaming for 1 round/HD PlH p. 182
Astral Sojourner D 8 Astral Plane Treat astral destinations as more familiar [2 uses] 1/day summon githyanki pirate ship PlH p. 165
Bastion of Souls D 9 Positive Energy Plane Get +1 essentia [1 use] Bind an extra soulmeld to one of your chakras for 1 day MoI p. 208
Blazing Forge F 7 Ysgard +2 on Craft with metals, halve masterwork costs [6 uses] 1/day make whole SLA (requires DC 20 blacksmithing check) PlH p. 161
Bleak Tower F 13 "A nameless demiplane" +1 on Fort saves [5 uses] 1/day inflict serious wounds SLA (CL 10th) PlH, web
Blinding Tower F 7 Plane of Shadow Darkvision 60ft, or +30ft existing darkvision [6 uses] 1/day cure moderate wounds ray (CL = HD) PlH p. 162
Blue Dragons' Graveyard F 17 Material Plane (Wastes) Electricity resistance 5 [4 uses] Breathe a line of lightning (1d8 damage/2 HD, Ref Con based) Sand p. 64
Breaching Obelisk B 11 A demiplane +3 on Knowledge (the planes) [2 uses] 1/day 1-round temporal acceleration, penalizes all your rolls by –4 for 2 rounds after PlH p. 174
Burning Rift C 5 Elemental Plane of Fire +4 on saves vs fire effects [5 uses] 1/day fireball SLA (CL = HD) PlH p. 155
Catalogues of Enlightenment S 8 Mechanus Gain a domain granted power of your choice [3 uses] 1/day cast a spell from your domain (uses a spell slot normally) PlH p. 166
Cavern of the Self D 10 Pandaemonium +1 on Bluff [4 uses] 1/day charm monster SLA (CL 10th) PlH p. 171
City of the Dead F 7 Material Plane (Wastes) +1 on Cha-based checks; +1 on CL checks with Cha-based spells [4 uses] 1/week mass charm monster on creatures that share alignment Sand p. 56
Crypt of Badr Al-Mosak C 7 Material Plane (Wastes) When you make a save against necromancy spells or special attacks of undead, roll a DC 15 Concentration check to get +4 on the save (no action) [2 uses] Undeath to death SLA (CL = HD) Sand p. 56
Cusp of the Tryst F 14 148th layer of the Abyss Electricity resistance 5 [5 uses] 1/day unique lightning bolt SLA (1d6 damage/2 HD) PlH, web
Deeping Pool F 11 Beastlands +2 on Handle Animal, +2 on Survival to forage [3 uses] 3/day get scent, low-light vision, climb speed, or +2 natural armor PlH, web
Densahls Challenge F 13 Ysgard +1 on melee damage [3 uses] 1/day add +HD to melee damage on one hit PlH p. 183
Destiny Point F 6 Celestia +1 on Diplomacy [5 uses] 1/day give allies +1 morale bonuse on attacks/damage PlH p. 159
Dusty Conclave D 12 Material Plane (Wastes) Increase natural armor by +1 [2 uses] Flesh to stone SLA (CL = HD) Sand p. 63
Echolost B 9 Elemental Plane of Earth +2 on all saves while underground [5 uses] 1/day gain burrow speed for 1 minute/HD, can bring one creature with you PlH p. 169
Empyrea Mere B 4 Celestia +3 hit points [4 uses] 1/day cleanse nearly any condition from a target or heal them 90 hp PlH p. 155
Eternal Breath of Seneferu C 8 Material Plane (Wastes) Gain benefits against wind; get +4 on Fort and Will saves when within strong winds [8 uses] Gust of wind SLA, except it's 70 mph (CL = HD) Sand p. 58
Eye of Gu'n'ragh D 11 Astral Plane +1 on Will saves [3 uses] 1/day mind fog SLA (CL 13th) PlH p. 174
Fields of Autumn B 12 Celestia +1 on ranged attacks [3 uses] 1/day get +5 on all ranged attacks for 1 round/HD PlH p. 178
Fountain of Screams F 7 245th layer of the Abyss Can spit weak globs of acid [6 uses] 1/day get acid resistance 10 PlH p. 162
Great Orrery B 12 Mechanus +2 on Knowledge (the planes) [3 uses] 1/day plane shift SLA (CL 10th, more accurate than normal) PlH p. 178
Healing Waters of Abu-Ima B 5 Material Plane (Wastes) [clerics only] 1/day one of cure serious wounds or remove diease SLA (CL = cleric level) [2 uses] 1/week raise dead SLA Sand p. 55
Heart of the Sea F 5 Elemental Plane of Water Reroll failed saves vs drowning [5 uses] 1/day self-only water breathing (CL 20) PlH p. 156
Ice Catacombs C 7 Elemental Plane of Water Cold resistance 5 [3 uses] 1/day make a 10ft burst of cold (1d6 damage/HD, no save) PlH p. 163
Juiblex's Grasp A 11 222nd layer of the Abyss +1 on Fort saves [4 uses] 1/day freedom of movement SLA (10 minutes/HD, self-only) PlH p. 175
Library of Ignorance C 6 Carceri +2 on one Knowledge skill [4 uses] 1/day legend lore SLA (CL 10th) PlH p. 159
Life Molds of Neumannus F 12 Mechanus +2 on saves vs disease, paralysis, poison, stunning [2 uses] 1/day penalize your Dex to get DR 5/adamantine and some energy resistances along with no longer needing to breathe PlH p. 179
Lip of Purity F 11 Arcadia +2 AC vs chaotic creatures [3 uses] 1/day +2 on attacks vs evil creatures and +2d6 damage vs chaotic creatures for 10 minutes PlH p. 175
Mausoleum of Icy Fear F 11 113th layer of the Abyss +4 on saves vs cold effects [8 uses] 1/day death knell-like effect PlH p. 176
Metacube F 9 Sigil +2 on Knowledge (architecture & engineering) [2 uses] 1/day give object extra hp = your HD PlH p. 169
Mimshan’s Curtain C 6 Outlands +2 on Heal [5 uses] 1/day one of cure serious wounds, magic circle against evil, remove blindness/deafness, remove curse, or remove disease SLAs (CL 10th, self-only) PlH p. 161
Monastery of Zerth’Ad’lun C 7 Limbo +1 AC vs melee, +2 vs full attacks [3 uses] 1/day ready an action with no trigger stated PlH p. 163
Mount Sangaree C 6 Elemental Plane of Air +4 on saves vs cold effects [5 uses] 1/day make 20ft burst of cold (1d6 damage/HD, max 10d6, Ref save) PlH p. 161
Mundellir Lake D 4 Ysgard +2 on Swim, +10ft to existing swim speed [5 uses] 1/day breathe water and walk on liquids for 1 hour/level PlH p. 155
Omore's Folly F 5 Hades +1 on Will saves [5 uses] 1/day add base Will save to someone's save against domination PlH p. 157
Oxyrhynchus A 10 A demiplane Choose a weapon; when attacking flat-footed targets get an extra attack at –5 [4 uses] 1/day make your weapon deal +1d6 damage for 1 minute PlH p. 172
Peak of Continuation A 14 Bytopia Reduce all taken damage by 1 (stacks with DR and so on) [1 use] Contingent resurrection if you die PlH p. 184
Pilgrim's Rest C 10 Material/Ethereal Plane (both) +1 AC on the Material Plane [2 uses] 1/day ethereal jaunt SLA (1 round/HD) PlH p. 173
Pillar of Skulls F 12 Nine Hells of Baator +2 AC vs tanar'ri [4 uses] 1/day dismissal SLA vs tanar'ri only PlH p. 180
Pyramid of Amun-Re D 6 Material Plane (Wastes) 1/day make a DC 15 Concentration check to get temp hp = HD for 1 hour [6 uses] The temp hp last for 24 hours Sand p. 56
Red Pit F 11 Carceri +1 on Escape Artist [5 uses] 1/day +5 on Escape Artist, Hide, Move Silently, Listen, and grapple for 1 minute/HD PlH p. 177
Restyn's Last Stand D 13 Acheron +1 on melee attacks [2 uses] 1/day automatically confirm a threatened crit PlH p. 183
Salt Statuary F 7 Material Plane (Wastes) Improved Heat Endurance bonus feat [12 uses] Parching touch SLA (CL = HD) Sand p. 58
Sargasso of Entropy F 14 Negative Energy Plane +1 on Fort saves [2 uses] 1/day make a touch that deals 10d6 damage (Fort DC 15 half), still expends on miss PlH p. 185
Sentinel Grove C 9 Arborea +1 on rolls vs forced movement [2 uses] 1/day heroes' feast SLA (CL = HD) PlH, web
Shrine at Kahar D 3 Material Plane (Wastes) [clerics only] 1/day one of aid, calm emotions, cure moderate wounds, lesser restoration or remove paralysis SLAs (CL = cleric level) [12 uses] create food & water SLA (CL = HD + 3) Sand p. 54
Shrine of Acererak C 11 Pandaemonium Mindless undead ignore you unless attacked [5 uses] 1/day give undead an order and it will be followed PlH p. 177
Silent Temple F 8 The Abyss +2 on Move Silently, +5 on Hide in woodland [4 uses] 1/day polymorph into a viper of your size PlH p. 167
Skysea B 9 Material Plane (Wastes) +6 on saves vs heat and fire effects [6 uses] Dessicate SLA (CL = HD) Sand p. 60
Spire of Thorns F 9 Arborea +2 on saves vs poison [5 uses] 1/day neutralize poison SLA (CL 15th) PlH p. 170
Stormvault B 8 Arcadia +1 to DC of weather-based effects [2 uses] 1/day control weather SLA themed after specific king PlH p. 167
Sunken Barge D 10 Material Plane (Wastes) Water walk for 10 minutes/day, also works on sand hazards [2 uses] 1/week summon Colossal barge into water Sand p. 61
Sunken City of Pazar F 4 Material Plane (Wastes) 1/day get powerful build for 1 minute [4 uses] Keep powerful build for 8 hours Sand p. 55
Temple of Radiance F 12 Elysium +1 on saves vs evil creatures/effects [5 uses] 1/day searing light SLA (CL 10th) PlH p. 181
Temple of Three F 10 Material Plane (Wastes) +6 on Handle Animal/wild empathy with snakes [6 uses] Summon monster VI SLA (CL = HD, can only summon fiendish giant constrictor snakes) Sand p. 62
The Were Glade D 7 Beastlands +2 on Handle Animal and social skills with animals, magical beasts, shapechangers [2 uses] 1/day become a werewolf; permanently get shapechanger subtype PlH p. 164
Unseen Path F 5 Pandaemonium +1 on Listen [6 uses] 1/day gain darkvision PlH p. 157
Vale of Dead Trees D 9 Material Plane (Wastes) DR 2/slashing [4 uses] Turn a tree into a treant temporarily Sand p. 60
Valley of Thunder F 10 Beastlands +1 AC [4 uses] 1/day get DR 5/magic PlH p. 173
Veil F 5 Plane of Shadow +1 on Hide [5 uses] 1/day get shadowdancer-style Hide in Plain Sight PlH p. 158
Well of Al-Sharaz C 8 Material Plane (Wastes) 1/day augury SLA (CL = HD) [12 uses] Divination SLA (CL = HD) Sand p. 59
White Feather Bridge A 14 Elysium 1/day add +1 on a d20 roll [2 uses] 1/day planar ally SLA (no listed CL) PlH p. 186
Widow's Walk F 8 Demonweb Pits +2 on Climb, +10ft to existing climb speed [6 uses] 1/day use web or spider climb SLA (CL = HD) PlH p. 168
Womb of Kikanuti F 10 Material Plane (Wastes) Temp hp each day equal to Wis mod [2 uses] Gain fast healing 2 for 24 hours. Sand p. 62
Yondalla's Teeth F 9 Limbo +1 on Spot [5 uses] 1/day gain +4 AC as a move action PlH p. 170